Anhkeg tip - I never knew!
dreamrider
Member Posts: 417
Hey! Anhkegs are subject to Sleep!
Who knew?!
My hunting profits just went wa-a-ay up!
Who knew?!
My hunting profits just went wa-a-ay up!
8
Comments
Another tip is to cast pro from pet and go basilisk hunting. Just don't jack up so high that the rest of the game isn't a challenge. That's no fun either.
Um. They are dead pussycats if you have time or even an extreme range brief glimpse to prepare.
Deadly if they are suddenly upon you, especially in A PLACE WHERE THE SURVIVORS CANNOT RETURN TO UNSTONE ANY VICTIMS!!
I think I will hunt for easy XP elsewhere, thanks. :-}
Mutamin can be tricky but if you have any method to stealth then Korax can paralyse him before he gets out of hand. Otherwise just duck forward and back until you target him with Korax.
SCS is a little trickier but still doable with some luck or precision.
Also, you can farm basilisks by traveling, but this is time consuming and dangerous; you can have protection from petrification in an ambush so it's A lot riskier.
Anhkegs hit heavily + they have their own additional attack based on not save againt poison that can easily one-shot a character will little HP. I had several games where this danger ended my runs.
I'm mainly looking at ways in my current game:
a) to accumulate money before finishing Ch 3, to allow Imoen and Neera to get those Archmagi Robes before things get really interesting in the later chapters, and
b) pump XP for Imoen, perhaps with a temp reduced party. I elected to dual her at L7 this playthrough, for the canon skills split, but I really want her shooting skills back since this is a shooting based party.
Ankheg's damage: (3-18 : crush + 1-4 : acid) + special: Squirt Acid (8d4 failing save vs. Poison) = maximum 54 points of damage. So I usually try to skip Ankhegs till reaching at least 50 HP.
Color Spray has a neat animation, it's fun to watch. But Sleep affects monsters with HD 4+3 or less whereas Color Spray affects on 4 HD or less. So Sleep is the superior spell.
If dualed, then yeah especially in the early levels of Mage you're not going to be meleeing. Although that said, I have had single class Mages that routinely helped out warrior front-liners regularly by a quarterstaff and surprisingly almost never got injured. I was very careful about where I placed them, though.
Anyway, after a certain point the Fighter dualed to Mage (but still without Fighter skills) can use buffs as @dunbar said. But thac0 and APR are poor as a Mage--so they're just not very effective meleers. It's probably best just to have them hurl darts until they get the Fighter skills back.