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Bards in IWD:EE

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  • kcwisekcwise Member Posts: 2,287
    Rock On! ::riffs on air guitar::
  • DragonspearDragonspear Member Posts: 1,838
    Disclaimer: I think my Skald's name will be Ahis Torian
  • OlvynChuruOlvynChuru Member Posts: 3,079


    Just out of curiosity, why are there neither air elementals in IWD nor water elementals in BG? An obscure alchemical reference? (probably not....I already looked into that)

    I guess it's just these games' thing. There are also pretty much no earth elementals in the first Neverwinter Nights.
  • OlvynChuruOlvynChuru Member Posts: 3,079

    I'm still coming to terms with the idea that the Bard kits need buffing up to be on par with a vanilla bard, what crazy world did I wake to this morning!?

    Meh. The Blade is still really powerful, and the Skald still has one of the best songs in the game from level 1 and onward. The vanilla's just the most adaptable, which is what its strength should be. If anything, the Bard kits are now actually balanced.
    But doesn't the Blade also have the bard song? I still wonder what they're going to do with that kit.
  • bob_vengbob_veng Member Posts: 2,308
    edited September 2014
    they're not going to do anything with it, it's going to be the same as in BG - one bad bard song.
    (edit: it will have a better spell progression though, i just remembered)

    the blade will still be an ok kit for IWD, offensive spin lasts 24s so you still get to cast tenser's second and rush in for that quick kill.
  • FardragonFardragon Member Posts: 4,511
    bob_veng said:

    they're not going to do anything with it, it's going to be the same as in BG - one bad bard song.
    (edit: it will have a better spell progression though, i just remembered)

    the blade will still be an ok kit for IWD, offensive spin lasts 24s so you still get to cast tenser's second and rush in for that quick kill.

    Not strictly true. In BG the Blade gets a "remove fear" song, in IWD they get the +1 hit and damage song.
  • bob_vengbob_veng Member Posts: 2,308
    ah ok, didn't know. must've misread something
  • KloroxKlorox Member Posts: 927
    LOL
  • NimranNimran Member Posts: 4,875
    DreadKhan said:

    Nimran said:

    Ascerion said:

    @Nimran said:

    "Thespian extraordinaire."

    Oh! Is that what Silke says?

    Ayup.
    I'm afraid to ask what you thought she says...
    I mean, there were only two choices. I just picked the one that made more sense at the time.
  • YupImMadBroYupImMadBro Member, Mobile Tester Posts: 347
    I've never played a Bard. In IWD, what would be the best weapon choices? Looks like Long Bow and...?
  • elminsterelminster Member, Developer Posts: 16,317

    I've never played a Bard. In IWD, what would be the best weapon choices? Looks like Long Bow and...?

    Any kind of blunt weapon.
  • QuartzQuartz Member Posts: 3,853
    Lesbian extraordinaire indeed.
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    Quartz said:

    Lesbian extraordinaire indeed.

    Oh, is that the second option? I was wondering what the in the Nine Hells it could be!

  • NimranNimran Member Posts: 4,875
    edited September 2014

    Quartz said:

    Lesbian extraordinaire indeed.

    Oh, is that the second option? I was wondering what the in the Nine Hells it could be!

    :D

    EDIT: You mean, she wasn't a Mexican extraordinaire (no racist)?!
    Post edited by Nimran on
  • KloroxKlorox Member Posts: 927
    edited September 2014
    Bard Proficiencies just don't matter much. You won't be using weapons after level 11.

    Until then, a bow is nice.
  • bob_vengbob_veng Member Posts: 2,308
    you can pick something that increases apr which will come in useful if you decide to cast tenser's.

    there are a few items that do this, however since they are scarce it is quite likely that they will be reserved by your warriors.

    as elminster said, blunt is better than anything else when it comes to hitting things in melee - enemies' armors are more vulnerable to it since most don't give AC modifiers to crushing (i don't know precisely how this manifests in IWD and whether it works consistently). there in fact is a certain blunt weapon that grants +1 apr i think so that might be an optimal choice.

    it won't make much of a difference however, whatever you pick since you should probably focus on singing and casting (low and mid level debuffs are devastating so bard is very effective in support-caster role)
  • bob_vengbob_veng Member Posts: 2,308
    i've always seen clubs as more low-key weapons most strongly associated with rogues so it's an image that is generally consistent with the archetype for me.
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