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pickpocketing drizzt not possible anymore?

mahe4mahe4 Member Posts: 60
did they change that?
is drizzt not pickpocketable anymore?
i just tried with 225 pickpocket skill, and it wasn't possible.

that is a bit frustrating, because i was counting on them for my current playthrough...

EDIT: I just tried it with a pickpocket skill of 280 (cheated with EEKeeper) and it still didn't work.
too bad.
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Comments

  • meaglothmeagloth Member Posts: 3,806
    Nope. No workey. His scimitars are no listed as "equipped" instead of just inventory item. :(:(:(:(:(
    He also sees through invisibility as of 1.3, so no more gnoll cheese :(:(:(:(:(:(:(:(
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    What about Wizard's Eye? Does that still work?
  • meaglothmeagloth Member Posts: 3,806

    What about Wizard's Eye? Does that still work?

    What is this?
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    edited September 2014
    meagloth said:

    What about Wizard's Eye? Does that still work?

    What is this?
    Bah. It's a Baldur's Gate 2: Shadows of Amn spell - clearly not in Baldur's Gate - so I guess it wouldn't work anyways xD

    I thought it was a spell in Baldur's Gate.

    image

  • meaglothmeagloth Member Posts: 3,806
    edited September 2014
    @Sylvus_Moonbow‌ i meant the inferred exploit involving drizzt, not the spell.
  • KloroxKlorox Member Posts: 927
    Is it possible to kill him the old fashioned way (just keep him busy with summoned monsters while the rest of the party pelts him with missiles)?
  • mahe4mahe4 Member Posts: 60
    so pickpocketing is now even more worthless than before?
    or are there now more npc's, that are pickpocketable?
  • MathsorcererMathsorcerer Member Posts: 3,044
    I have never understood the fascination with wanting to pickpocket Drizzt. Is is some sort of challenge, something to say "omg look what I did!"? Sure, his weapons are pretty good but they aren't so great that they overshadow all other weapons. In general, I have always found pickpocket to be wildly overrated in BG/BG2 except for stealing/reselling to the Shadow Thief merchant in the Docks District; that is simply my gaming style, though. *shrug*
  • mahe4mahe4 Member Posts: 60
    Paladin said:

    It would be nice to have a few other top notch items scattered around the realm which would be available via pickpocket, to give that skill some more oompf.

    yeah in the current state, it is just a waste to skill pickpocket at all.
    there are a handful of npc's which have items worth pickpocketing. and for them you can just use a potion.
    it would make sense to skill pickpocket, if a lot of people have some items or coins (nothing of too much value, but still some interesting stuff) to make pickpocketing worthwhile.

    I have never understood the fascination with wanting to pickpocket Drizzt. Is is some sort of challenge, something to say "omg look what I did!"? Sure, his weapons are pretty good but they aren't so great that they overshadow all other weapons. In general, I have always found pickpocket to be wildly overrated in BG/BG2 except for stealing/reselling to the Shadow Thief merchant in the Docks District; that is simply my gaming style, though. *shrug*

    actually they overshadow every other weapon in the game.
    a +3 weapon with extra ac?
    and a +3 weapon with 50% fire resistence?
    and also pretty early in the game.
    what do you want?
  • MathsorcererMathsorcerer Member Posts: 3,044
    It isn't about what I want because I am not the one trying to pickpocket Mr. Do'Urden. In my opinion, The Stupefier and Dagger of Venom are better weapons, as is Spider's Bane (at least, it will be once I reapply its change to grant the wielder immunity to poison like it *should* have).
  • I agree pickpocketing could stand to be more useful, but I don't think equipment with bigger pluses is the way to go about it. Increasing the gold isn't a great idea either because you're already swimming in gold in BG. I think one of the best examples of a pick-pocketable item is Dushai's Ring of Free Action. It enables an effective tactic, i.e. Webbing enemy groups and taking them apart, earlier than would otherwise be possible, but comes with the downside of preventing haste. Useful, but not a "must have" like Drizzt's scimitars were.

    And let's face it, Drizzt's scimitars weren't a great incentive to invest in pickpocket either, considering you could easily just chug a couple of potions, grab them, and then forget about it.
  • mahe4mahe4 Member Posts: 60
    edited September 2014
    Kaigen said:

    I agree pickpocketing could stand to be more useful, but I don't think equipment with bigger pluses is the way to go about it. Increasing the gold isn't a great idea either because you're already swimming in gold in BG. I think one of the best examples of a pick-pocketable item is Dushai's Ring of Free Action. It enables an effective tactic, i.e. Webbing enemy groups and taking them apart, earlier than would otherwise be possible, but comes with the downside of preventing haste. Useful, but not a "must have" like Drizzt's scimitars were.

