[dupe]Polymorph Self Bug - Caster's Weapon Deselected after Spell Ends
Mortianna
Member Posts: 1,356
Current Behavior
After the Polymorph Self expires, the caster's weapon is deselected, defaulting to non-lethal fist damage. This is especially problematic for Imp familiars, since their weapon (item code: S1-6) cannot be reselected.
Expected Behavior
When Polymorph Self expires, the caster's weapon slot should be reselected.
After the Polymorph Self expires, the caster's weapon is deselected, defaulting to non-lethal fist damage. This is especially problematic for Imp familiars, since their weapon (item code: S1-6) cannot be reselected.
Expected Behavior
When Polymorph Self expires, the caster's weapon slot should be reselected.
Post edited by Tresset on
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Comments
Fixing this (in the easy way) would just mean giving the Imp a weapon for each of his 4 weapon-slots:
& whichever slot I put my quarterstaff in, that is what my protagonist ends up with after a polymorph. Regardless of whether he starts with fists or staff selected.
*Update: I uninstalled the SCS mod and started a new game, but am experiencing the same problem. Any suggestions?
Thanks
@Sed @DarKelP The only difference with the Polymorph bug is that it defaults to no weapon being selected (fists only) after the spell ends.