The frosty one reminds of a snow globe. Only that it has skulls for snow.
I'm curious to see what you have hidden in your sleeves. Will we see redrawn skulls in your own pause button? Or perhaps a different art motive altogether?
--- I'm not satisfied with lightning, color & glass it need some tweaks... For now my vote is for Cgear-Frost-V3, V2 is usable for Spring & Wood Baldurs Gate Theme (yeah i'll put red eyes on bg version, Boo will be happy)..... If i succeed to tweak sidebars from 64 to 128 px this will be native size of animation in sidebar: --- If anyone want to test V3 (64*71px) in Original vanilla IWD (Not EE) here is BAM file, unrar and just put in override folder: http://www.mediafire.com/download/52oag9392c8uc6z/Soulmarines-V3-CGEAR.rar
This will be included with my GUI mod on BGEE I had Bigger location icons by 50% but i reduce their size, they were just 2 big... Map will include map,icons and map location (position) tweaks...
I have some problems with Bam Workshop 2 porting my mapicons into BG:EE, and cannot find what's wrong, my graphics are all weird & f***d .... 8bit palette is ok, so idk whats the problem.. I will test it on BG:Complete today...
Basicly what i want to do :
1.Yellow-ish Brown -for normal icon 2.Grass Green or Grey for on Hover icon.... (will remove original red on hover) 3.Remove Black City Info Text under icons & replace it With Morpheus font white, drop shadow...
I have attached my icons in gif format, so if anyone is willing to convert it to bam & test it i would appreciate it
BAM Specification: ________________________________ Frames : from 0 - 55 Sequence: From 0 - 55
Sequence0 contains Frame0 Sequence1 contains Frame1 Sequence2 contains Frame2 ... ... Sequence55 contains Frame55 __________________________________ Gif images are in order by frames (i have uploaded non transparent Gif yellow version)
Cant wait to use that new Map to travel around the sword coast Gives the game a more immerse feeling from my pov
I'm glad you like it, i'm preparing same design for bg2 i will upload beta soon, i have some minor problems with mapicons, & bam in EE (im learning infinity engine features "on the fly") ... bam bam bam....
This is First Public beta Release of my map mod. This map will be included (and it's part of) Soulmarine's BG:EE Wood GUI Mod. (c) Soulmarine ::::::::::::::::::::::::::::::::::::::::::::::::::::: IMPORTANT: Do not include this mod in any other mod ! Compatible only With Vanilla BG:EE 1.3 This is WORK IN PROGRESS ! ::::::::::::::::::::::::::::::::::::::::::::::::::::: INSTALL: 1.Backup your BG:EE override Folder 2.Copy override folder from RAR archive to your BG:EE 1.3 ::::::::::::::::::::::::::::::::::::::::::::::::::::: TO DO: 1. Fix Mapicon Location Bugs 2. Add Morpheus (white, drop shadow) Font to Mapicons 3. Add On Hover and On Press Mapicons (View) 4. Animate Icons 5. Complete Redesign of Outer Screen of map (GUIMAPWB.MOS) 6. Integrate Map mod into Soulmarine's BG:EE Wood GUI Mod ::::::::::::::::::::::::::::::::::::::::::::::::::::: KNOWN BUGS: 1.For some reason idk, if you have strange map icon positions put "worldmap.wmp" from override folder to your Saved Game Folder (Quick save, Player save etc) 2.For some reason idk,installing this map mod will remove visited locations on map, so you will have to visit all locations again... Map and map icons should look and have positions like in attached image ::::::::::::::::::::::::::::::::::::::::::::::::::::: Bugs will be resolved in later Versions I know this release is not perfect, i am learning Infinity engine on the fly, so expect bugfixes and new updates... If you have noticed any bugs & have fix for them or any critic, suggestion please PM me... Thanks
Comments
This is original , but due low quality i think i will create my own, from scratch...
Bam workshop is making me go crazy..
I'm curious to see what you have hidden in your sleeves. Will we see redrawn skulls in your own pause button? Or perhaps a different art motive altogether?
I like original skull concept....so new one will be with skulls
All done, now the easy part.....animate it
This is downscale from 512*512px
Original file preview link (warning images are ~5MB in size):
http://www.mediafire.com/view/c54l4b941rmibxn/Cgear_frost-V1-512.gif
http://www.mediafire.com/view/i7v3fmbvyuaz4za/Cgear_frost-V2-512.gif
http://www.mediafire.com/view/7y7ndjch497kdzh/Cgear_frost-V3-512.gif
http://www.mediafire.com/view/8cauqkh7olveooj/Cgear_frost-V4-512.gif
---
I'm not satisfied with lightning, color & glass it need some tweaks...
For now my vote is for Cgear-Frost-V3,
V2 is usable for Spring & Wood Baldurs Gate Theme (yeah i'll put red eyes on bg version, Boo will be happy).....
