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Pale Master Kit for Sorcerers (1.4.5)

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  • AchaeanAchaean Member Posts: 9
    @Artemius_I @shawne Thanks to both of you!
  • kamuizinkamuizin Member Posts: 3,704
    Suggestion:

    Make a palemaster unable to romance any character except Hexxat (romance active always 3 except with hexxat) and some new banters with hexxat if a romance is pursued would be great!
  •  TheArtisan TheArtisan Member Posts: 3,277
    @kamuizin Not happening, sorry. Too much work for ultimately very little gain. I advise player discretion on this one - enforce your own rules.
  • ArthasArthas Member Posts: 1,091
    so was this mod released? What's the kit description? Couldn't read all topic
  • ArchaosArchaos Member Posts: 1,421
    By the way, I'd add a Reputation penalty/cap for Pale Masters to one of their disadvantages.
    I don't remember how it works with playing a Blackguard, but it's basically the arcane equivalent of a Blackguard.

    Instead of becoming an unholy champion manipulating undead and dealing with fiends, you basically become a half-lich.

    A person walking around with a rotting/undead arm, looking creepy, pale and almost dead will never have the best Reputation possible with the common folk.

    A Pale Master wouldn't Fall like a Blackguard or Paladin, but they shouldn't be able to achieve heroic status no matter what good you do. You will always be that person people fear and don't want to fully regognize as a hero.

    Can Reputation be capped at 18? Or brought back to 18 if it's raised any further?
  • shawneshawne Member Posts: 3,239
    Arthas said:

    so was this mod released? What's the kit description? Couldn't read all topic

    ... It's literally the first post in this thread.
  • ArthasArthas Member Posts: 1,091
    edited June 2016
    yup but I've been reading throught the pages and I thought it was revamped\reworked\edited
  • bfons86bfons86 Member Posts: 26
    I do believe Shawne has been updating the front page with the most recent changes.
  • bfons86bfons86 Member Posts: 26
    I am happy to announce that the Pale Master Kit is now included in the Big World Setup modding utility!
  • Necromanx2Necromanx2 Member Posts: 1,246
    I just got my Palemaster to 7th level and I did not get the +1 to Bone skin (+2 total). It is still just the +1 from first level.

    Loving this kit. Can't wait to see what the higher level summons brings.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Necromanx2 I'm too busy to look at the mod now but I'll give you a response when things have settled down. Until then, anyone else who's willing to look at the mod in my stead is welcome to.
  • Necromanx2Necromanx2 Member Posts: 1,246
    Hi Artemius,

    I also noticed that the Undead Graft has a blank icon and it does not show 2 uses when I get it at 6th level. However, it works fine (tried it twice and it works). Just have a blank icon.

    When life gives you time, I would appreciate you looking into these.

    I am enjoying the mod as the two issues are minor. I'll let you know if I see anything else as I go.

    Thanks for the great work!!
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Necromanx2 Fixed both bugs. Unfortunately the AC fix won't affect an existing game so you'd have to manually add in the missing points. Link to v1.4.4 here.
  • Necromanx2Necromanx2 Member Posts: 1,246
    Thank you very much Artemius_I!! The Graft looks great and I used EE Keep to add the AC bonus.

    I'll let you know if I see anything else.

    Thanks again!
  • Necromanx2Necromanx2 Member Posts: 1,246
    Hi Artemius_I,

    I see that the descriptions for the Pale Master do not show up in SOD. The class shows as Sorcerer instead of Pale Master. I used EE Keeper to make sure Pale Master was selected as the kit, but the descriptions don't show.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Necromanx2 Fixed. Mod was using an outdated file (it's the fl#add_kit_ee.tpa file for the curious). Updated to v1.4.5.
  • Necromanx2Necromanx2 Member Posts: 1,246
    Thanks Artemius_I! SOD has the descriptions now.
  • shawneshawne Member Posts: 3,239
    @Artemius_I: I've encountered a strange bug - after completing Siege of Dragonspear as a Pale Master, I imported the final save I created to BG2, but the character has reset to a regular Sorcerer. The kit seems to be working just fine in character creation, so I'm not sure what to do - any advice would be most welcome.
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  •  TheArtisan TheArtisan Member Posts: 3,277
    @shawne Yeah, unfortunately - if I'm not mistaken about how this works, mod kits are assigned a specific number in the 2da files. Unless that number's the exact same between games there's almost no way it'll make the transition cleanly. I've used EEKeeper to assign the proper kit between games and there haven't ever been any massive issues as far as I've noticed.
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  • JasonX2JasonX2 Member Posts: 7
    shawne said:

    I've taken first crack at a biography text for a Pale Master CHARNAME:

    Despite your foster father's many attempts to dissuade you, necromancy has always been your chiefest fascination. Over the years, you have learned to focus the raw magic within you in ways that confound even the most sagacious priests of Oghma. The dead, you have often claimed, make for better company than the living, and when they speak to you now, they promise even greater power beyond the walls of Candlekeep.

    Shawne's Bio is nice, but it doesn't initially reference the main lore based process of the acquisition of Pale Mastery.

    Here's the Bio I use.
    Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home. You have pored over the vast, if often inaccessible, treasury of magical lore and learned as much as you can. Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety ever since an incident when you were locked in a cellar with an animated skeleton as a prank for as long as three entire nights. Unbeknownst to your foster father, that night you spent alone with the living dead granted you terrible and frightening insights into the ways of the Pale Arts. You yearn to leave your home and hone your newfound dread skills, away from the prying eyes of those who would shun you.

