Most Important IWDEE Issue: can AI mages use BG2 spells effectively?
Ygramul
Member Posts: 1,060
Seriously, this is a buy-or-no-buy issue for me:
We know by now that SCS-like AI is not in IWDEE (and SCS for IWD may be "years away").
So, given that BG2 spells are in IWD, either:
- mages can use contingencies, triggers etc. effectively -- and therefore are not a pushover anymore that can be brought down by slings and stones
OR
- mages can't do any of this, while I can -- and therefore a solo sorceror can faceroll the game.
IWD was *tolerable* after playing BG2, because all mages were a bit gimped, instead of being the gravest threats. If I can use BG2 spells but they can't the game is dead-on-arrival as far as challenge level.
(Alternatively, DON'T import BG2 spells into IWDEE, because they just break the game without AI to match.)
So, which one is it?
We know by now that SCS-like AI is not in IWDEE (and SCS for IWD may be "years away").
So, given that BG2 spells are in IWD, either:
- mages can use contingencies, triggers etc. effectively -- and therefore are not a pushover anymore that can be brought down by slings and stones
OR
- mages can't do any of this, while I can -- and therefore a solo sorceror can faceroll the game.
IWD was *tolerable* after playing BG2, because all mages were a bit gimped, instead of being the gravest threats. If I can use BG2 spells but they can't the game is dead-on-arrival as far as challenge level.
(Alternatively, DON'T import BG2 spells into IWDEE, because they just break the game without AI to match.)
So, which one is it?
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Comments
I do agree with the decision to add BG2 spells into IWD, and I would love it if HLA's were somehow implemented while keeping some semblance of balance, but I think we need some sort of official statement on how the spell transfer is going to play out.
(And any encounter *without* mages on the AI side will remain a cake-walk: seriously, what will those barbarian hordes do to you when you have Contingencied or Spell Triggered Stoneskin/PfMW/Fireshield?!)
In BG2, beyond level 10+ mages are the ultimate power! This wasn't the case in IWD, which admittedly was actually a bit refreshing.
Now, since BG2 spells are in it, either, IWD has a totally different balance from before, or it is totally broken.
@Dee ?
In all seriousness, we want to leave some things up for discovery once you actually get into the game and play. I think people will be pleased with what they see, though.
Here is to cautious optimism for the team -- but I will wait on this title until I hear confirmation of balance on these issues after release.
But these games have never been about "balance". If it's too easy play with a team of 6 wizard slayers in HoF mode. If it's too hard, turn on Story Mode.
In BG1&2 only the main character could have a familiar as far as I remember. Since there isn't a main character in IWD, but rather up to a full party of main characters, how will the Find Familiar spell work? Will all characters who know and are able to cast this spell be able to gain a familiar?
Thank you all for derailing an important a balance question: seriously, no one else is concerned about the AI quality in IWDEE?!
There is a reason why I don't play IWD/IWD2 as often, even though both are solid titles:
They are both cake-walks for a well-played party. (I *only* play no-reload: so they are cake-walk as no-reload challenges, too.) For BG/BG2, I have less than even chance of making it to end-game.
(Nevermind the "Nightmare mode": that's not D&D; it's not balanced as such. I never play them.)
I wish they had spent resources for challenge & balance instead of making a "Story Mode".
*sigh*
I for one am concerned and will not translate my euros into 20 dollars till I am sure.
Although I liked the added mechanic, especially for wizard duels, after the 5th time I encountered a wizard in BG2 and same the same basic spell sequencer it made every wizard battle feel the same.
But thats because there are a lot more solitary mages (or mage like creatures, aka Kangaxx) encountered in Bg2. In IWD the mages that are there generally have a horde of meat shields to rely on...