Heart of Fury mode with a solo character from level 1 ?
Altair
Member Posts: 128
Hi all,
Back in the days, I had managed to beat the game on Heart of Fury mode with a party of six starting at level 1. That was a lot of fun, although quite a challenge, especially at the very beginning... Now with the upcoming Icewind Dale EE, I would like to try the same with a solo character. Has any of you done it? Which character would you advise? I was thinking Fighter/Mage/Thief, any other suggestions?
Thanks!
Altair
Back in the days, I had managed to beat the game on Heart of Fury mode with a party of six starting at level 1. That was a lot of fun, although quite a challenge, especially at the very beginning... Now with the upcoming Icewind Dale EE, I would like to try the same with a solo character. Has any of you done it? Which character would you advise? I was thinking Fighter/Mage/Thief, any other suggestions?
Thanks!
Altair
2
Comments
And with the Heart of Fury mode a F/M/T will be eventually even more powerful due to an access to the high-level mage spells.
So if you really want to beat the Heart of Fury mode starting at level 1 with one character, I'd hugely advice a F/M/T.
Still, i recommend something that auto gains spells without learning from scrolls (druid, cleric, sorc).
Except that his level progressiob will be way faster then the amount of scrolls available in shops or as loot.
So you can have a lvl12 mage that has only found lvl 1/2 spell scrolls... This can be the bane of a solo hof char (unless ee changes this availability)
@KingGhidorah
A F/M/T is a very diverse character, if you don't have enough spells, you can use him basically as a F/T.
And even 1/2 level spell scrolls can be handy for him: Armor, Shield, Spook, Magic Missile, Chromatic orb, Web, Mirror Image, Blur, Glitterdust to name only a few. All of them can help greately. A blurred, mirror-imaged, shielded and armored F/T is a tough guy already.
Now, I'm not really in a position to say whether you can do it with one character, but if you can do it with a full party I would think it'd be possible for a single F/M/T. Just, you know, probably start specialized in a ranged weapon. Somehow I get the feeling you're gonna need to kite.
You' re right, but still i wonder how a FMT without high level spells can handle a Vale filled with 100+ HP skeletons who are immune to backstab.
But hey, the game can be solo'ed with any class even in HoF mode and more kudos to anyone who can pull this feat off.
The only real missing abilities is set traps (and remove traps occasionally).
But I totally agree. Where's the point in being a mage if you can't cast spells?
Where's the point in being a F/M/C without stoneskin until you reach 20th mage level?
I don't know, it surely is something to try.
I think it might be doable with a C/I (if you want, C/M instead) making good use of Animate Dead Skeleton Warriors where applicable, and I expect you'll be able to turn some undead. There are TONS of undead in IWD and HoF, so cleric is handy. I suggest cheesing hardcore and checking the alignment of what summons you plan to rely on... if you match alignments, Righteous Wrath of the Faithful is a gargantuan buff. Biggest flaw in the 2 class multi will be getting scrolls for your higher level slots.
Now, this depends a bit on the cap they use... is it level or XP? If level, you could consider going whole hog and running a FMC, you'll be gaining levels like crazy anyways. You wont get the +3 Helm, but more fighter abilities will be handy, and cleric weapons are very strong in IWD. HOF enemies are hard to just brute force through solo, and your Turn Undead will be poorer, maybe too poor?
FMT is good too, but you can't turn, and HP levels are so high for enemies I don't think thief will work as well as in BG. 500hp kills anything in BG basicly, but HoF??
I do agree that more summons is awesome, but so are thief traps. As for turn undead, it really depends on how good turn undead is on HoF, which I simply don't know.
For traps though, I doubt they'll be worth the time in HoF. too many HP! Fireball traps will be handy though.
Eh, in vanilla there isnt the 20th lvl caster cap? This will likely get the nerf. In HoF, you likely want to use lots of summons, and lots of status effect spells, and any mind affecters you have handy. If you can dominate and buff an enemy AND debuff the other enemies (ie Slow), the fight will be easier. Righteous Wrath is huge though, a devestating buff.
Considering the fact they will follow the IWD ruleset for virtually everything in the EE. I am pretty sure any multiclass with cleric in it can use bows and bladed weapons just like my F/M/C. Which I think is a really nice thing, and opens possibilities when EE arrives.
Loosen Item Restrictions for Multi- and Dual-class Clerics and Druids
Multi- and dual-class druids and clerics retain their restrictions on items, i.e. a mage-cleric still can not use daggers and a fighter-druid can not use plate armor. This component will open up more items for druid and cleric multi- and dual-classes by allowing them to use all items available to both classes.
My bad.
But my point still stands, I'd prefer the extra summons.
It's not a question if they should scale or not, it's about how much they should scale, and right now they are a little too good.
Summon elemental spells would make a very big portion of the game's first chapters a breeze. Because goblins and orcs and many skeletons don't have magical weapons and can not hurt them. At all. Thus, a sorcerer (assuming iwd:ee can use bg2 kits and classes) can use charm person and dire charm spells till he gets to pick lvl 5 spells. He And with hof experience rewards he should get to them in no time, he does not need scrolls too, he can be summoning minor fire elementals at lvl 10 near Kuldahar or such, making things very easy indeed. (Charm person, mirror image, web and monster summoning spells should help along the way)
As for traps, remember that a lot of the higher-level ones are save-or-die in addition to doing a good chunk of damage. And then with HLAs you get spike trap and time trap, which are both pretty nuts. I wouldn't underestimate traps.