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Most Important IWDEE Issue: can AI mages use BG2 spells effectively?

YgramulYgramul Member Posts: 1,060
Seriously, this is a buy-or-no-buy issue for me:

We know by now that SCS-like AI is not in IWDEE (and SCS for IWD may be "years away").
So, given that BG2 spells are in IWD, either:
- mages can use contingencies, triggers etc. effectively -- and therefore are not a pushover anymore that can be brought down by slings and stones
OR
- mages can't do any of this, while I can -- and therefore a solo sorceror can faceroll the game.


IWD was *tolerable* after playing BG2, because all mages were a bit gimped, instead of being the gravest threats. If I can use BG2 spells but they can't the game is dead-on-arrival as far as challenge level.

(Alternatively, DON'T import BG2 spells into IWDEE, because they just break the game without AI to match.)

So, which one is it?

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Comments

  • TolbenTolben Member Posts: 26
    Hhm, I do agree that contingencies might be really iffy in IWD, especially if Protection from Magic Weapons is added to IWD. However, if Breach and similar spells are added then the problem can be most solved.

    I do agree with the decision to add BG2 spells into IWD, and I would love it if HLA's were somehow implemented while keeping some semblance of balance, but I think we need some sort of official statement on how the spell transfer is going to play out.
  • YgramulYgramul Member Posts: 1,060
    edited September 2014
    Tolben said:

    Hhm, I do agree that contingencies might be really iffy in IWD, especially if Protection from Magic Weapons is added to IWD. However, if Breach and similar spells are added then the problem can be most solved.

    ... *IF** AI mages could know to cast Breach -- which is my whole point.
    (And any encounter *without* mages on the AI side will remain a cake-walk: seriously, what will those barbarian hordes do to you when you have Contingencied or Spell Triggered Stoneskin/PfMW/Fireshield?!)


    In BG2, beyond level 10+ mages are the ultimate power! This wasn't the case in IWD, which admittedly was actually a bit refreshing.

    Now, since BG2 spells are in it, either, IWD has a totally different balance from before, or it is totally broken.
  • FandraxxFandraxx Member Posts: 194
    I hope AI mages can use bg2 spells effectually; i think it would add a nice challenge and give us a reason to use something other than magic missile.
  • YgramulYgramul Member Posts: 1,060
    Could a dev comment on this please?

    @Dee‌ ?
  • NoonNoon Member Posts: 202
    I would be surprised if they change the enemy mages spellbooks (and the associated combat scripts).
  • YgramulYgramul Member Posts: 1,060
    I fear, this was not like your characteristically informative answers, Dee. Essentially, it did not address the matter at all.

    Here is to cautious optimism for the team -- but I will wait on this title until I hear confirmation of balance on these issues after release.
  • FardragonFardragon Member Posts: 4,511
    edited September 2014
    It addresses the matter as much is possible. It tells us that at least some of the casters have been given BG2 spells. However, when it comes to how effectively they use them, your mileage may vary. When the BG2EE AI interacts with the IWD scripts, it is inevitable that the results will be hit and miss.

    But these games have never been about "balance". If it's too easy play with a team of 6 wizard slayers in HoF mode. If it's too hard, turn on Story Mode.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited September 2014
    Dee said:

    All enemy mages start combat by casting Find Familiar. Of course, since only the player can have a familiar, the spell always fails. ;)

    In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.

    WIll they be scripted to cast Detect Alignment after that? Then Friends to make sure the PCs like them? ;-)
  • DreadKhanDreadKhan Member Posts: 3,857
    No, I think Infravision follows Find Familiar.
  • YgramulYgramul Member Posts: 1,060
    *grumpily*

    Thank you all for derailing an important a balance question: seriously, no one else is concerned about the AI quality in IWDEE?!
  • FardragonFardragon Member Posts: 4,511
    Ygramul said:

    *grumpily*

    Thank you all for derailing an important a balance question: seriously, no one else is concerned about the AI quality in IWDEE?!

    In a game with a Story Mode? No. If it was called Magical Wizarding Duel Tactics, then it might matter.
  • VarwulfVarwulf Member Posts: 564
    Thunder said:

    Dee said:

    All enemy mages start combat by casting Find Familiar. Of course, since only the player can have a familiar, the spell always fails. ;)

    In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.

    As a follow up to the Find Familiar comment:

    In BG1&2 only the main character could have a familiar as far as I remember. Since there isn't a main character in IWD, but rather up to a full party of main characters, how will the Find Familiar spell work? Will all characters who know and are able to cast this spell be able to gain a familiar?
    I too am curious about this...
  • The_New_RomanceThe_New_Romance Member Posts: 839
    I would certainly like proper AI. Even if this is not Wizarding Duel Tactics, I prefer the enemy to be interesting rather than buggy pushovers.
  • molloymolloy Member Posts: 105
    edited September 2014
    Dee said:

    In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.

