Another thing to consider is that, in-universe, IWD takes place centuries (millenia?) before BG, so some of the kits that by flavor are more recent developments will make less sense to have, while the more primal kits will make more sense.
IWD takes place in 1281DR. The Time of Troubles (which coincides with the release of 2nd edition) happens in 1358. The events of Baldur's Gate I and 2 happen in 1368 and 1369. The cat is kind of out of the bag when it comes to IWD. From a timeline standpoint it predates 2nd edition but still uses it.
For one thing, the art style of BG2 spells and abilities will clash with those of IWD.
They're probably going to use IWD spell/ability graphics.
Actually, while watching the video on the official site, I've understood they use BG:EE (with the latest patch) spell/ability graphics.
Yea I'm not really that well versed on the variations on the graphics between the games. Web looks IWDish in that trailer, I see a lot of swirly spellcasting and not some weird blue orb thing. So is there a specific example of it that you could point to?
The main reason I ask is that I'm in the process of testing every spell in the game. So if you do see anything let me know.
@Bengoshi Thanks for the insight. I strongly dislike blobbing the art direction/style of all the three games together. I was miffed at taking away BG1's paperdoll graphics and non-mirroring animation, and I still am. Now this unfortunate trend continues, probably just because it's easier that way. This is not enhancing anything, it's levelling down.
I was miffed at taking away BG1's paperdoll graphics and non-mirroring animation, and I still am.
The un-mirroed BG sprites and paperdolls don't support dual-wielding.
Screw dual-wielding. BG1 wasn't balanced with dual-wielding in mind anyway. If the choice truly was dual-wielding or consistent art-style, I'd take the latter any day.
But that ship has sailed. IWD casting icons or bust. Yes I realize BGII spells are being added into IWD. Get an artist to IWDize their icons, it's not rocket science.
@CamDawg Thanks for you reply. I know that was the reason, and I understand why you did it. I guess many fans agree with that decision, but I just don't. I really like BG1's art style and would gladly have yielded dual wielding for its preservation.
I'm not really angry, I just felt I couldn't keep silent now that history seems to repeat itself in a way. Just for the record, I preordered, and I'm happy you do what you're doing, it's just that I have expectations. I mean, this is the Infinity Engine were talking about, not Call of Manshoot part whatever
Oh, I'm certainly not disagreeing with you--I prefer the BG sprites, too.
This is one of the worst consequences of the missing art. If we at least had the original models, it would be a somewhat reasonable proposition to add dual-wielding to the BG/IWD sprites.
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
Well, except that fire ball looks like shit. But that's been every EE game, for some reason. But yes, let us be glad that at least the spell graphics have been done right.
The icons actually do mean that much to us. …Erm, sorry?
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
Some of the IWD original icons haven't aged well. For instance this is the colour spray icon in IWD 1 (HoW)
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
Some of the IWD original icons haven't aged well. For instance this is the colour spray icon in IWD 1 (HoW)
and this is it in BG2/EE
What necessarily makes the second one better? The way the sharper red on the first pops out to me makes it easier to see.
Hey guys, could we maybe take the discussion about art to a different thread? I am really enjoying it (kinda in the middle of the issue) but it has little to do with kits.
Don't mean to be a Topic Nazi or anything, but the two topics seem to be getting in eachothers way. Maybe one of our beloved mods can help? @Metalloman@mlnevese@bengoshi
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
Some of the IWD original icons haven't aged well. For instance this is the colour spray icon in IWD 1 (HoW)
and this is it in BG2/EE
What necessarily makes the second one better? The way the sharper red on the first pops out to me makes it easier to see.
The BG2 one is certainly finer and harder to see but the first one is just way too blurry for my tastes (which is the case for a lot of IWD's spell icons). Though I do prefer IWD's variations on colouring (especially burning hands and shocking grasp). Its a matter of personal preferences I suppose.
In any event in the interest of discussion I've gone ahead and posted some images from BG2EE and IWD (original) to show the difference between the two games icon wise. The original IWD treated Blindness and Protection from Petrification as 2nd level spells. I've pasted them into the image (just in case anyone is wondering why the background is out of place).
I'm not really seeing the problem. The icons are BG2, but the spell graphics, you know, the thing that actually MATTERS when you use the spell in-game, use the much improved IWD artwork. The icons can't possibly mean that much to you people.
The icons are iconic.
I like the spellbooks in IWD more than those in BG (I know this is just a subjective opinion) and I'd definitely want them all to be of the same style in IWD:EE. I guess it can't be too difficult for someone with some photoshop skill to icewinddalerize the icons from BG for IWD:EE, is it?
I agree that the original style is more distinctive. Of course, it wouldn't be difficult at all to simply use BG:EE's icons and modify the images with strokes/borders. That way, we would get more detailed graphics while still retaining the original IWD feeling.
But more importantly: female dwarves *must* retain their majestic beards in IWD:EE! An IWD without hairy dwarven wenches is no IWD at all.
I HATED IWD icons....... not just the spell book but the item icons as well. When I was looking through IWD weapons in preparations I saw those icons and thought "ugggg I forgot how terrible they looked". The just felt cheap.
That is one of the things I'm happiest about with IWDEE is the new icons (And being able to use BG1 portraits).
Oh, I'm certainly not disagreeing with you--I prefer the BG sprites, too.
