Boo's Party of Adventurers for IWD:EE! Updated periodically (the way chemists do it on the table)
booinyoureyes
Member Posts: 6,164
Sup fools!
So I'm gonna make a little Icewind Dale playthrough with a party of 6 when I get the chance. These are characters I made as a kid, but I updated them.
It is kinda a family of adventurers forced to travel to Icewind Dale. They are forced to try and restart their lives in this remote place due to troubles back home in Amn. They are kinda dysfunctional, but the hardship and the adventure in the tundra will bring them closer together and ignite a new sense of appreciation in each member... if it doesn't destroy them first
I will give a brief description of each character in the opening paragraph, then I will add one by one periodically as I expand on them.
Adrian Allendale: CG Human Wild Mage (Male, 62 years old) In his youth, a powerful wizard and accomplished adventurer, respected by all. Yet after the death of his wife and a brief disappearance from his hometown Athkatla, he is now an unstable old man with Alzheimers. His disease unfortunately affects his magic in odd ways: he will occasionally forget how to cast his spells, resulting in disaster. However when things go right he can be quite powerful. His run-ins with the Cowled Wizards forced his family to move to the land of Icewind Dale, as such powerful yet unstable magics would be a threat to a civilized city. Jolly despite his tragedies, he is both a boon and a liability to the family, as likely to save them from a dangerous situation as he is to get them into one with but one misplaced syllable.
Alphonse Allendale: LG Human Cavalier (Male, 28 years old) The son of the carefree, adventurous Adrian and his far more serious human Cleric of Helm wife, Alphonse is certainly his mother's son. He followed in her steps by joining the Most Noble Order of the Radiant Heart. So uptight he can barely function, his high-strung nature never let him appreciate his more frivolous and kooky father. This tension was exacerbated following the death of his mother and his father's subsequent 6 year disappearance. Despite resenting his father for abandoning his family in a time of need, Alphonse's sense of familial duty leads him to follow his father and half-sister to the land of Icewind Dale
Tra'Oudia Allendale: NG Half-Elven bard (Female, 19 years old) When Adrian disappeared following the death of his wife, no one had any clue where he had gone. Yet when he returned six years later, he had nothing in his possession but a small and mischievous half-Elven toddler that he said was his daughter. Tra'Oudia grew up in Amn since then, under the guidance of her half-brother Alphonse. Though her brother loves her dearly, her recklessly playful nature often rubs him the wrong way. She is a bit like her father in that regard. While most of the family feels their travels to Icewind Dale is an unfortunate hardship they have to endure, Tra'Oudia sees it only as a grand adventure waiting to be experienced.
Timia Cathicon: NG Half-Elven Fighter/Cleric of Tyr (Female, 30 years old) The wife of Alphonse, Timia was the daughter of a Paladin of the Most Noble Order of the Radiant Heart in Athkatla and an elven ranger woman from the Umar Hills. When both her parents died while fighting a dragon in the Windspear Hills, she was adopted by a local Cleric of Tyr who was their dearest friend. Growing up in the Temple District, she met a the dashing young Alphonse while he was still a squire under the guidance of Sir Klarion Firecam, the most respected Inquisitor in the Order. The young lovebirds eventually wed, and now she spends her days using the powers granted to her by Tyr to heal Adrian's Alzheimer's. She hopes that one day he will tell her the story of her parents, who apparently he knew quite well.
Manolo Espada: CG Halfling Fighter/Thief (Male, 22 years old) Manolo grew up in the slums of Amn, often making ends meet by relieving the more dastardly customers of the Copper Coronet of their hard-stolen jewels. One day he ended up robbing a local noble during one of his... adventures in the slums. The embarrassed noble was enraged, and ready to turn Manolo into the authorities. Luckily for the imprudent young halfling, a local knight he had aided during an ambush in the Dock's District by the name of Alphonse vouched for him. He was allowed his freedom, as long as he is under the supervision of Sir Alphonse. While appreciative of his second chance at life, he often finds that Alphonse's strict way of life is at odds with his more carefree nature. Hopefully he will never find out that Manolo has eyes for his young half-sister... who knows how he might react.
Andoria Dassos: NG Elven Druid (Female, 94 years old) 'Doria, as she is tenderly referred to by Adrian, was a companion of the kooky mage during his time as an adventurer. She now serves as the families guide to Icewind Dale. She has many connections with local rangers, officials in the Ten Towns, and even within some of the Barbarian tribes. A woman of few words, she is often at odds with Timia due to their philosophical differences. Nevertheless, she is vital for the survival of the group, and her knowledge about the local terrain as well as customs will prove invaluable if the Allendale family hopes to survive their journey. As the entourage from Amn arrives in the region, she sends word to her old friend Hrothgar to greet them, as she is busy in Lonelywood dealing with some unknown troubles...