    That would be a quite audacious statement, if the discovery will be, that they introduced lots of powerful spells for the player only, without any thought about what this will do to game balance,
  • FardragonFardragon Member Posts: 4,511

    I would certainly like proper AI. Even if this is not Wizarding Duel Tactics, I prefer the enemy to be interesting rather than buggy pushovers.

    There are few high level casters in IWD. Low level casters are pushovers anyway.
  • YgramulYgramul Member Posts: 1,060
    edited September 2014
    molloy said:

    Dee said:

    In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.

    That would be a quite audacious statement, if the discovery will be, that they introduced lots of powerful spells for the player only, without any thought about what this will do to game balance,
    Indeed.

    There is a reason why I don't play IWD/IWD2 as often, even though both are solid titles:

    They are both cake-walks for a well-played party. (I *only* play no-reload: so they are cake-walk as no-reload challenges, too.) For BG/BG2, I have less than even chance of making it to end-game.

    (Nevermind the "Nightmare mode": that's not D&D; it's not balanced as such. I never play them.)


    I wish they had spent resources for challenge & balance instead of making a "Story Mode".

    *sigh*

  • The_New_RomanceThe_New_Romance Member Posts: 839
    edited September 2014
    Fardragon said:

    I would certainly like proper AI. Even if this is not Wizarding Duel Tactics, I prefer the enemy to be interesting rather than buggy pushovers.

    There are few high level casters in IWD. Low level casters are pushovers anyway.
    Yeah, sadly enough...
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    Ygramul said:

    *grumpily*

    Thank you all for derailing an important a balance question: seriously, no one else is concerned about the AI quality in IWDEE?!

    I saw it as defeatist irony for not getting any more info from Dee If 'surprise' is all the team wants to say about it, I'll refrain from buying til the game is out and there's actual proof of experience if the game is balanced.

    I for one am concerned and will not translate my euros into 20 dollars till I am sure.
  • MathsorcererMathsorcerer Member Posts: 3,042
    I, for one, will likely tweak the enemy AI once I have the game and I am certain that I am not alone in this regard. Within 3 to 6 months of IWDEE release there will be plenty of mods to improve enemy spellcaster AI.
  • MathsorcererMathsorcerer Member Posts: 3,042
    Exactly. Any mage who has a modicum of intelligence is going to keep a Dimension Door, Teleport, or Teleport Without Error memorized (or on a scroll or stored in a device) so that if some troublemaking do-gooders show up they can make an immediate exit. Except for insanity, why would a solitary mage try to face down a well-armed and well-armored group of reasonably powerful adventurers?
  • moody_magemoody_mage Member Posts: 2,054
    @Ygramul said:

    *grumpily*

    Thank you all for derailing an important a balance question: seriously, no one else is concerned about the AI quality in IWDEE?!

    I'm happy to wait and see. As per @Dee's post;
    Dee said:

    In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.

  • FardragonFardragon Member Posts: 4,511

    Fardragon said:

    I would certainly like proper AI. Even if this is not Wizarding Duel Tactics, I prefer the enemy to be interesting rather than buggy pushovers.

    There are few high level casters in IWD. Low level casters are pushovers anyway.
    Yeah, sadly enough...
    Wouldn't make sense. You don't get many high level wizards per square mile in an arctic wilderness.
  • ZeckulZeckul Member Posts: 1,036
    Oh God please no, leave the insufferable mage defense/counter silliness to BG2. Anyway, any AI change that would significantly alter gameplay on normal difficulty would be bad in my book, although I would welcome harder AI on higher difficulty settings.
  • BelanosBelanos Member Posts: 968
    edited September 2014

    I, for one, will likely tweak the enemy AI once I have the game and I am certain that I am not alone in this regard. Within 3 to 6 months of IWDEE release there will be plenty of mods to improve enemy spellcaster AI.

    And it won't be that hard to do either, if it's going to be using the BG2EE engine. All AI scripts now in use will be easy to adapt, it will just be a question of adding in the IWD spells. Which Beamdog has probably already done. So I suspect that people are worrying about nothing.

  • FardragonFardragon Member Posts: 4,511
    Belanos said:

    I, for one, will likely tweak the enemy AI once I have the game and I am certain that I am not alone in this regard. Within 3 to 6 months of IWDEE release there will be plenty of mods to improve enemy spellcaster AI.

    And it won't be that hard to do either, if it's going to be using the BG2EE engine. All AI scripts now in use will be easy to adapt, it will just be a question of adding in the IWD spells. Which Beamdog has probably already done. So I suspect that people are worrying about nothing.

    On the contrary, whatever Beamdog do, there will always be people that complain that the AI isn't good enough, and others that complain that the it is now too difficult.
  • BelanosBelanos Member Posts: 968
    Fardragon said:


    On the contrary, whatever Beamdog do, there will always be people that complain that the AI isn't good enough, and others that complain that the it is now too difficult.

    What do you mean about whatever Beamdog does? Some people are never happy period, they'll always find something to complain about.

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