Fixed Forum Compiled List, Pt 2
This thread is intended to account for the plethora of fixes that are listed in the Fixed forum as having been fixed by the BGEE devs and/ or Beta team. It will be a comprehensive list that organizes all of it into one tally for easier perusal.
I'll update this OP as the Fixed forum continues to populate...
Note that where mods are mentioned either permission by the original author was given to use the content or (most often) the mod was only used for pointing the way to the issue itself, and the solution was determined independently with the specific requirements of BGEE in mind.
Also note that this is not a comprehensive list of all things fixed in BGEE, just a tracking of all fixes that get fully processed through the Beta Testing team. After all the official site mentions:
LE LISTE (Part 2):
Dudleyville:
- Flesh Golem resting XP exploit replaced by carrion crawlers.
- Tazok can no longer be killed at the bandit camp to reappear later during final battle.
- Thalantyr goes hostile by attacking his golems. Kelddath goes hostile by attacking his sirines.
- Elminster encounter in Chap 4, FAI, now occurs.
- Container 5 (a potion) in AR2012 (werewolf warrens) lootable and no longer broken.
- Having party members involved in combat can no longer cause them to be left behind when sailing to Werewolf Island.
- Edwin now successfully gives gold reward for killing Dynaheir.
- If you kill Firebead Elvenhair in Candlekeep, he no longer shows up in Beregost.
- If Resar is killed before completing Narlen's quest, Biff will no longer show up to replace him.
- If Aldeth Sashenstar is killed in BG City, his son Dabron no longer shows up to state his lines about Aldeth having been killed in the Cloakwood Forest.
- Shandalar can no longer be pickpocketed of his Wardstone, so players can no longer get sent to Ice Island without it.
- Treasure piles formerly inaccessible in Durlag's are now accessible.
- Durlag's: 1. Grael no longer stands content in a pool of acid taking damage. 2. Helmed Horrors can no longer be attacked through a 4th-level-down closed door.
- Invalid shield and helm in a Durlag chest have been replaced by valid versions.
- Viconia no longer attacks her Flaming Fist attacker if he's been reduced to a corpse.
- Once her son is rescued from the worgs, Ardrou will now speak her intended gratitude lines.
- Flag assignment changed to no longer flag Nashkel Carnival tents improperly.
- Xvarts, Hobgobs, Ogres given proper alignment designations.
- Ranger stealth (Move Silently) now set properly to 21% at 2nd lvl.
- Fuller's dialog has now been fixed so that comments regarding Hull now show up.
- Invalid music references addressed for BD1 and BL1 sounds.
- Several script errors (typos in references) now corrected. (Actually these are also from EasyTutu)
- Three Old Kegs Noblewoman Exploit.
EasyTutu:
- Davaeorn's race changed from ankheg to human.
- Greenstone Amulet (AMUL17) protections now all work.
- Bandit camp now cannot be prevented from showing up if going down the stairs too fast after killing Tranzig.
- Brage's corpse can no longer be pickpocketed from him to get quest rewards for both possible endings.
- There is no longer a Rep penalty for killing Laskal.
- Resar is now an actual mage rather than just a pompous quarterstaff wielder.
- It's no longer possible to miss the trigger for Chapter 7 if you emerge from the Candlekeep catacombs.
- You can no longer miss getting the Chap 3 trigger due to BG2 engine issues.
- Several issues have been resolved that were preventing Scar from giving his quest reward.
- Nemphre, Arkion, Ordulinian and Petrine now use unique items for their quests.
- Missing reference in LIIA's dialog can prevent proper endgame sequence.
BGT:
- Bassilus' SHOUT.BCS script no longer causes the child Footy to go hostile along with the undead.
- Cult assassin SHOUT.BCS no longer causes Ulgoth's Beard commoners to go hostile.
- Charleston Nib's workers now actually listen to him.
- Dreppin's greedy ways have been corrected.
- Firebead is less senile now.
- Dradeel dialogue fixes.
- You can now only talk about Dradeel's story after listening to it.
- Daese's wlfwere form now has the correct tooltip.
- Angelo now kills people that are actually alive.
