Sub races...
MonoCanalla
Member Posts: 291
BG:EE brought the new sub race from BG2: the half Orc. Why not bring the sub races of IWD2 to IWD:EE? I hope the lack of appropriate portraits is not the problem. I'd draw them myself.
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Its always nice to have more options to personalize our party but yeah, its unlikely that the sub race of iwd2 will be added in the iwd:ee. Still, it could be nice.
The "problem" however lies in the fact that IWD:EE uses the BG:EE engine. And that makes implementing additional player races quite a chore.
Additionally, both the Aasimars and Tieflings from AD&D require to *roll* their racial abilities on various tables (unlike their 3e/4e/5e counterparts). Needless to say this wouldn't bode well in any infinity game. It's more likely that anyone who tries their hands on this will suffer from chronic headaches.
I used to pop open Dale Keeper and call it a day. Also, can we please get a palette changer in EE Keeper for IWD: EE, kthx
I couldn't say exactly how difficult it would be to do it professional-like, but the 'guts' seem to be there.
* at some point you'll run out of good, implementable ideas of course
All of the races in IWD2 originated in AD&D 2nd edition. Ah, again, the folly of youth. This is not true either. The original presentation of the Tiefling in the core Planescape boxed set had a standard set of racial abilities. It was only with the publication of the Planewalker's Handbook that an expanded (and entirely optional) table of variant Tiefling abilities was introduced.
Similarly, the Aasimar (who first saw publication in the Planewalker's Handbook as a playable race) was originally presented with a standard set of abilities. The expanded table of variant abiliites for Aasimar was not introduced until the publication of Warriors of Heaven (which was not even part of the core Planescape publishing line).
In fact, adding sub-races has been something that's been discussed on these forums and elsewhere in the IE community for a very long time -- I don't keep up with modding, but I'm sure that there's at least one, if not several, mods floating around out there that implement something resembling adding a sub-race option to IE character creation.
Let's consider each race/subrace:
Aasimar/Tieflings: For reasons that could only amount to pandering/fan service, modern D&D has taken these two fairly exotic races, which should rightly be native to the Planescape setting (and should be exceedingly rare on any Prime Material world), and has made them as common as dwarves and elves. We can leave the "should we?" question for another thread; but, accepting that the idea of adding these races to the Infinity Engine would be sort of neat, they could be very easily added in. The precedent is there: Haer'Dalis is a Tiefling. Just make his in-game race playable and you'd be set to go. Add in Aasimar as well, if you felt so inclined.
Your standard Tiefling takes adjustments of -1 to Str and Wis, and +1 to Int and Cha. Tieflings could choose to advance as Fighters, Wizards, Clerics, Thieves and Bards (originally, the Planescape Tiefling couldn't be a Bard, but I've seen so many Tiefling Bard NPCs in published sources [to say nothing of Haer'Dalis himself] that I regularly overlook this restriction when I play 2nd ed) and can multi-class as Fighter-Mages, Fighter-Clerics, Fighter-Thieves, Mage-Thieves and Cleric-Thieves. (possibility: add Sorcerer to their list of available classes?)
Your standard Aasimar takes adjustments of +1 Str and Wis, and -2 Con. They could advance as Fighters, Rangers, Paladins, Mages, Clerics, Druids, Thieves and Bards, and multi-class as Fighter-Clerics, Fighter-Mages, Ranger-Clerics, Cleric-Mages and Mage-Thieves. (note: tabletop Aasimar can also multi-class as Fighter-Bards, Ranger-Mages, Mage-Bards and Cleric-Bards, but these are not supported in Baldur's Gate unless something is changed)
Dwarves: Both Shield Dwarves and Gold Dwarves are canon Forgotten Realms subraces of Dwarf; there's no reason why these races couldn't be added as "sub-races," even though this might be a largely cosmetic distinction.
Duergar may be a little trickier, since they're usually evil, and since you encounter many of them in the Underdark sequences of BG2. (obviously this does not apply to IWD)
Elves: IWD2 is a little silly in that it sort of ignores one of the major subraces of Faerünian elves. The sub-races that ought to be on offer would be: Gold Elves, Moon Elves and Wild Elves.
The two that would be trickier to implement would be Drow Elves and Avariel, the former because obviously (despite the Drow fandom out there, making your protagonists into Drow would be problematic at best), and the latter because... well, also obviously. Wings. (you'd need to modify the sprites to make Avariel)
Gnomes: The two main subraces of Gnome are Rock and Forest Gnomes. A Forest Gnome might be an interesting pick if you gave them the ability to play as Druids instead of Clerics.
The Deep Gnome, however, presents some balance issues (why play a Rock or Forest Gnome, when you could play a nearly-identical race that also has spell-like abilities?).
Halflings: Okay, I don't know what the people who made IWD2 were smoking, but "Strongheart" and "Ghostwise" halflings aren't actually a thing. The three halfling subraces in D&D are Hairfoot, Stout and Tallfellows.
I can never find anything on the schools that uncommon races with access to mage can choose.
Similarly, the Aasimar (who first saw publication in the Planewalker's Handbook as a playable race) was originally presented with a standard set of abilities. The expanded table of variant abiliites for Aasimar was not introduced until the publication of Warriors of Heaven (which was not even part of the core Planescape publishing line).
Youngsters!
The subraces for elves and halfings (apart from ghostwise) originate in the 1st edition!
The subraces for elves and halfings (apart from ghostwise) originate in the 1st edition!
Psshh. Everything was Chainmail once! We shouldn't even talk about those dungeons and them dragons. Chainmail's the name! And Greyhawk! I don't even see what this forgotten thingamajig is and why it isn't just being kept forgotten.
HEY! HEY YOU, HOOLIGAN! GET OFF MY LAWN!! DON'T MAKE ME GET THE SWITCH!!
Then again, a halfling, half-orc, or dwarf being completely unable to be a wizard utterly baffles me, so maybe I'm not the target audience.
So, yeah, have I mentioned that 2E was dumb lately?
Damn homogenised, politically correct, we-can't-have-racial-predudice-in-fantasy-land 3-5E.
That would be all.
For every Ulraunt, there's a Tethtoril or Firebead.
A half orc can pick up a book of wizardry if he wants, but it won't do him any good until he learns to read.
And, seeing as most settings have lots of cosmopolitan cities, the half-orc's not really any less likely to learn to read than another race of the same social class. Also, like I said earlier, he rolled or bought a 16+ Intelligence.