[MOD REQUEST] Doomguide a neutral paladin
Zakharon
Member Posts: 72
in BGII:EE Mods
We have Paladins (good) and Blackguards (evil) so why not a Neutral option. Doomguides are the paladins who worship Kelemvor, they specialize in fighting necromancers and the undead. (Direct from Forgotten realms Wiki)
Doomguides are devoted clerics and paladins of Kelemvor, god of the dead, whom they serve, along with the people of Faerûn, by helping mortals deal with their fears of death and existence after the fact. In order to help combat these fears, many of which are tied to the works of necromancers, doomguides also serve as elite divine spellcasters who seek out necromancers and their undead servitors to destroy them and bring a measure of peace to the world
Most doomguides, prior to joining the order's prestigious ranks, have some knowledge of the planes, some skill for negotiation, and a powerful will. A great many, particularly those with previous training in Kelemvor's church are also familiar with turning undead as well as speaking with them. The only true requirement, however, is some degree of skill in casting prayers and a devotion to Kelemvor.
Not all doomguide abilities are purely offensive in nature. In order to protect themselves and others from the touch of death, experienced doomguides learn unsullied heart, also known as Kelemvor's grace prior to the Spellplague, to ward off deathly effects that effect the body or mind.
Doomguides are exceptional healers, even compared with typical clerics, and in a strange occurrence due to Kelemvor's favor doomguides actually act as better healers when undead are close by.
(End Wiki)
Basically I would love if someone made a class kit to represent Doomguides, also adding Doomguide gear like High level swords,shields (Doomguides don't always use two handed swords) and armor. And their own version of Carsomyr and the Blackguard version of Carsomyr (can be a sword and shield combo too) Maybe add a new temple to the temple district (or graveyard district since Doomguides tend to care for the dead) for Kelemvor, there you can purchase or earn better Doomguide gear and when you have to fight Bodhi you can recruit Doomguides to aid you.
I know this was a long topic but I felt this would be a great addition to the Baldur's Gate 2 Mod Community.
Doomguides are devoted clerics and paladins of Kelemvor, god of the dead, whom they serve, along with the people of Faerûn, by helping mortals deal with their fears of death and existence after the fact. In order to help combat these fears, many of which are tied to the works of necromancers, doomguides also serve as elite divine spellcasters who seek out necromancers and their undead servitors to destroy them and bring a measure of peace to the world
Most doomguides, prior to joining the order's prestigious ranks, have some knowledge of the planes, some skill for negotiation, and a powerful will. A great many, particularly those with previous training in Kelemvor's church are also familiar with turning undead as well as speaking with them. The only true requirement, however, is some degree of skill in casting prayers and a devotion to Kelemvor.
Not all doomguide abilities are purely offensive in nature. In order to protect themselves and others from the touch of death, experienced doomguides learn unsullied heart, also known as Kelemvor's grace prior to the Spellplague, to ward off deathly effects that effect the body or mind.
Doomguides are exceptional healers, even compared with typical clerics, and in a strange occurrence due to Kelemvor's favor doomguides actually act as better healers when undead are close by.
(End Wiki)
Basically I would love if someone made a class kit to represent Doomguides, also adding Doomguide gear like High level swords,shields (Doomguides don't always use two handed swords) and armor. And their own version of Carsomyr and the Blackguard version of Carsomyr (can be a sword and shield combo too) Maybe add a new temple to the temple district (or graveyard district since Doomguides tend to care for the dead) for Kelemvor, there you can purchase or earn better Doomguide gear and when you have to fight Bodhi you can recruit Doomguides to aid you.
I know this was a long topic but I felt this would be a great addition to the Baldur's Gate 2 Mod Community.
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Comments
Exact alignment restrictions? (I believe it is not possible to ensure this class won't fall if not evil aligned if that is a concern.)
The easiest thing would be to rename the undead hunter (and tweak some 2da's for alignment changes).
Edit: I can create the kit and items, and place those items in a place of your choosing, but the other stuff is beyond me.
There's the possibility that someone may simply be able to extract the necessary files for the kit. @CrevsDaak, @LiamEsler, @Erg or any others? (Modding is not my forte, excluding some very basic coding.)
- Kits added by mods no longer cause error messages
According to 2nd Edition rules, the Doomguide must be Lawful Neutral or Neutral Evil (the latter only in case of converted priests of Myrkul who must switch to LN within 3 years or lose all cleric powers) while in 3rd Edition, it can be Lawful Good, Neutral or Evil. In the case of Paladins, this would always be Lawful Good.
If you want to add a Neutral paladin, I'd suggest keeping the Doomguide as a seperate cleric kit and look to gods who don't usually have paladins. Since a Neutral paladin isn't a standard paladin (much like the blackguard isn't), they're not restricted by the same gods restriction. A 'Paladin' of Oghma would be very lore-friendly in that regard (and make sense in-game) or perhaps one who follows Tempus (and thus might be restricted to Chaotic Neutral), or Gond or even Kossuth, lord of Fire.