Externalize ToBEx's "Concentration Check for Spell Disruption"
[Deleted User]
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Just consider what Beamdog did to the Pick Pockets skill, i.e. instead of just externalising SLTSTEAL.2DA as ToBEx does, they have arbitrarily changed also the default behaviour. After 15+ years of getting used to the vanilla behaviour, Beamdog, all of the sudden and unilaterally, decide that it should work differently.
Please leave these changes to mods like Rogue Rebalancing and stop messing with the default behaviours, especially when it affects heavily the gameplay.
My personal solution, for the moment, is to stick with the original games because they are closer to my tastes and besides they are compatible with more mods, so they require less changes on my part to be fully to my liking.
This is mainly me expressing my dissatisfaction with the way Beamdog is handling the game, but I don't really expect that they will act on it (i.e. stop messing with the default behaviour).
Anyway, I really hope that they will, at least, listen to you and implement your request.
Not to say we aren't working towards getting everything from TobEx included, yes. It's just that the claim that a lack of a specific TobEx feature outweighs all of that seems a bit of a stretch.
There's zero interest in taking something hardcoded and simply hardcoding it in a different way. In every instance BD has externalized it to modder-accessible assets. Like you said--we're modders too.
Erg's broader complaint is that modding all of the changes back to what he wants is too expensive, in terms of time--not that it's impossible.
What about the core features of ToBEx? ToBEx is so versatile because each single core feature can be enabled and disabled at will, and at any time, by editing an .ini file. Is BD planning to implements something like that in the Enhanced Editions ? IMO just including ToBEx features is not enough without the versatility and modularity of the original.
However, in the same way, I don't owe to them to buy and/or play their games, especially considering that the original games already have what I'm asking for.
Can I interpret this to mean that you are working to incorporate all tobex externalizations into the ee's...
That could be included in a 2DA file, of course, perhaps a flag for SCALED in CONCCHCK.2DA?
I'm not a modder but "Concentration Check for Spell Disruption" sound like a nice to have.
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I support the stance that everything from ToBex should be in EE games. And by everything I don't mean popular "Concentration Check for Spell Disruption" (doesn't matter for me although sounds nice) but even those less requested features (probably due to not understanding how to use them and what they bring to the table) like new script actions and triggers that can make basic calculations, and external files reading: Assign, AssignFromObject, Eval.
If this is not enough than you can modify the file with COPY + (this tells weidu to not uninstall the file) and modify Baldur.ini via AT_INTERACTIVE_UNINSTALL. Can't help you with this one as I'm not good with command line. It will require batch code or some external command line language extender to modify the file at uninstallation (also separate code for OSX console equivalent).
Third option that you can test is removing whole line from Baldur.ini via COPY + and append it to BGEE.SQL (with INSERT INTO block). I didn't check it but that file is structured like Baldur.ini, so probably it can be used for ini options as well. If this is true and if this file is loaded by the engine after Baldur.ini than maybe you won't even need to modify ini file itself. Let us know the result if you are going to test it.
Personally I miss a thread where devs point out which TobEx features they're planning to implement, which will not be implemented at all, and which are considered to be added into a game at some point. More clarity and less teasing on this matter will be welcomed
I can imagine this as a 'stat', that would give a percentile bonus to keep concentration. No spell level involved, no damage amount involved. Probably we could add luck, but then it would change vanilla behavior (with a luck of 1, you would have 1% chance to avoid a spell disruption).