Will give each character an even more in depth description in subsequent posts.
Hope you all enjoy!
So I'm gonna make a little Icewind Dale playthrough with a party of 6 when I get the chance. These are characters I made as a kid, but I updated them.
It is kinda a family of adventurers forced to travel to Icewind Dale. They are forced to try and restart their lives in this remote place due to troubles back home in Amn. They are kinda dysfunctional, but the hardship and the adventure in the tundra will bring them closer together and ignite a new sense of appreciation in each member... if it doesn't destroy them first
I will give a brief description of each character in the opening paragraph, then I will add one by one periodically as I expand on them.
Adrian Allendale: CG Human Wild Mage (Male, 62 years old) In his youth, a powerful wizard and accomplished adventurer, respected by all. Yet after the death of his wife and a brief disappearance from his hometown Athkatla, he is now an unstable old man with Alzheimers. His disease unfortunately affects his magic in odd ways: he will occasionally forget how to cast his spells, resulting in disaster. However when things go right he can be quite powerful. His run-ins with the Cowled Wizards forced his family to move to the land of Icewind Dale, as such powerful yet unstable magics would be a threat to a civilized city. Jolly despite his tragedies, he is both a boon and a liability to the family, as likely to save them from a dangerous situation as he is to get them into one with but one misplaced syllable.
Alphonse Allendale: LG Human Cavalier (Male, 28 years old) The son of the carefree, adventurous Adrian and his far more serious human Cleric of Helm wife, Alphonse is certainly his mother's son. He followed in her steps by joining the Most Noble Order of the Radiant Heart. So uptight he can barely function, his high-strung nature never let him appreciate his more frivolous and kooky father. This tension was exacerbated following the death of his mother and his father's subsequent 6 year disappearance. Despite resenting his father for abandoning his family in a time of need, Alphonse's sense of familial duty leads him to follow his father and half-sister to the land of Icewind Dale
Tra'Oudia Allendale: NG Half-Elven bard (Female, 19 years old) When Adrian disappeared following the death of his wife, no one had any clue where he had gone. Yet when he returned six years later, he had nothing in his possession but a small and mischievous half-Elven toddler that he said was his daughter. Tra'Oudia grew up in Amn since then, under the guidance of her half-brother Alphonse. Though her brother loves her dearly, her recklessly playful nature often rubs him the wrong way. She is a bit like her father in that regard. While most of the family feels their travels to Icewind Dale is an unfortunate hardship they have to endure, Tra'Oudia sees it only as a grand adventure waiting to be experienced.
Timia Cathicon: NG Half-Elven Fighter/Cleric of Tyr (Female, 30 years old) The wife of Alphonse, Timia was the daughter of a Paladin of the Most Noble Order of the Radiant Heart in Athkatla and an elven ranger woman from the Umar Hills. When both her parents died while fighting a dragon in the Windspear Hills, she was adopted by a local Cleric of Tyr who was their dearest friend. Growing up in the Temple District, she met a the dashing young Alphonse while he was still a squire under the guidance of Sir Klarion Firecam, the most respected Inquisitor in the Order. The young lovebirds eventually wed, and now she spends her days using the powers granted to her by Tyr to heal Adrian's Alzheimer's. She hopes that one day he will tell her the story of her parents, who apparently he knew quite well.
Manolo Espada: CG Halfling Fighter/Thief (Male, 22 years old) Manolo grew up in the slums of Amn, often making ends meet by relieving the more dastardly customers of the Copper Coronet of their hard-stolen jewels. One day he ended up robbing a local noble during one of his... adventures in the slums. The embarrassed noble was enraged, and ready to turn Manolo into the authorities. Luckily for the imprudent young halfling, a local knight he had aided during an ambush in the Dock's District by the name of Alphonse vouched for him. He was allowed his freedom, as long as he is under the supervision of Sir Alphonse. While appreciative of his second chance at life, he often finds that Alphonse's strict way of life is at odds with his more carefree nature. Hopefully he will never find out that Manolo has eyes for his young half-sister... who knows how he might react.
Andoria Dassos: NG Elven Druid (Female, 94 years old) 'Doria, as she is tenderly referred to by Adrian, was a companion of the kooky mage during his time as an adventurer. She now serves as the families guide to Icewind Dale. She has many connections with local rangers, officials in the Ten Towns, and even within some of the Barbarian tribes. A woman of few words, she is often at odds with Timia due to their philosophical differences. Nevertheless, she is vital for the survival of the group, and her knowledge about the local terrain as well as customs will prove invaluable if the Allendale family hopes to survive their journey. As the entourage from Amn arrives in the region, she sends word to her old friend Hrothgar to greet them, as she is busy in Lonelywood dealing with some unknown troubles...
Will give each character an even more in depth description in subsequent posts.
Hope you all enjoy!
