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The afternoon of DOOM! And it is going to be ICY and WINDY ! ! !

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  • sirthaddaeussirthaddaeus Member Posts: 41
    since atari isn't holder of the d&d ip anymore could we possibly see some unfinished business dlc for bgee and bg2ee?
  • kaguanakaguana Member Posts: 1,328
    @Dee‌ but there has to be some of the thing in UB in BG series that you can implement right ? the thing that the people whose work require as still around no ? and there is no way finding those people or are you trying to find them ?
  • kaguanakaguana Member Posts: 1,328
    Pity but yeah you are right about it.
    Is there any chance at all that it will happen in the future ?
  • DeeDee Member Posts: 10,447
    It seems unlikely; it's impossible to contact someone if they're not active in the community anymore.
  • JaceJace Member Posts: 193
    @Dee I don't understand why can't you create your own UB-style fixes/enhancements/restorations from scratch, instead of asking permission from others to donate their work.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Will the strange thing about specialist mages having different opposing schools in the original game vs the expansion (Heart of Winter) be changed?
  • elminsterelminster Member, Developer Posts: 16,317

    Will the strange thing about specialist mages having different opposing schools in the original game vs the expansion (Heart of Winter) be changed?

    IWDEE will be using HoW opposing schools for the full game.
  • shawneshawne Member Posts: 3,239
    Jace said:

    @Dee I don't understand why can't you create your own UB-style fixes/enhancements/restorations from scratch, instead of asking permission from others to donate their work.

    Exactly - something like Kagain's quest should have been fixed/restored independently of UB.
  • AnduinAnduin Member Posts: 5,745
    Soon. And I think there is some legals to get round changing dialogue. It may still happen.
  • kaguanakaguana Member Posts: 1,328
    Well @bengoshi‌ welcome to the party after the storm of ice :)
  • JaceJace Member Posts: 193
    Okaaaay, everyone is partying and looks ecstatic about IWD:EE...

    ...and I'm just sitting here feeling frustrated about something that has been swirling in my mind.

    It seems it was a good guess that people would swoop like vultures to grab another "Enhanced" Infinity Engine game, and it seems like the experiment was a success. To me, this consumer frenzy for Enhanced Editions of every possible old game will shift the company policy (if it hasn't shifted already) from Enhanced Editions plus original new content/games (Adventures X/Y/Z, Baldur's Gate 3, Icewind Dale 3 or whatever) to simply vomiting EEs one after another because easy profit, less effort, less risk. Pfft... Why would they commit to the challenge and risk of new content/games anyway, instead of capitalizing on the embellishment of past successes? When we offered our money, we were sold on the prospect of a Baldur's Gate 3 or something similar, but it seems that will not happen until every possible old game is enhanced. So, a decade at least, is it?

    I would need pretty solid proof to convince me otherwise. Until then, IWD:EE? GET IT OUT OF MY FACE!
  • LemernisLemernis Member, Moderator Posts: 4,318
    I'll probably give it a try. Honestly, I could never get into IWD but perhaps with an EE available I'll be more enticed.
  • shawneshawne Member Posts: 3,239
    Jace said:

    It seems it was a good guess that people would swoop like vultures to grab another "Enhanced" Infinity Engine game, and it seems like the experiment was a success. To me, this consumer frenzy for Enhanced Editions of every possible old game will shift the company policy (if it hasn't shifted already) from Enhanced Editions plus original new content/games (Adventures X/Y/Z, Baldur's Gate 3, Icewind Dale 3 or whatever) to simply vomiting EEs one after another because easy profit, less effort, less risk.

    Not... really? I mean, if you're talking about Beamdog specifically, there are only so many D&D games out there to begin with. "Icewind Dale" makes sense as an EE project simply because it runs off the exact same engine as BG and BG2; "Planescape Torment" will probably be up sooner or later for that very reason. But it's not like they're rushing off to enhance the "Neverwinter Nights" games, or "Temple of Elemental Evil".
    Jace said:

    When we offered our money, we were sold on the prospect of a Baldur's Gate 3 or something similar,

    That was wishful thinking. No two ways about it. Beamdog never committed to Baldur's Gate 3 or anything like that as an absolute certainty - and, quite frankly, the lack of consensus as to the quality of existing Enhanced Editions should certainly be enough of an indication that everyone needs to tread forward with caution.
  • meaglothmeagloth Member Posts: 3,806
    Overhaul/beamdog enhances bg --> they use the skill and knowledge learned to do something that fans have been asking for for a long time; one more IE game --> you will never make anything renew or good until ALL the old games are enhanced!