    I should also note, that the Pale Master PrC has a relation to a "Specialist Wizard Variant" presented in Unearthed Arcana in 3.5 where:
    The students and masters at a college of necromancy from a distant region slowly undergo undead apotheosis instead of gaining bonus feats, but most necromancers in the campaign gain abilities exactly as described in the Player’s Hand book. This difference has led some to feel that the foreign necromancers have a more thorough understanding of the powers of death. Traditional necromancers have a hard time attracting students, while the foreigners gain several new apprentices each year.
    Effectively, this is a Mage version of the Mummification process the Pale Master goes through, though it is less potent overall, neat nonetheless.

  • RaduzielRaduziel Member Posts: 4,714
    For some reason the kit don't work well with IWDEE. You can't select this one in character creation and if you enforce it using EEKeeper the kit name and description doesn't show in the record screen (but the first effect of the PM worked).
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Raduziel I never tested this kit for IWDEE... my best guess is that it's probably not compatible with pre-2.0 versions anymore. You could try using one of the older versions (link) but I can't guarantee it'll work out... plus it'll still have the bugs mentioned in previous posts.
  • RaduzielRaduziel Member Posts: 4,714
    @Artemius_I No problem at all, I'll just swap the Palemaster for a Dirgesinger. :)
  • RaduzielRaduziel Member Posts: 4,714
    edited January 2017
    @Artemius_I

    Couldn't install it for BGEE.

    I've edited the Weidu log because it was too long to post here.

    My mods are: Bardic Wonders, BG1 NPC Project, BG1 Unfinished Business, FG Cleric Kits, Lost Druid, BG1 Miniquest and Encounters, More Style For Mages, NPC Bodies, Rogue Rebalancing, Songs and Silence, Thalantyr Upgrade, Tweaks Anthology.

    None of it mess with the Sorcerer.

    ERROR: [clastext.2da] -> [override] Patching Failed (COPY) (Failure("ERROR: fl#add_kit_ee#get_2da_value could not find row SORCERER and column fallen_notice with 8 required columns"))
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Pale Master Kit for BG:EE and BG2:EE], rolling back to previous state
    Unable to Unlink [palemaster/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "palemaster/backup/0/OTHER.0")
    [palemaster/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
    Will uninstall 30 files for [PALEMASTER/SETUP-PALEMASTER.TP2] component 0.
    Restoring backed-up [palemaster/backup/0/CLASWEAP.2DA]
    palemaster/backup/0/CLASWEAP.2DA copied to override/CLASWEAP.2DA, 9416 bytes
    Restoring backed-up [palemaster/backup/0/WEAPPROF.2DA]
    palemaster/backup/0/WEAPPROF.2DA copied to override/WEAPPROF.2DA, 126240 bytes
    Restoring backed-up [palemaster/backup/0/ABCLASRQ.2DA]
    palemaster/backup/0/ABCLASRQ.2DA copied to override/ABCLASRQ.2DA, 5595 bytes
    Restoring backed-up [palemaster/backup/0/ABDCDSRQ.2DA]
    palemaster/backup/0/ABDCDSRQ.2DA copied to override/ABDCDSRQ.2DA, 4643 bytes
    Restoring backed-up [palemaster/backup/0/ABDCSCRQ.2DA]
    palemaster/backup/0/ABDCSCRQ.2DA copied to override/ABDCSCRQ.2DA, 4616 bytes
    Restoring backed-up [palemaster/backup/0/ALIGNMNT.2DA]
    palemaster/backup/0/ALIGNMNT.2DA copied to override/ALIGNMNT.2DA, 15129 bytes
    Restoring backed-up [palemaster/backup/0/KITLIST.2DA]
    palemaster/backup/0/KITLIST.2DA copied to override/KITLIST.2DA, 12270 bytes
    Restoring backed-up [palemaster/backup/0/LUABBR.2DA]
    palemaster/backup/0/LUABBR.2DA copied to override/LUABBR.2DA, 2754 bytes
    Restoring backed-up [palemaster/backup/0/25STWEAP.2DA]
    palemaster/backup/0/25STWEAP.2DA copied to override/25STWEAP.2DA, 42076 bytes
    Restoring backed-up [palemaster/backup/0/KIT.IDS]
    palemaster/backup/0/KIT.IDS copied to override/KIT.IDS, 1985 bytes
    Restoring backed-up [palemaster/backup/0/ABCLSMOD.2DA]
    palemaster/backup/0/ABCLSMOD.2DA copied to override/ABCLSMOD.2DA, 5443 bytes
    Restoring backed-up [palemaster/backup/0/DUALCLAS.2DA]
    palemaster/backup/0/DUALCLAS.2DA copied to override/DUALCLAS.2DA, 5328 bytes
    Uninstalled 30 files for [PALEMASTER/SETUP-PALEMASTER.TP2] component 0.
    Unable to Unlink [palemaster/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "palemaster/backup/0/READLN.0")
    Unable to Unlink [palemaster/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "palemaster/backup/0/READLN.0.TEXT")

    (...)

    NOT INSTALLED DUE TO ERRORS Pale Master Kit for BG:EE and BG2:EE
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Raduziel

    The f...

    Cannot reproduce. What version of the game are you playing?

  • RaduzielRaduziel Member Posts: 4,714
    v2.3.67.3 with SoD.
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited January 2017
    @Raduziel

    Can you post your WeiDU log? Most likely it's a mod incompatibility somewhere.NVM I see you edited the post
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Raduziel

    I just tried installing almost every one of those mods, and none of them caused the above error. Can you show me what your clastext.2da file in your override looks like? It seems as though the mod is having trouble patching it.
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