The Ranger/Cleric as a Primary Divine Spellcaster
alastair93
Member Posts: 117
Another one of my no-reload characters died, so I've been researching a new class to try.
I was thinking of rolling a Ranger and dual-classing ASAP (level 2, I think) into a Cleric. From reading the forums, people usually advise to do this later, but I want my character to mainly be a divine spellcaster — doing melee only in emergencies. The druidic spells are awesome, and I thought it would be interesting to have a rather purist divine magic-orientated character.
The high Cleric levels will also mean that Dispel Magic will be pretty potent.
Anyone ever tried this? Is it fun, boring, overpowered, underpowered?
I was thinking of rolling a Ranger and dual-classing ASAP (level 2, I think) into a Cleric. From reading the forums, people usually advise to do this later, but I want my character to mainly be a divine spellcaster — doing melee only in emergencies. The druidic spells are awesome, and I thought it would be interesting to have a rather purist divine magic-orientated character.
The high Cleric levels will also mean that Dispel Magic will be pretty potent.
Anyone ever tried this? Is it fun, boring, overpowered, underpowered?
0
Comments
what benefit would a ranger have over a fighter if you dual-class him?
as far as i know, rangers can only cast starting at level 7 or 8.
There's a hardcoded glitch in the game that gives you access to all the druid spells, despite only having 1 or 2 levels in ranger. So the character will be able to cast Nature's Beauty, for instance, when he gets level 7 divine magic.
The only drawback is that I don't think I'll get the Druid HLAs like Elemental Summonings, which is a bit sad. But oh well. That would be overkill, I guess. I'm thinking of it like an enhanced Cleric with a better spellbook.
Haven't tried it myself, I can never bring myself to run with pure (or near-pure) Divine casters...
You'll basically have a pure cleric with +1 thac0, +2 damage, + 1/2 APR, good dual wielding, and all the interesting druidic spells. Last but not least you'll have up to 8 pf bonus, and in BGEE you can have 18/xx strenght (later it will be meaningless)
No cleric kit can give you something even close to this.
Actually, the archer bonuse DO apply to slings. Yes, he can't put 5 pips into this weapon (only 2) but still he gets all his kit bonuses when using a sling as it's a missile weapon.
So, an archer with a sling gets the +1 damage & hit every 3 levels, gets the Dex bonus to Thac0, gets the Str bonus to his damage. The Called shot ability applies to slings as well.
Plus if you start from 18 str and get all the ability boosts from bg and bg2 Draw upon holy might caps out your str at 25 and you can prepare it several times.
Then you take into the account that fighters get more proficiencies, rangers get favored enemies, and barbs get enrage.. Dual/multi class time and now your front line fighter looks like crap.
My half-elf cleric/ranger outdpsed and out-tanked minsc so badly that i just gave him a longbow and had 4 ranged (minsc, mazzy, aerie, imoen). While korgan and charname gibbed eveyone and tanked beholders like they were kobolds.
I suppose it could be interesting to try an A->C if it's possible. Full buffs + Sling + Archer bonus could translate into a lot of damage...
In BG:EE and BG2:EE an archer can dual-class into a cleric - you need to have a Wisdom score of 17.
@Klorox: Yup, my bad!!
Rocks from God
Do-You-Even-Sling
Concussive Conversion
Blessings in a Bullet
Projectile Proselytizer
Dexai
Ok I'm all out now.