IWD:EE reputation system
Blackraven
Member Posts: 3,486
A few months ago I played some IWD with the 'IWD in BG2 engine' mod and I found that my party's reputation never changed (at least for the portion that I played, up to and including Dragon's Eye). It simply stayed at 12, probably due to having a Paladin as my first character.
In vanilla IWD reputation is not displayed at all, though apparently the game did have a reputation system: I just googled a bit and I found that Paladins and Rangers could fall. Either way the game is very enigmatic when it comes to aspects such as shop prices or reputation gains or losses related to certain behavior.
Now that IWD:EE is done in the BG:EE engine, which does have a visible reputation counter, I'm wondering, will our actions indeed affect reputation (shop prices, NPC reactions etc), and will we be able to see this somewhere in the character record screen?
Edit: I wouldn't necessarily mind it if reputation weren't visible, though I do think that our actions should have consequences. I didn't really like that aspect of IWD in BG. A good-aligned party shouldn't be allowed to kill Erevain for his sword without any repercussions.
In vanilla IWD reputation is not displayed at all, though apparently the game did have a reputation system: I just googled a bit and I found that Paladins and Rangers could fall. Either way the game is very enigmatic when it comes to aspects such as shop prices or reputation gains or losses related to certain behavior.
Now that IWD:EE is done in the BG:EE engine, which does have a visible reputation counter, I'm wondering, will our actions indeed affect reputation (shop prices, NPC reactions etc), and will we be able to see this somewhere in the character record screen?
Edit: I wouldn't necessarily mind it if reputation weren't visible, though I do think that our actions should have consequences. I didn't really like that aspect of IWD in BG. A good-aligned party shouldn't be allowed to kill Erevain for his sword without any repercussions.
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Comments
Ah interesting, thanks for your reply. It makes we wonder if there is any recompense being good. Anyway, as people are very silent on my question, I guess we'll just have to wait and see
I think an enhancement like this won't damage IWD but instead would make it better.
In BG2, however, the NPC's are generally not particularly aware of the threat that you are facing or that you are their only hope until like the final chapter.
With that said, I could understand some kind of system that progressively gives you certain discounts depending on how much you have advanced the plot and specific quest paths taken.
The PNP rule is supposed to be a single willingly evil act costs a Paladin their powers. So the reputation system is the vehicle they chose for implementing that.
As Jarrakul observes above, a dual system would likely be better, but I think the existing system works well enough, unless someone can design something better.
As far as I'm concerned, reputation was a fundamentally broken system in the Baldur's Gate series, and it's only a good thing that it has lost nearly all significance in IWD.
as for the morality, even your side comments are taken into account (you could do lawful actions, but do silly things and end up neutral or even chaotic, and vise versa).