Soulmarine's IWD/BG/RTM Wood GUI DevLog
Soulmarine
Member Posts: 70
I started yesterday customizing my vision of vanilla IWD 1 GUI
Check it out, it's still WIP,and there is a lot of things to do...
It's just a starting idea different from original stone/wood...
(there will be 2 Design Versions, Spring & Winter)
Here is preview:
If anyone wanna give it a try:
Spring&Clean:
http://www.mediafire.com/download/a1a3k0zcq93av0i/IWD_WOOD_GUI_by_Soulmarine_1.5a.rar
Winter (update with main interface):
http://www.mediafire.com/download/ec1wm1bfm1sybpj/IWD_WOOD_GUI_WINTER_by_Soulmarine_1.6a.rar
note: this is just wip preview...not a final release...
Please add comments,feedback,critics,ideas.... Thanks
Update:
I have opened new thread for my Mod(s)
BGEE: http://forum.baldursgate.com/discussion/36151/soulmarines-bg-ee-wood-gui
IWDEE: http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-wood-gui
Check it out, it's still WIP,and there is a lot of things to do...
It's just a starting idea different from original stone/wood...
(there will be 2 Design Versions, Spring & Winter)
Here is preview:
If anyone wanna give it a try:
Spring&Clean:
http://www.mediafire.com/download/a1a3k0zcq93av0i/IWD_WOOD_GUI_by_Soulmarine_1.5a.rar
Winter (update with main interface):
http://www.mediafire.com/download/ec1wm1bfm1sybpj/IWD_WOOD_GUI_WINTER_by_Soulmarine_1.6a.rar
note: this is just wip preview...not a final release...
Please add comments,feedback,critics,ideas.... Thanks
Update:
I have opened new thread for my Mod(s)
BGEE: http://forum.baldursgate.com/discussion/36151/soulmarines-bg-ee-wood-gui
IWDEE: http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-wood-gui
Post edited by Soulmarine on
20
Comments
I see that you plan to optimize your mod for all resultions up to 1920x1080. But would it also work with higher ones as well? For example, the native resolution of my 21:9 monitor is 2560x1080.
I think i will keep THIS base design this for future "Spring Version" Wood GUI
Just have started working on Menu screen and spellbook
Need to tweak saturation & colors, maybe to add tilt shift...
With or without right tree?? what do you say??
Next to do: Buttons....
Yeah i know it's too green ... hold on Winter is coming
I think i will stick to this saturation level.
I've added how it would look when i add tilt shift to screen,
I think i will need to tweak it a little bit more, and if it will be good i will ad this as option on GUI install..
Inventory just pop out with tilt shift on..
I'm not quite satisfied with frost and snow texture...
but here is preview what i was planning to do....
Maybe i'll put some icicles and frosted tree from Spring version...
Updated, frost & snow texture, & tweaks...
I like this version...
I really, *really* love that winter look you've pulled off in that theme! Not only are the lines of snow and icicles the most immersive thing I ever saw within an GUI for Icewind Dale. But the frost crystal coatings of the background actually make you feel Auril's freezing embrace sweeping into your clothes.
The winter theme would perhaps be even more freezing to look at if the AC and HP windows would also receive a thin layer of frost.
1.6 Update2
Like this??
I added tilt shift also as option
Included in Alpha Gui:
http://www.mediafire.com/download/ec1wm1bfm1sybpj/IWD_WOOD_GUI_WINTER_by_Soulmarine_1.6a.rar
This is Type 1 of main interface, it needs a lot of tweaks..... i will try different texture variations.
I will need to tweak font colors to match my theme...
I also need to add more details to sidebars, its empty for now..
I think i will have most problems with this part, because left& right sidebars are so thin on 1920*1080, either i will make double width by editing chu files or idk... any suggestions ???
