[Known] Walking Commoner's label rapidly fluctuates in size
Franpa
Member Posts: 637
--- Original post (sans attachment) below ---Gate70 said:Floating text for commoners should not fluctuate in size as they move
1. Load attached save.
2. Check graphics setup: Fullscreen, largest text setting, scale UI off.
3. Press Tab key and locate Nessie.
4. CTRL/Q her into the party.
5. Walk her around the tables while holding the TAB key down.
*Observed*
The floating text above Nessie fluctuates between two font sizes.
*Expected*
Floating text above characters should remain a constant size.
*Note*
Not sure one text size and scale UI setting produces this issue for everyone as initial reported settings worked fine for me. It might also depend on what person or creature is being viewed.
If you hold down Tab and watch a moving Commoner, their name tag above their head will fluctuate in size. Game is configured for fonts to be one notch larger then usual.
The font for some of the Commoner's sitting in The Friendly Arms Inn also have different size font to other sitting Commoner's.
If you hold down Tab and watch a moving Commoner, their name tag above their head will fluctuate in size. Game is configured for fonts to be one notch larger then usual.
The font for some of the Commoner's sitting in The Friendly Arms Inn also have different size font to other sitting Commoner's.
Post edited by Franpa on
2
Comments
This occurs regardless of the text size selected, in my case.