Help with party composition
Matteo12345
Member Posts: 19
I am having a hard time finalizing my party for my first play through. So far I am set on:
Paladin - Likely Undead Hunter
Druid - Likely Avenger (or hoping for some cool new kit)
Barbarian
Bard - Likely Skald
I would, if possible, like to also have a dwarf something or, alternatively, a ranger. Obviously, I need a thief and some arcane as well. My current thoughts for the last two slots are:
Illusionist/Thief and Archer
Illusionist/Thief and Mage
Illusionist/Thief and Dwarven Defender
Dwarf Fighter/Thief and Mage
Shadowdancer and Mage
For background, I have played BG, BG2, and ID several times over the past decade so I am up for a bit of a challenge, but I have never played without a single class mage and I am not sure how hard the game would be with only a Skald and Illusionist/Thief for arcane.
Also, if anyone has any other good recommendations for the last two spots, I'd love to hear them.
My current plan from a RP perspective is all good/neutral chars. The barb/druid/skald are all humans of the ten tribes. The Dwarf would be seeking to reclaim Dwarven ruins. The Undead Hunter would be from the south. The mage would be his sister and the illusionist/thief would be the comic-relief sidekick. The archer would be either related to the other locals or an elven ranger who has sensed a disturbance in nature.
Obviously, I made the mistake of developing too much back story with not enough spots.
Thanks in advance.
Paladin - Likely Undead Hunter
Druid - Likely Avenger (or hoping for some cool new kit)
Barbarian
Bard - Likely Skald
I would, if possible, like to also have a dwarf something or, alternatively, a ranger. Obviously, I need a thief and some arcane as well. My current thoughts for the last two slots are:
Illusionist/Thief and Archer
Illusionist/Thief and Mage
Illusionist/Thief and Dwarven Defender
Dwarf Fighter/Thief and Mage
Shadowdancer and Mage
For background, I have played BG, BG2, and ID several times over the past decade so I am up for a bit of a challenge, but I have never played without a single class mage and I am not sure how hard the game would be with only a Skald and Illusionist/Thief for arcane.
Also, if anyone has any other good recommendations for the last two spots, I'd love to hear them.
My current plan from a RP perspective is all good/neutral chars. The barb/druid/skald are all humans of the ten tribes. The Dwarf would be seeking to reclaim Dwarven ruins. The Undead Hunter would be from the south. The mage would be his sister and the illusionist/thief would be the comic-relief sidekick. The archer would be either related to the other locals or an elven ranger who has sensed a disturbance in nature.
Obviously, I made the mistake of developing too much back story with not enough spots.
Thanks in advance.
4
Comments
Make your Barb the Dwarf
Prefer Fighter/Druids myself but Avenger is certainly decent
Paladin - Likely Undead Hunter
Druid - Likely Avenger (or hoping for some cool new kit)
Barbarian
Bard - Likely Skald
I other words, your divine magic is covered, you have 2 tanks and a bard. Your party indeed needs a thief and a mage. A multiclass thief can be the best bet. I would take a fighter/thief for wonderful backstabs with high damage and reliable THACO. And I would take a Dragon Disciple. Just add some fire to your icy adventure