This is one of the worst consequences of the missing art. If we at least had the original models, it would be a somewhat reasonable proposition to add dual-wielding to the BG/IWD sprites.
Yeah i still can't understand how the only thing missing from BG and IWD is the source art.
They kept the original code but forgot about the original art?
Anyway, it's done, but when i think of what the enhanced editions could have been if the art was there... just boggles the mind, you know.
And for someone like me, that can't stand the BG2 style sprites, ugh.
The problem with the original IWD icons is that their strokes were too thick, which makes them appear blurry and undetailed. This however is easily fixed by using a thinner line.
Personally, I'm very fond of their colour differences though (i.e. cold spells having a light blue colour, or fire spells possessing a distinctive red shade to them). In contrast the BG:EE icons are rather monochrome in this regard.
BG1/2 spell icons are coloured by function, red for attack, blue for defence, and white for utility. Personally, I don't find that particularly useful, and prefer the more colourful, and hand drawn appearance, of the IWD icons. I wouldn't have thought it would be hard to recolour the BG2EE icons to match the IWD style, but getting the hand drawn look in higher resolution would mean redrawing them all from scratch.
So much more colorful and eye-catching with the BG2 weapon icons.
It is kind of nice that the Spells in IWD had colors for the type of damage. But the detail on the BG spells was so much crisper. They looked less like they were drawn with thick crayons.......
I actually prefer the BG/EE icons over the IWD icons. The BG/EE icons look much cleaner and are easier for me to see. The IWD icons look a bit jumbled and messy.
It would be neat if Beamdog could include a toggle in the graphics options for either Enhanced Icons or Classic Icons.
I wouldn't have thought it would be hard to recolour the BG2EE icons to match the IWD style, but getting the hand drawn look in higher resolution would mean redrawing them all from scratch.
I don't see why they couldn't redraw them. Yeah, it requires a lot of work, but it's not like we're talking about thousands of spells. This falls under the category of "Enhancements", IMO.
Comments
That's so fucking lame.
Haphazardly mixing art styles: IT TAKES AWAY FROM THE GAME. Not rocket science.
Yea I'm not really that well versed on the variations on the graphics between the games. Web looks IWDish in that trailer, I see a lot of swirly spellcasting and not some weird blue orb thing. So is there a specific example of it that you could point to?
The main reason I ask is that I'm in the process of testing every spell in the game. So if you do see anything let me know.
1
2
3
Panel with spell icons:
Chromatic Orb:
Magic Missile:
Another color spray and another spell icons:
But of course I like how both flame stike and web look like:
EDIT: At first some images vere odd, I've changed them.
Beamdog, please don't.
1. Use BG2 paperdolls
2. Make everybody Drizzt
then I guess that was the lesser of two evils
But that ship has sailed. IWD casting icons or bust. Yes I realize BGII spells are being added into IWD. Get an artist to IWDize their icons, it's not rocket science.
I'm not really angry, I just felt I couldn't keep silent now that history seems to repeat itself in a way. Just for the record, I preordered, and I'm happy you do what you're doing, it's just that I have expectations. I mean, this is the Infinity Engine were talking about, not Call of Manshoot part whatever
This is one of the worst consequences of the missing art. If we at least had the original models, it would be a somewhat reasonable proposition to add dual-wielding to the BG/IWD sprites.
The icons actually do mean that much to us. …Erm, sorry?
and this is it in BG2/EE
Don't mean to be a Topic Nazi or anything, but the two topics seem to be getting in eachothers way. Maybe one of our beloved mods can help? @Metalloman @mlnevese @bengoshi
In any event in the interest of discussion I've gone ahead and posted some images from BG2EE and IWD (original) to show the difference between the two games icon wise. The original IWD treated Blindness and Protection from Petrification as 2nd level spells. I've pasted them into the image (just in case anyone is wondering why the background is out of place).
IWD (original)
Mage book (level 1)
Cleric book (level 1)
BG2EE
Mage Book (level 1)
Cleric Book (level 1)
I like the spellbooks in IWD more than those in BG (I know this is just a subjective opinion) and I'd definitely want them all to be of the same style in IWD:EE.
I guess it can't be too difficult for someone with some photoshop skill to icewinddalerize the icons from BG for IWD:EE, is it?
But more importantly: female dwarves *must* retain their majestic beards in IWD:EE! An IWD without hairy dwarven wenches is no IWD at all.
That is one of the things I'm happiest about with IWDEE is the new icons (And being able to use BG1 portraits).
They kept the original code but forgot about the original art?
Anyway, it's done, but when i think of what the enhanced editions could have been if the art was there... just boggles the mind, you know.
And for someone like me, that can't stand the BG2 style sprites, ugh.
Personally, I'm very fond of their colour differences though (i.e. cold spells having a light blue colour, or fire spells possessing a distinctive red shade to them). In contrast the BG:EE icons are rather monochrome in this regard.
http://www.mikesrpgcenter.com/icewind/weapons/greatswords.html
Vs
http://mikesrpgcenter.com/bgate2/weapons/twohandedswords.html
So much more colorful and eye-catching with the BG2 weapon icons.
It is kind of nice that the Spells in IWD had colors for the type of damage. But the detail on the BG spells was so much crisper. They looked less like they were drawn with thick crayons.......
It would be neat if Beamdog could include a toggle in the graphics options for either Enhanced Icons or Classic Icons.