    ?
  • JaceJace Member Posts: 193
    edited September 2014
    Please, be certain that I don't think this is a path Beamdog will take for certain, but in the grand scheme of things, I like to be very cautious of what are the priorities and incentives. It is my wish that this and perhaps IWD2:EE are the last things to be enhanced, and that their enhancing frenzy and zeal doesn't creep its way into other non-IE games such as Neverwinter Nights, because constantly prioritizing enhanced old games over original new content and games would make me very very grumpy.
  • shawneshawne Member Posts: 3,239
    Jace said:

    Please, be certain that I don't think this is a path Beamdog will take for certain, but in the grand scheme of things, I like to be very cautious of what are the priorities and incentives. It is my wish that this and perhaps IWD2:EE are the last things to be enhanced, and that their enhancing frenzy and zeal doesn't creep its way into other non-IE games such as Neverwinter Nights, because constantly prioritizing enhanced old games over original new content and games would make me very very grumpy.

    The thing is, if you boil Beamdog's mission statement down to its most fundamental principle, the impetus behind BG:EE and BG2:EE was simply to create versions of the game that didn't need fixes and mods in order to function. (They're not quite there yet, but that's the goal.)

    By comparison, the NWN games don't have that problem: both still work quite well on modern systems. Which isn't to say they don't have their own bugs, but overall, they're in much better condition straight out of the box.

    IWD:EE makes sense. So does PS:T:EE. IWD2:EE is a borderline case, because the EE IE engine doesn't seem capable of coping with 3E features (this was the stated reason why the BG games couldn't include PC subraces like drow, aasimar or tiefling).
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited September 2014
    @Jace, it does make sense that because Beamdog has already overhauled the Infinity engine for the BG series, they have already completed most of the work required for the EE of IWD. It probably won't take anywhere near as long, or require as much expenditure of energies. (That said, that's just a guess on my part.)

    I just hope that Beamdog remains focused on developing BG3 or BG Next, whichever it is called. That's the most important thing that I look for from them moving forward. Provided that the stars align properly for that to happen, of course.
    Post edited by Lemernis on
  • JaceJace Member Posts: 193
    I guess I can dismiss my swirling thoughts as irrational fear... for now...

    So, I'd like to shift the attention to Unfinished Business for BG:EE. In a previous patch, a broken since vanilla quest regarding Mr. Colquette and his family amulet was successfully restored to a resoluble state. In addition, the Backbiter +3 was a spear that was in the files but nowhere to be found in the vanilla game. A previous patch restored it and can now be found in Larswood. So, what prevents you from pursuing the same treatment to other broken or missing stuff in the game? Is there a difference between what you have already restored and what we want you to restore?

    I know it's easier to borrow work from others that is proven to work fine, but that doesn't prevent you from implementing your very own UB-style fixes. I hope @Dee or any other could enlighten me in this matter.
  • AnduinAnduin Member Posts: 5,745
    I need to say that guys at the top have hinted at a game called BGNext.

    Now... And this is my clairvoyance spell working overtime...

    This could be a reference to DnDNext so called next ed. of the game and a BG engine running that ruleset.

    Or a reference to a BG game set after BG and before BG2... BGNext would incorporate both.

    Or it could be a reference to more added content after BG2 so in reality BG3.

    But they are working on new content @Jace of the wheeled warriors... Maaan I loved that cartoon... Lightening strikes!
  • JairyannaJairyanna Member Posts: 209
    from icewinddale.com

    "Q: When will Icewind Dale: Enhanced Edition release?

    A: Icewind Dale: Enhanced Edition has entered beta and will release "when it's ready" to ensure the best experience for players, likely within a month."


    Within a MONTH?? *faints*
  • JairyannaJairyanna Member Posts: 209
    from icewinddale.com

    "Q: When will Icewind Dale: Enhanced Edition release?

    A: Icewind Dale: Enhanced Edition has entered beta and will release "when it's ready" to ensure the best experience for players, likely within a month."


    Within a MONTH?? *faints*
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