    And let's face it, Drizzt's scimitars weren't a great incentive to invest in pickpocket either, considering you could easily just chug a couple of potions, grab them, and then forget about it.

    gold on every other npc would be a first step atleast.
    otherwise it would also be not worth investing.
    you can just chug a potion to steal the ring.

    alternativly, but harder to implement:
    to steal those items (also with drizzt scimitars again) you need an actual pickpocket skill of 95.
    i mean, you can only pickpocket drizzt, if your skill is 95 without potions.
    and potions just make it easier with their skill increase to not get caught.
    that way you have to invest a lot into pickpocket, to get his scimitars.
  • Alternately, you could look at it from the standpoint of the "must have" thief skills, i.e. open locks and find traps. Nearly everyone makes sure to have a character around with sufficient values in those skills. In the case of open locks, it's because there are locked chests and doors everywhere that provide access to loot and quests. In the case of Find Traps, because just wandering through traps will cause a lot of damage and other nasty effects. And in both cases, there's a not insignificant experience point award attached to give you an extra incentive.

    That said, I'm not sure the game really needs yet another thief skill that's so ubiquitously useful that every party has to have a specialist. Maybe if someone made a mod to seed random potions in everyone's pockets so that pickpocketing became a useful way to stay stocked. I imagine that'd be quite a bit of work to mod, though.
  • GallowglassGallowglass Member Posts: 3,356
    mahe4 said:

    it would make sense to skill pickpocket, if a lot of people have some items or coins (nothing of too much value, but still some interesting stuff) to make pickpocketing worthwhile.

    That's already the case in BG2 - there are lots of BG2 characters with moderately valuable stuff in their pockets, especially several of the guards and nobles. For example, in my last run, one of the unnamed guards in Waukeen's Promenade turned out to have a level 8 scroll in his pocket. I think it was a lucky random item, but it's interesting to know that their random items can include quite good ones.

    In BG1, I agree, there are few pockets with anything to pick. However, if your protagonist is going to be good at picking pockets in early BG2, you need to start investing in the skill while you're still in BG1.
  • SkruzdeleSkruzdele Member Posts: 2
    1.Always killed Drizzt earlier in all known technicue: summon wand or summon skeleton spell
    2.in BG EE killed Drizzt with the boots of speed (cheetah boots). Just giving the boots to pursued character, another team members using best misille.
    3.why waste points into pickpocket? its 12k exp in killing.
    4.when was newbie and didn't knew exploit with summoned creatures, killed Drizzt with atracting him to mage char (easy: fireball and he's agred onto mage), and after that using mirror image spell. Another team shooting premium missiles and using lightning(this spell breaches his imunity)
  • ElrandirElrandir Member Posts: 1,664
    F Drizzt's scimitars, I use the invisibility trick to get his ARMOR! Biggest reason why I refuse to update to 1.3. Curses upon anyone who somehow makes me upgrade.
  • GallowglassGallowglass Member Posts: 3,356
    Drizzt's armour used to be almost irresistibly attractive for some characters, e.g. for a Bard it made a huge difference. However, now that BG1ee has introduced the Elven Chain (from Dorn's quest), there's an alternative armour which suits a Bard very well, so I find that I'm not missing Drizzt's Mithril Chain so much as I otherwise would have done.

    I miss Drizzt's weapons more. I always used to pickpocket them, and I usually had someone who could use at least Frostbrand productively, although only a few characters could use Twinkle. Of course we've now got a pair of Rashad's Talon +2 scimitars available (since BG1ee added an extra one), which are almost as good as weapons (in BG1, although it wouldn't be true in BG2), but they don't have the very useful bonus effects. In particular, I used to find the 50% Fire Resistance from Frostbrand very useful in several places where the party faces fire attacks (especially when combined with Batalista's Passport and a Helm of Defence for total fire-immunity!)

    It used to be the case that, when Drizzt's scimitars were available (without having to be both Evil and cheesy), Scimitar was clearly the best weapon proficiency for many characters to choose. Now it's not, or at least has no decisive advantage over other weapon proficiencies. That's quite a significant change in character-building decisions, it really changes the game.

    Of course, playing without Drizzt's scimitars is perfectly feasible, and making the choice of weapon proficiences more balanced may even be an improvement. Nevetheless, this is a significant change to well-established and widely-used original content, so I'm not convinced that the change is legitimate.
  • ElrandirElrandir Member Posts: 1,664
    For a bard I didn't like the armour due to the loss of spellcasting. For a ranger, though? It's my favorite armor for rangers, since I prefer to not put them in heavy armour. (Minsc aside...) The scimitars are awesome, but not the most amazing thing ever, in my opinion. I prefer other weapons for a lot of different reasons.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I myself don't like the way modders think that they know better than the original developers. The developers put his scimitars in an unusual place simply so that you could pickpocket them.