ToBEx:
1. AddKit and AddSuperKit both now include Wild Mage and Barbarian.
2. Half-attacks now occur every other round as expected.
4. Enemies that are equipped with a shield are now able to switch from melee weapon to a one-handed missile weapon.
5. Removes exploit of removing NPC from party and re-recruiting to refresh special abilities.
7. Starting a store with CLUAConsole no longer crashes the game.
10. Attacks per round bonuses now stack properly rather than drop after +5.
11. Hostile creatures affected by Sleep can now be woken by a successful attack.
12. Multiple accumulations of Blindness spells no longer make the -10 THACO penalty cumulative.
13. Items that confer a Casting Level Bonus (Effect 191) now factored properly into the actual casting.
14. Charisma scores lower than 1 no longer wrap to 25: instant death.
15. Constitution scores lower than 1 no longer wrap to 25: instant death.
18. Opcode 106 to remove drunkenness now functions properly.
19. Killing enemy with magic fire damage no longer crashes game.
20. Magic cold damage now evokes unique cold damage sound (and better animation).
22. Dexterity scores lower than 1 no longer wrap to 25: instant death.
24. Disintegrate no longer creates a memory drain when applied in-game.
25. Dispel chance v enemy spellcaster now correctly calculated per caster levels of caster and enemy.
26. Fatigue modifier scores no longer wrap to 100 when their net value is negative.
29. Intelligence scores lower than 1 no longer wrap to 25: instant death.
30. Drunkenness modifier no longer wraps to 100 with negative values.
31. Invisibility (Effect 30) now can be permanent with with Timing Mode 1 and set to Parameter 2 (Improved Inviso).
34. Magic Resistance modifier values capped so that out-of-bounds values no longer wrap up or down.
35. Morale break values capped so that out-of-bounds values no longer wrap up or down.
36. Open locks modifier values capped so that out-of-bounds values no longer wrap up or down.
37. Pickpocket modifier values capped so that out-of-bounds values no longer wrap up or down.
40. Reputation modifier values capped so that out-of-bounds values no longer wrap up or down.
41 (33). Net values below -20 no longer wrap to 20 for Save Vs Death Modifier.
41 (34). Net values below -20 no longer wrap to 20 for Save Vs Wands Modifier.
41 (35). Net values below -20 no longer wrap to 20 for Save Vs Polymorph Modifier.
41 (36). Net values below -20 no longer wrap to 20 for Save Vs Breath Weapon Modifier.
41 (37). Net values below -20 no longer wrap to 20 for Save Vs Spells Modifier.
42. Stealth values capped so that out-of-bounds values no longer wrap up or down.
43. Strength extra modifier now yields a plain 18 when values are negative rather than wrapping to 100.
44. Strength scores lower than 1 no longer wrap to 25: instant death.
45. Wisdom scores lower than 1 no longer wrap to 25: instant death.
60. Wildmage and Barbarian kits now recognized properly with Trigger Kit().
77. Immortal dead doppelgangers.
(Edit note: fixed the outdated links)
I'll update this OP as the Fixed forum continues to populate...
Note that where mods are mentioned either permission by the original author was given to use the content or (most often) the mod was only used for pointing the way to the issue itself, and the solution was determined independently with the specific requirements of BGEE in mind.
Also note that this is not a comprehensive list of all things fixed in BGEE, just a tracking of all fixes that get fully processed through the Beta Testing team. After all the official site mentions:
Over 400 issues from the original game have been found and fixed.
LE LISTE (Part 2):
Dudleyville:
- Flesh Golem resting XP exploit replaced by carrion crawlers.
- Tazok can no longer be killed at the bandit camp to reappear later during final battle.
- Thalantyr goes hostile by attacking his golems. Kelddath goes hostile by attacking his sirines.
- Elminster encounter in Chap 4, FAI, now occurs.
- Container 5 (a potion) in AR2012 (werewolf warrens) lootable and no longer broken.
- Having party members involved in combat can no longer cause them to be left behind when sailing to Werewolf Island.
- Edwin now successfully gives gold reward for killing Dynaheir.
- If you kill Firebead Elvenhair in Candlekeep, he no longer shows up in Beregost.
- If Resar is killed before completing Narlen's quest, Biff will no longer show up to replace him.
- If Aldeth Sashenstar is killed in BG City, his son Dabron no longer shows up to state his lines about Aldeth having been killed in the Cloakwood Forest.
- Shandalar can no longer be pickpocketed of his Wardstone, so players can no longer get sent to Ice Island without it.
