Racial class restrictions?
Syntia13
Member Posts: 514
I apologize if this was discussed before, I have much less time than I used to and I only skim the forum topics every now and then.
With IWD:EE announced, I started thinking about the party I'd like to run through the mountains. I was rather fond of idea of unlikely heroes - a troupe of actors of various non-human races, trapped in a situation where they can't just flee the town in the middle of the night and hope for the best.
I was in the middle of constructing this band of misfits, when it hit me: only humans and half-humans can be bards!
Or at least they used to.
So, question: can small folk and ugly folk become bards in IWD:EE, and if not, how hard would it be to mod the game so they could?
With IWD:EE announced, I started thinking about the party I'd like to run through the mountains. I was rather fond of idea of unlikely heroes - a troupe of actors of various non-human races, trapped in a situation where they can't just flee the town in the middle of the night and hope for the best.
I was in the middle of constructing this band of misfits, when it hit me: only humans and half-humans can be bards!
Or at least they used to.
So, question: can small folk and ugly folk become bards in IWD:EE, and if not, how hard would it be to mod the game so they could?
4
Comments
For all the details that are known about IWD:EE, just read this one brilliant post by @elminster :
http://forum.baldursgate.com/discussion/comment/542662/#Comment_542662
This post is constantly being updated by all the new information appearing on the forum and elsewhere in the Internet.
The class/kit requirements, including races for each class, will come exactly like the do in BG2:EE. So, only humans and half-elves can be bards in IWD:EE.
You'll be able to change it with EE-keeper (and change your character's race) when our beloved @Troodon80 release the new EE-keeper, compatible with IWD:EE. When he will do it (after the IWD:EE release) - only the time will tell
Many of us want to try bards in IWD:EE and make them gnomes/dwarves etc. Indeed, what can be more epic in the snow areas of IWD than a dwarven skald?
This is a popular idea here and we all hope that it will be possible to use the new EE-keeper as fast as we can after the IWD:EE release.
*blushes furiously*
Why, thank you, good sir, that's very kind of you.
I'll keep an eye on that thread. It's good to know I'm not alone on the equal-barding-rights front.
Well, I guess I'll put this 'troupe' idea on hold until Dale Keeper is ready, and put together a different team in the mean time.
Thank you for assistance!
Marvelous! Thank you for this news, and for Tweaks!
By the way, I need to ask: how did you earn Ankheg Destroyer badge? Are there any bugs left in the Realms at all, now? O_O
Also, thanks for being awesome, @CamDawg.
Unfortunately, the BG2EE engine doesn't allow for duel classed bards.
A Bard has a complex combination of abilities and skills that includes most of those abilities, and much more. But anyone can have those abilities, and not be a Bard.
For many years I played a Paladin with Singing and a couple of Instruments. His wife was cleric who had matching skills. So they entertained, and preached, and taught with music. It had no impact on adventuring, but I had so much fun role playing those two.
I'll admit, they may not have been known to properly trained to wear armor, though parts such as the ghost of Hamlet's father sometimes wore armor on-stage, but then again my real life examples weren't actors who were also adventurers. So, add an early modern actor's proficiency with weapons to an FR adventurer's practical need for armor, and a 1st-level Fighter with acting chops seems quite plausible to me.
Nothing about the Barbarian's class description suggests it "requires" anything but being a warrior that can throw themselves into a rage. If Ben Jonson can fly off the handle to the point where he publicly challenges a man to a duel and kills him in plain view in a country where dueling is very illegal, I'd say an adventuring version of him could be a candidate for Berserker, if not Barbarian.
Hell, 3E Drizzt has Barbarian levels to replicate the sheer ferocity of his Hunter state. He's not part of a "certain cultural background."
Even if Barbarians required such a thing, their culture certainly does have theater. Skalds and the oral tradition are the progenitors of theater. And, given how close barbarians and the "civilized" peoples of the Forgotten Realms can be (particularly in Icewind Dale), it's not unfeasible that an Uthgart skald could make the transition from clan storyteller to C-list Ten Towns or Luskan actor.
You could always come up with bizarre reasons why a character of any class has any sort of background. However, if an actor was to become an adventurer, and actually make use of skills they have acquired from their background, then they are going to be a bard. Under 3rd edition, you could pick up one level to represent background, then level in another class. You could even give them low charisma if you didn't think they should be able to cast spells.
The 2nd edition Bard is designed to represent an actor's ability to pretend to be another class. They can use most weapons and more commonly available armour through practising for stage fights. This also gives them better thac0 and more hp than someone completely untrained (mage). They are, of course, not as good as someone who spends all their time training with weapons and armour. The Blade kit represents your stage fighting specialist. In 2nd edition Bards have no inherent ability to use magic (I prefer that to 3rd edition). By "acting the role" of a wizard they may be able to learn to cast spells learned from scrolls - but only if they are intelligent enough. In IWD the shortage of scrolls may mean an unintelligent Bard can't cast any spells at all.
The Celtic mythology aspect of Bards, where they could cast druid spells, was first edition AD&D ONLY. By second edition it had been done away with, the only relic being the silly alignment restrictions.
I would still take a dwarf. And not because of shorty bonuses and the fact dwarves suit the Norse Mythology more while IWD is full of snow locations.
Actually, [Spoiler] dwarves just smell slightly better than half-orcs [/spoiler]