First plan was to release this to IWD ond IWDEE only, but i'm thinking i will release it to BG games, (yeeey)
For the rez, it will be compatible from 800*600 to 1920*1080,
I will just edit GUI (CHU) and graphic so the sidebars and icons will be bigger in 1920*1080 and they give feel like in 1280*720...
I have a lot of work to do... and a lot of files to edit in photoshop...
When this will be 100% complete i will port it to BG.
This will be MAJOR graphic update for IWD....
My other project is to create WYSIWYG CHU editor in Visual studio for Infinity engine games,but that's another story for now...
Thanks for interest in This Project
Not to worry, it will be compatible with all resolutions in range from:
800x600 --> 1920*1080
I have also in mind to redraw all loading screen from 3d render to sketch/hand paint
This is one of the prototypes:
What do you think? original or hand painted one?
Compare preview links:
https://forums.beamdog.com/uploads/FileUpload/68/7297023f0b90129c6b6849ee464a63.jpg
https://forums.beamdog.com/uploads/FileUpload/93/c2015101189b0f66c6a7e10323fc0b.jpg
https://forums.beamdog.com/uploads/FileUpload/27/41a1cdd21f0a777f450fe7b0bcd551.jpg
Now I somewhat mourn the fact that IWD:EE won't have any loading screens.
Yeap they will be in GUI mod
I hope you will like it, i will tweak it some more before release without notice...
(without buttons)
And to think it will be available for BG....arrrgh... It's fantastic, by Clangeddin's hammer!
The main game screen is probably the biggest hurdle to get right. Can you actually resize the elements (sidebars) for bigger resolutions? I haven't seen that done outside of the EE's (and even them have only one alternative size).
It's difficult to judge a GUI without spending plenty of time with it, but I'd wish the earlier style with less Depth/"blur"/contrast stays as an option, as I find most kinds of "forced focus" disturbing (I tend to turn Depth of Field options off in every game). That's just my two copper.
I hope you can make the mod ee-compatible as fast as possible when the game hits the shelves...err, the internet.
I just read you might make this bg and bg:ee compatible too, I might do a little happy dance if it happens. :-)
Long Term Project Planning
My First idea was to create immersive GUI only for IWD and IWDEE upon release,
but after a while i have decide to do next:
What Interfece Design will be available?
INTERFACE: 3 DESIGNS
DESIGNS:WINTER, SPRING, WOOD
It will have universal installer with widescreen patcher,
and Design (theme) picker upon install
Winter GUI
=====================
Available for games:
1. Icewind Dale Complete
2. Icewind Dale EE
Spring GUI
=====================
Available for games:
1. Icewind Dale Complete
2. Icewind Dale EE
Wood GUI
=====================
Available for games:
1. Icewind Dale Complete
2. Icewind Dale EE
3. Baldurs Gate Saga Complete
For What resolutions will be available?
Supported Resolutions:
=====================
640*480 to 1920*1080
I will try to create bigger gui for higher resolutions as seen in BGEE
(for example sidebars on 1920*1080 are 64px width, i will made it double on that res, so higher res,bigger portraits and sidebars)
What part of graphic will this mod change?
1.Complete USER interface, backgrounds, buttons, etc... (winter, spring, wood)
2.Loading Screens (only on IWD for now)
What are project priorities?
1. To complete WINTER GUI for IWD
2. To redraw loading screens for IWD
3. To tweak CHU files for better placement of sidebars on higher res.
4. WINTER GUI for IWD EE
----
5. SPRING GUI
6. WOOD GUI
7. GUI for other editions...
Please have in mind that IWD is priority, and all the posted artwork & test builds are just preview and they don't represent the quality of the final product. ( Yes final product will be more awesome )
And ofc I am doing this project in my free time
For the Tilt shift depth of view, this is just an idea, option for now...
Please have in mind that i'm developing this GUI with Gibberlings 3 widescreen patch on 1920*1080 for now, on IWD Complete from GOG. When i complete Winter GUI For this resolution i will made it compatible to other res.