pickpocketing drizzt not possible anymore?
mahe4
Member Posts: 60
did they change that?
is drizzt not pickpocketable anymore?
i just tried with 225 pickpocket skill, and it wasn't possible.
that is a bit frustrating, because i was counting on them for my current playthrough...
EDIT: I just tried it with a pickpocket skill of 280 (cheated with EEKeeper) and it still didn't work.
too bad.
is drizzt not pickpocketable anymore?
i just tried with 225 pickpocket skill, and it wasn't possible.
that is a bit frustrating, because i was counting on them for my current playthrough...
EDIT: I just tried it with a pickpocket skill of 280 (cheated with EEKeeper) and it still didn't work.
too bad.
1
Comments
He also sees through invisibility as of 1.3, so no more gnoll cheese :(:(:(:(:(:(:(
That said its good now that he doesn't get the ridiculous additional damage he used to deal if you failed a save vs death and is more comparable to his PnP self. So its a catch 22.
I thought it was a spell in Baldur's Gate.
or are there now more npc's, that are pickpocketable?
there are a handful of npc's which have items worth pickpocketing. and for them you can just use a potion.
it would make sense to skill pickpocket, if a lot of people have some items or coins (nothing of too much value, but still some interesting stuff) to make pickpocketing worthwhile. actually they overshadow every other weapon in the game.
a +3 weapon with extra ac?
and a +3 weapon with 50% fire resistence?
and also pretty early in the game.
what do you want?
And let's face it, Drizzt's scimitars weren't a great incentive to invest in pickpocket either, considering you could easily just chug a couple of potions, grab them, and then forget about it.
otherwise it would also be not worth investing.
you can just chug a potion to steal the ring.
alternativly, but harder to implement:
to steal those items (also with drizzt scimitars again) you need an actual pickpocket skill of 95.
i mean, you can only pickpocket drizzt, if your skill is 95 without potions.
and potions just make it easier with their skill increase to not get caught.
that way you have to invest a lot into pickpocket, to get his scimitars.
That said, I'm not sure the game really needs yet another thief skill that's so ubiquitously useful that every party has to have a specialist. Maybe if someone made a mod to seed random potions in everyone's pockets so that pickpocketing became a useful way to stay stocked. I imagine that'd be quite a bit of work to mod, though.
In BG1, I agree, there are few pockets with anything to pick. However, if your protagonist is going to be good at picking pockets in early BG2, you need to start investing in the skill while you're still in BG1.
2.in BG EE killed Drizzt with the boots of speed (cheetah boots). Just giving the boots to pursued character, another team members using best misille.
3.why waste points into pickpocket? its 12k exp in killing.
4.when was newbie and didn't knew exploit with summoned creatures, killed Drizzt with atracting him to mage char (easy: fireball and he's agred onto mage), and after that using mirror image spell. Another team shooting premium missiles and using lightning(this spell breaches his imunity)
I miss Drizzt's weapons more. I always used to pickpocket them, and I usually had someone who could use at least Frostbrand productively, although only a few characters could use Twinkle. Of course we've now got a pair of Rashad's Talon +2 scimitars available (since BG1ee added an extra one), which are almost as good as weapons (in BG1, although it wouldn't be true in BG2), but they don't have the very useful bonus effects. In particular, I used to find the 50% Fire Resistance from Frostbrand very useful in several places where the party faces fire attacks (especially when combined with Batalista's Passport and a Helm of Defence for total fire-immunity!)
It used to be the case that, when Drizzt's scimitars were available (without having to be both Evil and cheesy), Scimitar was clearly the best weapon proficiency for many characters to choose. Now it's not, or at least has no decisive advantage over other weapon proficiencies. That's quite a significant change in character-building decisions, it really changes the game.
Of course, playing without Drizzt's scimitars is perfectly feasible, and making the choice of weapon proficiences more balanced may even be an improvement. Nevetheless, this is a significant change to well-established and widely-used original content, so I'm not convinced that the change is legitimate.
The fact that there are two sets of boots of stealth was quite deliberate. So they were a bit lazy in giving them both the same name. So what?
Others have changed Protection from magic so that you can no longer get the Helm of Opposite Alignment which is hard enough to do anyway, even if the scroll works correctly.
These changes should be an option, not take it or leave it!
But you can still get it. You just need to kill him at a lower level in Durlag's tower now.
The things you mentioned are changeable if you really want to. Unless of course you are on a phone/tablet. In which case an inability to easily mod comes with the territory.
Too much has been taken away in terms of freedom of choice by incorporating changes from mods that were supposed to be optional.
Anyway, this exploit would be easy to stop if the devs really wanted. They could make Drizzt immune to all damage, or equip him with him a Belt of MinHP1, etc.