Bards in IWD:EE
BelgarathMTH
Member Posts: 5,653
I'm wondering if anyone knows how bards will be handled in IWD:EE?
Specifically, since the new version will be using the BG2 engine, does that mean bards will choose kitless, Skald, Jester, or Blade, and then have their song follow those rules?
I always kind of liked the IWD bard song progression with all the different song choices based on level. So, is that gone now? It's not a deal-breaker for me, but I'm curious.
Specifically, since the new version will be using the BG2 engine, does that mean bards will choose kitless, Skald, Jester, or Blade, and then have their song follow those rules?
I always kind of liked the IWD bard song progression with all the different song choices based on level. So, is that gone now? It's not a deal-breaker for me, but I'm curious.
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Comments
I can understand skalds and jesters not having the same song progression as vanilla bards, since the whole point of these kits is to have their own unique progressions, but I would still want to see vanilla bards retain their original IWD progressions, and for blades to have them as well, since they're supposed to have the same song(s) as vanilla bards.
But I am curious. Will bards get up to level 8 spellcasting like in the old IWD or only 6 like in BG?
The Blade kit only gets the first song. The other kits retain their own specific songs and don't get any of the IWD songs.
I mean, War Chant of Sith is amazing and if the others don't get something equivalent at the same level, they're missing out.
The spell progression in IWD:EE is the same as it was there.
(sorry if off-topic)
Name of School/Opposition school(s)
Abjuration= Alteration and Illusion
Conjurer= Invocation
Diviner= Conjuration
Enchanter= Invocation
Illusionist= Necromancy and Abjuration
Invoker= Enchantment and Conjuration
Necromancer= Illusion and Enchantment
Transmuter= Necromancy and Abjuration
And the Jester might give all of it up in exchange for continually casting Confusion, while the Blade might give all but the +1 combat song up in exchange for the dual wield and combat spins.
The one balancing problem I see is for the skald vs. the vanilla bard. Would the +2 to party combat from level one and +1 to personal combat ability be an incentive to give up the awesome flexibility and high end song of the vanilla bard?
Or loot tables?
Apparently the description says that it is an evocation spell, the only flag it has (when it comes to who can't use it) is towards abjurer's (who are the only specialist school who normally can't use alteration spells).
Also mechanically its an alteration spell in IWD like in the other games.
So unless you are an abjurer being able to cast it won't be an issue in IWDEE.
Yea, the wrong specialist is pretty gimped, though it MIGHT have have some merit if the ability to dual to Spec Mage returns... all bets are off if that option includes wild mages.
I will enjoy the vanilla Bard again, but let's face it, I really want to play a Skald and a Jester, and I know plenty of people who would enjoy rolling up a Blade.