Projectiles old but still annoying issue
macu67
Member Posts: 56
For the record: I know that this is an old BG bug but I wasn't sure if post it as a bug report or feature request.
When we're using the same type of projectiles (for eg. arrows +1), after depleting a stack, our char automatically switches to another stack of the same projectiles in the quiver. Unfortunately it doesn't work that way when we have different kinds of projectiles in quiver for eg. arrows +2 and arrows +1. In that case our char switches to melee weapon instead of using another stack of projectiles in quiver.
This leads to the situation when in some major combat we can't plan to use some sequence attacks for eg. "I'll use 3 x arrows than 2 y arrows and finally a stack of z arrows".
I hope this can be solved.
When we're using the same type of projectiles (for eg. arrows +1), after depleting a stack, our char automatically switches to another stack of the same projectiles in the quiver. Unfortunately it doesn't work that way when we have different kinds of projectiles in quiver for eg. arrows +2 and arrows +1. In that case our char switches to melee weapon instead of using another stack of projectiles in quiver.
This leads to the situation when in some major combat we can't plan to use some sequence attacks for eg. "I'll use 3 x arrows than 2 y arrows and finally a stack of z arrows".
I hope this can be solved.
0
Comments
The arrows of detonation is actually the only case when something could go wrong...(at least in BG1). I don't think players need to be treated like 3 y.o. children for which you produce extra safe drug containers, because otherwise they'll overdose or something. Let us decide if we want to detonate ourselves!
I must admit, I never put arrows of detonation in the ammo slot until just before firing them.
Arrows of detonation are indeed the obvious ones. At least your survivors realise this quickly.
I also dislike accidentally wasting arrows of dispelling. More so on a de-buffed enemy, refreshing them.
& acid/fire arrows on non-trolls.
& sunstone bullets too. My favourite for the Shadow Altar, a 1 shot wonder.
Fire Arrows are actually a really important one, since you could waste all your damn trollkillers just injuring a troll. Which would suck. Hard.
AlexT also noted that it's not just a bug, it's also a feature! This "option" is now not an option after equipping your party with magical weapons in BG1 and completely not an option in BG2. How does an "option" that is mostly not optional not be a bug?
It is obvious we cannot do both at the same time. Since losing the items would be worse than using autopause, i think they should just do the pause when the quiver is empty and there is no compatible ammo.
As a player, on the other hand, the lack of optionality bugs me, bugs me to goo. x)