- Treasure piles formerly inaccessible in Durlag's are now accessible.
- Durlag's: 1. Grael no longer stands content in a pool of acid taking damage. 2. Helmed Horrors can no longer be attacked through a 4th-level-down closed door.
- Invalid shield and helm in a Durlag chest have been replaced by valid versions.
- Viconia no longer attacks her Flaming Fist attacker if he's been reduced to a corpse.
- Once her son is rescued from the worgs, Ardrou will now speak her intended gratitude lines.
- Flag assignment changed to no longer flag Nashkel Carnival tents improperly.
- Xvarts, Hobgobs, Ogres given proper alignment designations.
- Ranger stealth (Move Silently) now set properly to 21% at 2nd lvl.
- Fuller's dialog has now been fixed so that comments regarding Hull now show up.
- Invalid music references addressed for BD1 and BL1 sounds.
- Several script errors (typos in references) now corrected. (Actually these are also from EasyTutu)
- Three Old Kegs Noblewoman Exploit.
EasyTutu:
- Davaeorn's race changed from ankheg to human.
- Greenstone Amulet (AMUL17) protections now all work.
- Bandit camp now cannot be prevented from showing up if going down the stairs too fast after killing Tranzig.
- Brage's corpse can no longer be pickpocketed from him to get quest rewards for both possible endings.
- There is no longer a Rep penalty for killing Laskal.
- Resar is now an actual mage rather than just a pompous quarterstaff wielder.
- It's no longer possible to miss the trigger for Chapter 7 if you emerge from the Candlekeep catacombs.
- You can no longer miss getting the Chap 3 trigger due to BG2 engine issues.
- Several issues have been resolved that were preventing Scar from giving his quest reward.
- Nemphre, Arkion, Ordulinian and Petrine now use unique items for their quests.
- Missing reference in LIIA's dialog can prevent proper endgame sequence.
BGT:
- Bassilus' SHOUT.BCS script no longer causes the child Footy to go hostile along with the undead.
- Cult assassin SHOUT.BCS no longer causes Ulgoth's Beard commoners to go hostile.
- Charleston Nib's workers now actually listen to him.
- Dreppin's greedy ways have been corrected.
- Firebead is less senile now.
- Dradeel dialogue fixes.
- You can now only talk about Dradeel's story after listening to it.
- Daese's wlfwere form now has the correct tooltip.
- Angelo now kills people that are actually alive.
ToBEx:
1. AddKit and AddSuperKit both now include Wild Mage and Barbarian.
2. Half-attacks now occur every other round as expected.
4. Enemies that are equipped with a shield are now able to switch from melee weapon to a one-handed missile weapon.
5. Removes exploit of removing NPC from party and re-recruiting to refresh special abilities.
7. Starting a store with CLUAConsole no longer crashes the game.
10. Attacks per round bonuses now stack properly rather than drop after +5.
11. Hostile creatures affected by Sleep can now be woken by a successful attack.
12. Multiple accumulations of Blindness spells no longer make the -10 THACO penalty cumulative.
13. Items that confer a Casting Level Bonus (Effect 191) now factored properly into the actual casting.
14. Charisma scores lower than 1 no longer wrap to 25: instant death.
15. Constitution scores lower than 1 no longer wrap to 25: instant death.
18. Opcode 106 to remove drunkenness now functions properly.
19. Killing enemy with magic fire damage no longer crashes game.
20. Magic cold damage now evokes unique cold damage sound (and better animation).
22. Dexterity scores lower than 1 no longer wrap to 25: instant death.
24. Disintegrate no longer creates a memory drain when applied in-game.
25. Dispel chance v enemy spellcaster now correctly calculated per caster levels of caster and enemy.
26. Fatigue modifier scores no longer wrap to 100 when their net value is negative.
29. Intelligence scores lower than 1 no longer wrap to 25: instant death.
30. Drunkenness modifier no longer wraps to 100 with negative values.
31. Invisibility (Effect 30) now can be permanent with with Timing Mode 1 and set to Parameter 2 (Improved Inviso).
34. Magic Resistance modifier values capped so that out-of-bounds values no longer wrap up or down.
35. Morale break values capped so that out-of-bounds values no longer wrap up or down.
36. Open locks modifier values capped so that out-of-bounds values no longer wrap up or down.
37. Pickpocket modifier values capped so that out-of-bounds values no longer wrap up or down.
40. Reputation modifier values capped so that out-of-bounds values no longer wrap up or down.
41 (33). Net values below -20 no longer wrap to 20 for Save Vs Death Modifier.
