Viconia romance doesn't seem to start (I am not an elf)
Xiathorn
Member Posts: 5
Hi all,
I'm sorry if this has been answered before, but I've googled for the better part of an hour trying to figure this one out.
I currently have Aerie, Jaheria and Viconia in my party, and am in the starting parts of the romance with Aerie and Jaheria. I actually want to romance Viconia, but so far only the Jaheria and Aerie romances have fired. CHARNAME is a half-elf, so there's no racial barrier for Viconia here.
I've looked at the variables using EE Keeper, but what's weird is that whenever I advance real time with the console, only Jaheria and Aerie's romance timers change. Viconia's remains the same. I have ViconiaMatch set to 1, and the RomanceActive variable is also 1. Equally, the other two romances are 1, not 2, so it shouldn't lock out Viconia (and the fact that both romances are operating seems to imply that it still considers CHARNAME to be single).
Is there some specific requirement for Viconia that is needed to prompt her to begin the first romance dialogue? I have had her in the party for a few weeks, and so far nothing. Advancing time doesn't do anything for her, but does accelerate the other romances.
Please advise!
Xiathorn
I'm sorry if this has been answered before, but I've googled for the better part of an hour trying to figure this one out.
I currently have Aerie, Jaheria and Viconia in my party, and am in the starting parts of the romance with Aerie and Jaheria. I actually want to romance Viconia, but so far only the Jaheria and Aerie romances have fired. CHARNAME is a half-elf, so there's no racial barrier for Viconia here.
I've looked at the variables using EE Keeper, but what's weird is that whenever I advance real time with the console, only Jaheria and Aerie's romance timers change. Viconia's remains the same. I have ViconiaMatch set to 1, and the RomanceActive variable is also 1. Equally, the other two romances are 1, not 2, so it shouldn't lock out Viconia (and the fact that both romances are operating seems to imply that it still considers CHARNAME to be single).
Is there some specific requirement for Viconia that is needed to prompt her to begin the first romance dialogue? I have had her in the party for a few weeks, and so far nothing. Advancing time doesn't do anything for her, but does accelerate the other romances.
Please advise!
Xiathorn
1
Comments
Very well.
You should have let the bitch burn.
CLUAConsole:GetGlobal("ViconiaMatch","GLOBAL") - to find out what value it has.
CLUAConsole:SetGlobal("ViconiaMatch","GLOBAL",XX) – to manually set the value.
CLUAConsole:GetGlobal("LoveTalk","LOCALS") while holding the mouse pointer over a character’s (Viconia's in this case) portrait. Press return and the console will show you their romance rating.
CLUAConsole:SetGlobal(“LoveTalk”,”LOCALS”,XX) which sets your love talk to a given rating, where XX is a number.
You need (in terms of LoveTalk) XX=1
For the variables:
CLUAConsole:GetGlobal("ViconiaMatch","GLOBAL") == 1
CLUAConsole:GetGlobal("LoveTalk","LOCALS") does not exist
Should I therefore manually add the variable? I read in another thread that this was normal behaviour until the game fired the first dialogue, at which point the variable would be added by the game, and tracked thereafter. Is this not correct, and the game cannot start the romance because the LoveTalk variable for Viconia does not exist?