Backporting IWD:EE features into BG:EE and BG2:EE
ChorazyGlus
Member Posts: 151
Hi, since this topic is somewhat scattered throughout the forums, it can't hurt to make another discussion about it;)
My general idea about this is that once IWD:EE is out (30 Oct. 2014) would it be possible to port the good stuff to both BG's?
Few things that come to mind: IWD druid and cleric spell tables; IWD voicesets, moster models and lastly (ok this one bugs me big time) Heart of Fury mode for BG2:EE.
Feel free to add your own ideas.
My general idea about this is that once IWD:EE is out (30 Oct. 2014) would it be possible to port the good stuff to both BG's?
Few things that come to mind: IWD druid and cleric spell tables; IWD voicesets, moster models and lastly (ok this one bugs me big time) Heart of Fury mode for BG2:EE.
Feel free to add your own ideas.
6
Comments
Some people might prefer BG's Priest and Druid spell tables, and there've been complains of how the game added that type of things that could have been left for mods.
Animations can be easily (well, not that easy but still not too difficult) modded into the game, too, but they could add entries for them on the stuff related to walking sounds, which is actually hardcoded.
Ok I overshot it with monster models; come to think of it there is not a need for so many undead types in BG anyway. But I won't go as far as to say that spelltables or voicesets are exclusive stuff meant for either BG or IWD. I get that everyone has their own view on what makes each brand unique, but if there are same things implemented (yea I'm looking at you, druid) in both games then why should not they be the same? Especially when druids in BG sux compared to IWD.
Liam: That's one of the major benefits to working with our updated engine, definitely. For example, one of the major improvements we've made to IWD:EE is improved pathfinding, which will be back-ported to BG:EE and BGII:EE in their next patches. This system means that any engine fix made to one game will - within a patch or two - also be applied to our other games. Pretty rad (from the most recent IWDEE interview here: http://www.rpgwatch.com/show/article?articleid=268)
Wow, just wow!
Engine improvements should be a no-brainer, but I can also see the benefit of soundsets for Charname. I'm bored to death with the current ones
Also getting some of the druid abilities backported would lift a very underwhelming class in BG/BG2
IWD spells in BG1/2 wouldn't be a problem for me, especially since IWD has already benefited from BG2 spells.
For the spell progression tables, that's perhaps better done via a mod; my personal recommendation would be to use the pnp spell tables available in various existing mods.
Unless the mobile versions differ greatly from the desktop versions, it should be fairly easy for Beamdog to integrate this feature into the game.
What I think that could be changed is the dialog.tlk location… maybe it could be symlinked from the Library folder to the .app's contents folder… The game might want it to be in the same directory as the chitin.key though, but I dunno about that certainly, since I'm not an IE wizard.
Edit: ninja'd by @argent77 LOL!
Two possible exceptions.
[i]Dimension door[/i] was barred from PCs in the BG series due to so many proximal triggers. I'd rather not break or risk breaking these games due to this spell.
[i]Contact other plane[/i] may get overwhelmed in BG2 if it tries to apply the Q&A to all quests. Perhaps for the main quest it would help.
In general, I'd like the new spells from [i]Icewind Dale EE[/i] to be backported to the BG series such as [i]expeditious retreat[/i[.
http://www.gibberlings3.net/iwdification/
Engine changes are almost guaranteed to percolate into every other game, just for code maintenance reasons.
They might be deactivated by an option or compile time switch, but usually they make their way into the other games.
Data (content) changes won't make it that easily. There supposed to be a difference between the games, if all data would be the same, they would be one big game. Also note, data could be moved between the games by the players themselves. Especially for stuff like portraits or soundsets.