Post edited by booinyoureyes on
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Adrian Allendale: CG Human Wild Mage with Alzheimer’s (which causes his wild surges) Male, 68 years of age
Voice: "Come then!" "The battle is joined!" "Think you can take meee??"
This crazy old kook is the patriarch of the Allendale family of Athkatla. In his youth he was a powerful adventurer, and made many friends including Harpers. #Harpsohard In his travels he gained a lot of wisdom and met some interesting people. He eventually settled down in Amn and married a human Priestess of Helm, who he had met after she healed him from a head wound from his encounter with a dragon in the Windspear Hills. He spent many years in Athkatla with his wife who eventually gave birth to his son Alphonse Allendale.
Unfortunately his wife died about 16 years later, after which a distraught and borderline crazy Adrian went off on his own. No one knows where he went, but upon his return 6 years later he carried with him a half-elven toddler he claimed to be a daughter of his from a relationship he had with an elven sorceress, much to the dismay of his son Alphonse, who resented his father for leaving after his mother’s death and now for disrespecting her memory by laying with another woman.
Nowadays, however, he has kinda lost it. He now often mumbles nonsense to himself, to the amusement of many and to the horror of his very serious son Alphonse. He remains jolly and likes to joke, despite having a look of sadness in his eyes when he thinks of his dearly departed wife. He is suffering from Alzheimers and occasionally forgets how to cast his spells. This often leads to bizarre consequences. However, when he does get it right his spells can be real crackers, and may end up destroying pwerful enemies.
His issues with magic eventually led to problems with the Cowled Wizards. Rather than throw a respected older adventurer with some powerful connections into Spellhold, they agreed to exile him to Icewind Dale, on the condition that his daughter-in-law, a Priestess of Tyr, begin to work on repairing his shattered mind.
As his family faces the dangers of the tundra, he hopes to reconnect with his estranged son, seek his forgiveness and explain why he had to leave him so many years ago. For the survival of his family in the vast and frosty North, his experience and power will be invaluable. However, his fickle nature, borderline dementia, understated disrespect for authority and knack for saying the wrong thing at the wrong time may bring more problems to our group of adventurers, and may serve to divide the family even more.
Little known fact: Three summers back, before I started school, I spent two weeks in Oxford taking a creative writing class. One of the exercises the tutor recommended was to make quick fiction like this and give it to a wide audience to see what works and what doesn't. Being busy I never quite got the chance.
I can't promise there will be regular updates though. I'm just winging it, but it still takes a lot of time . I'll try though. I will give a little more on the other characters later over the weekend.
I'm eagerly awaiting for the continuation. This thread along with @Blackraven 's story and along with many others are surely big, big reasons this forum is unbelievable.
I'm sure @Ravenslight will gladly have a look on Boo's idea. To see how mute generated characters become alive, become persons deserves all the praise there can be, of course!
Thumbs up!
I will be playing at the highest difficulty, which will be offset by setting characters at their logical levels at the start of the playthrough.
While Adrian is older and more experienced, he is also a bit kooky (at the moment) and therefore will begin at level 3, but will not know any level 2 spells until later. While intrinsically a powerful man with a strong talent for the arcane arts, he needs to recover his powers with his daughter in law.
Tra'Oudia (Greek for "song") is a young adventurer and has never been outside of Amn since she was brought to Athkatla as a toddler. Her half-brother has been very protective of her, so she will begin as a bard level 1.
Alphonse has just finished up his apprenticeship, where he served as a squire for one of The Order's most respected senior Paladins, Klarion Firecam (an ancestor of our favorite paladin). While his mentor was an Inquisitor, Alphonse is more of a traditional knight, and will begin as a level 2 Cavalier.
His wife Timea (Greek for "honor") will be a level one Fighter/Priest of Lathander (EEKeepered). Since she is multiclass she is already quite powerful, and she is less experienced than her husband or father in law, and therefore remains at level one in each.
Manolo will also be a level one fighter/bounty hunter. I am uncertain as to how the EE IWD will distribute skill points (Detect Illusion? Stealth one category or two? There must be trap setting with the Bounty Hunter class at least) but he will generally be relatively balanced in his skills in the beginning, whereas he will become more of a trap setter later on (he learns from Andoria how to "hunt" for game in the wilds of Icewind Dale)
Andoria will actually be joining the party afterwards. I won't say when just yet, but she is an experienced adventurer (Totemic Druid or Avenger somewhere between level 3-5) so her joining at a later date will also prevent the game from becoming unbalanced.
(great: now that I have said this I have to work on it)
@Mathsorcerer
My WediDU-fu is, how shall we say, a little lacking? I can add items or spells with custom text easily enough but I could never get it to work like it is *supposed* to with a .tp2 and .tra file. I also haven't committed the time to learning the more advanced commands and best practices for coding it.