This is one feature from the original game that we could not port to the new engine, without risking serious code breakage.
As a workaround, if you need to modify your party, copy your savegame from "save" folder to the "mpsave" folder. Then, start a multiplayer game and load the relevant savegame. You will be presented with a character arbitration screen which will allow you to modify your party.
After you're done, save the game again, copy the savegame back to the "save" folder and load it as usual in single player.
So... what happens if some of your companions get perma-death chunked and (since this is IWD, not BG) there are no NPCs to recruit to make up the party? You have to go through that rigmarole of creating new ones in MP? Or can you not get chunked in IWD?
You don't need new party members. Rule number 36, No excuses, Play like a champ!
I'm new to the Icewind Dale games and I think this is a serious question that needs answering. Are there any recruitable npcs in this game as in BG or would any new companions need to be created as per the 'rigmerole' mentioned at the beginning of this thread.
Cheesy, but it's a small boost in the beginning. I'm glad it's been eliminated.
Except as this thread proves it has not... and when you think about it, it is not all that uncommon for an adventuring party to come together over time rather than all at once.
And I only wanted to know since since I'd accidentally maxed wisdom instead of intelligence of my soon to be fighter->mage. Note to self: Never create a party after 11 PM.
And I only wanted to know since since I'd accidentally maxed wisdom instead of intelligence of my soon to be fighter->mage. Note to self: Never create a party after 11 PM.
I find that most of the time I don't start at 11 PM, I start a 7, and a few thousand rerolls later I look at the clock and it's 3 AM and my wife is wondering why I haven't gone to bed yet...
Please be more precise about your instructions. Do you mean the "save" folder that is created in My documents? Because there is no "mpsave" folder next to it. Exact filepaths, please.
Please be more precise about your instructions. Do you mean the "save" folder that is created in My documents? Because there is no "mpsave" folder next to it. Exact filepaths, please.
Unless you have any multiplayer saves the folder will not be there, but you can just make it yourself. Put it in the same directory as the "save" folder (My Documents/Icewind Dale - Enhanced Edition/mpsave)
Please be more precise about your instructions. Do you mean the "save" folder that is created in My documents? Because there is no "mpsave" folder next to it. Exact filepaths, please.
Start a new multiplayer game then save the game, that will create the folder. Then do the stuff that Alex T says..
So... what happens if some of your companions get perma-death chunked and (since this is IWD, not BG) there are no NPCs to recruit to make up the party? You have to go through that rigmarole of creating new ones in MP? Or can you not get chunked in IWD?
if you feel you NEED 6 in the party then restore them with savegame editor. Or carry on with smaller party....
you can create your party as normal at the relevant screen(6 chars), and the 5 npcs are standing about at the inn in easthaven. SO that gives you a choice as to who to keep in the party.
Minor problems of getting back to easthaven during game. tp there with cheat code i guess.
I'm not gunna lie, I bought the Enhanced Edition with the idea that I would not resurect party members when they die, instead just create a new character, something I remember from the previous editions. And so I was pretty upset to find out that this ability is no longer there. Is there any possibility of this being added as a patch? This whole transfering to a multiplayer save file thing is really annoying and kind of makes me just not want to play the game, which really sucks as I love it.
I guess the chances of adding it to the engine in the future are 50/50. In the end, we didn't have a Quick Loot bar feature when BGEE was released. And the Devs are working on the UI while creating the Adventure Y. So, everything is possible.
... Note to self: Never create a party after 11 PM.
I find that most of the time I don't start at 11 PM, I start a 7, and a few thousand rerolls later I look at the clock and it's 3 AM and my wife is wondering why I haven't gone to bed yet...
Haha! : D Is it just me or does Icewind Dale seem to draw in those of us with a hair of OCD? Just kidding. I'm glad to hear I'm not the only one that has spent more hours than I care to admit rolling dice...
Comments
As a workaround, if you need to modify your party, copy your savegame from "save" folder to the "mpsave" folder. Then, start a multiplayer game and load the relevant savegame. You will be presented with a character arbitration screen which will allow you to modify your party.
After you're done, save the game again, copy the savegame back to the "save" folder and load it as usual in single player.
The method AlexT posted is only for when you want to change your party mid-game.
You then knock out a few very easy quests (like killing the bugs in the basement of the pub) on HoF mode for the XP boost.
Then you set the difficulty back to however you want to play, and create the single classed party members.
Cheesy, but it's a small boost in the beginning. I'm glad it's been eliminated.
Note to self: Never create a party after 11 PM.
http://forum.baldursgate.com/discussion/36873/iwd-npc-v5-for-iwd-ee-is-now-available#latest
you can create your party as normal at the relevant screen(6 chars), and the 5 npcs are standing about at the inn in easthaven. SO that gives you a choice as to who to keep in the party.
Minor problems of getting back to easthaven during game. tp there with cheat code i guess.
I guess the chances of adding it to the engine in the future are 50/50. In the end, we didn't have a Quick Loot bar feature when BGEE was released. And the Devs are working on the UI while creating the Adventure Y. So, everything is possible.