If i succeed to tweak sidebars from 64 to 128 px this will be native size of animation in sidebar:
---
If anyone want to test V3 (64*71px) in Original vanilla IWD (Not EE) here is BAM file, unrar and just put in override folder:
http://www.mediafire.com/download/52oag9392c8uc6z/Soulmarines-V3-CGEAR.rar
see you on next major update
This will be included with my GUI mod on BGEE
I had Bigger location icons by 50% but i reduce their size, they were just 2 big...
Map will include map,icons and map location (position) tweaks...
I have some problems with Bam Workshop 2 porting my mapicons into BG:EE, and cannot find what's wrong, my graphics are all weird & f***d .... 8bit palette is ok, so idk whats the problem.. I will test it on BG:Complete today...
Basicly what i want to do :
1.Yellow-ish Brown -for normal icon
2.Grass Green or Grey for on Hover icon.... (will remove original red on hover)
3.Remove Black City Info Text under icons & replace it With Morpheus font white, drop shadow...
I have attached my icons in gif format, so if anyone is willing to convert it to bam & test it i would appreciate it
BAM Specification:
________________________________
Frames : from 0 - 55
Sequence: From 0 - 55
Sequence0 contains Frame0
Sequence1 contains Frame1
Sequence2 contains Frame2
...
...
Sequence55 contains Frame55
__________________________________
Gif images are in order by frames
(i have uploaded non transparent Gif yellow version)
Gif Frame 1 = Bam Frame 0
Gif Frame 2 = Bam Frame 1
...
...
Gif Frame 56 = Bam Frame 55
__________________________________
So far i have worked with Bam workshop 2,and DLTCEP, so idk, is there better Bam editor,
if someone know about it please leave me url in reply...
Thanks
I have been messing with some particle effects,
and i think i can recreate most of all spell graphics in BG/IWD (including "3d" renders)
left: New Magic missile 28 Frames (new particle graphics)
right: Original Magic missile 6 Frames
idk how larger ammount of spell frames will have impact on performance ingame...but i think modern computers will able to handle it...
Fire Concept
New Spell Graphics Working Like a charm
Gives the game a more immerse feeling from my pov
i will upload beta soon, i have some minor problems with mapicons, & bam in EE (im learning infinity engine features "on the fly") ... bam bam bam....
Download link:
http://www.mediafire.com/download/33358g6jkjsnk31/Soulmarines_Worldmap_Beta_2.1.rar
This is First Public beta Release of my map mod.
This map will be included (and it's part of) Soulmarine's BG:EE Wood GUI Mod.
(c) Soulmarine
:::::::::::::::::::::::::::::::::::::::::::::::::::::
IMPORTANT:
Do not include this mod in any other mod !
Compatible only With Vanilla BG:EE 1.3
This is WORK IN PROGRESS !
:::::::::::::::::::::::::::::::::::::::::::::::::::::
INSTALL:
1.Backup your BG:EE override Folder
2.Copy override folder from RAR archive to your BG:EE 1.3
:::::::::::::::::::::::::::::::::::::::::::::::::::::
TO DO:
1. Fix Mapicon Location Bugs
2. Add Morpheus (white, drop shadow) Font to Mapicons
3. Add On Hover and On Press Mapicons (View)
4. Animate Icons
5. Complete Redesign of Outer Screen of map (GUIMAPWB.MOS)
6. Integrate Map mod into Soulmarine's BG:EE Wood GUI Mod
:::::::::::::::::::::::::::::::::::::::::::::::::::::
KNOWN BUGS:
1.For some reason idk, if you have strange map icon positions put "worldmap.wmp"
from override folder to your Saved Game Folder (Quick save, Player save etc)
2.For some reason idk,installing this map mod will remove visited locations on map,
so you will have to visit all locations again...
Map and map icons should look and have positions like in attached image
:::::::::::::::::::::::::::::::::::::::::::::::::::::
Bugs will be resolved in later Versions
I know this release is not perfect, i am learning Infinity engine on the fly, so expect bugfixes and new updates...
If you have noticed any bugs & have fix for them or any critic, suggestion please PM me...
Thanks
Update:
I have opened new thread
BGEE: http://forum.baldursgate.com/discussion/36151/soulmarines-bg-ee-wood-gui
IWDEE: http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-wood-gui
One note: you spelled Nashkel as "Naskel"
So.. What do you think , with or without trees???
This is just preview , not final...
Wonderful job, I have to say! Thanks for the betas!
IWD:EE FrostWood Gui - Cgear animation
I really Dislike new IWD:EE Cgear pause animationHere is replacement based on my Cgear-Frost-V3
Download
http://www.mediafire.com/download/8g4kagf41y1npgy/CGEAR.BAM
Put in IWDEE override folder
.......
Update... Should i remove lower Jaw from skulls?