Modding Iwdee
Grammarsalad
Member Posts: 2,582
Hello,
I am very curious, and I hope this isn't premature but: How different will the engine be from bgee? How easy will it be, eg, to convert bgee kit mods?
Thank you
(Edit)
I am very curious, and I hope this isn't premature but: How different will the engine be from bgee? How easy will it be, eg, to convert bgee kit mods?
Thank you
(Edit)
0
Comments
The original IWD engine is a BG2 SoA engine with features turned off or never implemented.
Hopefully you had access to the original engines code and was able to port the pieces needed.
Edit: or @Dee
Con:
It needs testing with all the original content
Pro:
It requires less maintenance if we have an entirely common codebase
I can only say, features that are immediately needed, usually get moved pretty fast between the projects. Also it is easier to move stuff into a work in progress, than into a patch that doesn't really require the new feature.
Wait for the game to be released before being disappointed, in other words. The outcome may be better than you might have hoped.
Edit: or just convert the content to BG2:EE's engine like it was done with IWD:EE (but doing this with PS:T:EE, if it's ever done, would break lots of stuff since PS:T _needs_ several differences to work).
One more question: what about file formats? Will the IWD resources (CHR, CRE, STO) be ported into BG2:EE format or use the original one?