    The fact that there are two sets of boots of stealth was quite deliberate. So they were a bit lazy in giving them both the same name. So what?

    Others have changed Protection from magic so that you can no longer get the Helm of Opposite Alignment which is hard enough to do anyway, even if the scroll works correctly.

    These changes should be an option, not take it or leave it!
  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2014

    The developers put his scimitars in an unusual place simply so that you could pickpocket them.

    In the original you could only get 1 of his scimitars through pickpocketing, and because dual wielding wasn't an option they ended up instead giving him a unique item file to represent him dual wielding (which instead just made him ridiculously overpowered). So I'd like to see what evidence you have that the original developers intended you be able to pickpocket his weapons off him (rather than it just being coincidental).

    The fact that there are two sets of boots of stealth was quite deliberate. So they were a bit lazy in giving them both the same name. So what?
    So Overhaul corrected the original sloppy work that let you get two different sets of boots. Despite them being both found on creatures (hobgzhur.cre) in two different areas who were both clearly related to Zhurlong's quest. So what? Mechanically it improves upon the quest. Besides, if you want a second pair console them in, delete everything found in AR3800.bcs and AR3900.bsc, or wait until you get access to Baldur's Gate and help/kill Nadarin for them.
    Others have changed Protection from magic so that you can no longer get the Helm of Opposite Alignment which is hard enough to do anyway, even if the scroll works correctly.

    But you can still get it. You just need to kill him at a lower level in Durlag's tower now.

    These changes should be an option, not take it or leave it!
    The things you mentioned are changeable if you really want to. Unless of course you are on a phone/tablet. In which case an inability to easily mod comes with the territory.
    Post edited by elminster on
  • ErgErg Member Posts: 1,756

    I myself don't like the way modders think that they know better than the original developers.

    These changes should be an option, not take it or leave it!

    I agree. Too many unnecessary changes from vanilla are being sold as bug fixes.

    Too much has been taken away in terms of freedom of choice by incorporating changes from mods that were supposed to be optional.
  • sarevok57sarevok57 Member Posts: 6,002
    i remember back in the original baldur's gate days the way i would kill drizzt is give everyone in the team missile weapons and place them on that small little island in the middle of the map, then get one team mate to summons some monsters and lure drizzt to the edge of that lake bank just in sight of your missile weapon team, if you do it right drizzt will be distracted from the monsters stay in line of sight with your party, while your distracter party member runs around the lake back to the little island area and helps join in pelting drizzt with missile weapons untill you roll enough 20s to take him down, now, this can still be done, but you have to do something first, you have to go into the bgee .ini file ( the file that has the game options and such) and set the path search nodes down to 4000, because by default its at 32000 and if you try the above strategy he will walk around, and mess you up, but if its set to 4000 he will stand there like a hump on a log getting pelted, because path search nodes is the AI used in moving around areas and such, so in essence lower it down to 4000 have people on the island lure him to the edge of the lake in line of sight with your par-tay, and pelt him till he falls ( make sure to put your path search nodes back up to 32000 after you kill him) best part of this exploit, there is absolutely no way they can get rid of it, unless they give drizzt some sort of ranged weapon or offensive spell that he normally wouldn't have
  • GallowglassGallowglass Member Posts: 3,356
    sarevok57 said:

    ... best part of this exploit, there is absolutely no way they can get rid of it, unless they give drizzt some sort of ranged weapon or offensive spell that he normally wouldn't have

    Never say that, because the devs may pick it up as a challenge to try to prove you wrong!

    Anyway, this exploit would be easy to stop if the devs really wanted. They could make Drizzt immune to all damage, or equip him with him a Belt of MinHP1, etc.
  • The_New_RomanceThe_New_Romance Member Posts: 839
    Erg said:

    I myself don't like the way modders think that they know better than the original developers.

    These changes should be an option, not take it or leave it!

    I agree. Too many unnecessary changes from vanilla are being sold as bug fixes.

    Too much has been taken away in terms of freedom of choice by incorporating changes from mods that were supposed to be optional.
    Absolutely. Changing things that don't need changing just because you can and think you know best isn't the point of an Enhanced Edition, IMHO.
  • RAM021RAM021 Member Posts: 403
    Can his scimitars be picked up after they have been thrown?
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