41 (34). Net values below -20 no longer wrap to 20 for Save Vs Wands Modifier.
41 (35). Net values below -20 no longer wrap to 20 for Save Vs Polymorph Modifier.
41 (36). Net values below -20 no longer wrap to 20 for Save Vs Breath Weapon Modifier.
41 (37). Net values below -20 no longer wrap to 20 for Save Vs Spells Modifier.
42. Stealth values capped so that out-of-bounds values no longer wrap up or down.
43. Strength extra modifier now yields a plain 18 when values are negative rather than wrapping to 100.
44. Strength scores lower than 1 no longer wrap to 25: instant death.
45. Wisdom scores lower than 1 no longer wrap to 25: instant death.
60. Wildmage and Barbarian kits now recognized properly with Trigger Kit().
77. Immortal dead doppelgangers.
(Edit note: fixed the outdated links)
Post edited by Arvia on
24
Comments
Game mechanics fixes:
- Beregost Bug officially squashed.
- Saving over old games now moves that save to bottom of list.
- Inventory slot item-swap reproduction exploit removed.
- Removes exploit of acquiring one class' benefits to use by another class by partial Character Generation builds.
- Removal of the Bhaalspawn +10% XP scaling.
- When Held by a Ghoul, this information now shows up in the bottom dialog box.
- After exhausting a special ability (either from kit or NPC) the button will now gray out until refreshed.
- Rangers now getting their racial enemy THAC0 bonus. (Actually was a CRE issue, not rangers.)
- Thieves no longer run into/ through traps, springing them, when you send them to disarm the trap.
- Game no longer crashes when equipping items with an unsupported item type.
- When an NPC takes an ITM by script, it no longer first places it in its Magic Weapon slot.
- Quicksave and Quickload keys no longer repeat when held.
- Selecting "Pick for me" at the spell selection screen no longer contains the exploit for specialists to get an extra spell.
- All EFF's in BGEE have been set to 100% probability to avoid chance of failure.
- AreaCheckObject trigger no longer causes crashes.
- nthNearestEnemyofType now targets "nth" nearest object rather than nearest.
- nthNearestMyGroupofType now targets "nth" nearest object rather than nearest.
- Bounty Hunter Snare now placed just like regular snare rather than from a distance.
- Patch-up created for missing female elf mage quarterstaff thrust animation.
- Modded animated items no longer crash game due to item level conflict with animation values.
- Kits now associated with their hardcoded values in all instances.
- Ranger displayed stealth score no longer decreases between Character Generation and game start.
- Numerous portrait icons now show up as they ought.
- Negative attack penalty weapons no longer wrap up to extremely high THAC0 and Dam bonuses.
- Rage/ Enrage now has a fixed HP gain and loss unaffected by difficulty level (so high difficulty doesn't cause higher loss than the initial gain).
- Once stealthed, now the player can immediately unstealth by clicking the Stealth button again.
- Several spell scroll BAMs from BG2 have been modified to fit properly within item windows.
- Grandmastery now applies an extra half-attack (which means a total of an extra full attack) per round.
- Syntax error in Kieres' dialog file resolved.
- Opcode 243 which involves draining items of charges now works properly on charged items.
- IfValidForPartyDialogue now works even when characters are behind a wall.
- NPCs equipped with the Spider Bane no longer receive improper portrait icons.
- Opcodes 146, 148 and 177 now worked when used on containers (opcode 177 was originally found in ToBEX)
- Massive clean-up of the Varci/Lothander/Marek/Tenya/Jalantha quest
- Stoned victims now act like proper petrified statues.
- Ghoul Touch can now affect non PC races.
- The defrost opcode has been fixed.
Item fixes
- Temples no longer offer Dispel Magic to treat the curse of Claw of Kazgaroth.
- Claw of Kazgaroth effects no longer removed by Dispel Magic.
- Claw of Kazgaroth now confers the correct curse stats as per its description.
- Potion of Insight now adds its bonus to Hide in Shadows instead, as per its description.
- Cloak of Electrical Resistance now protects against electricity.
- STR Bonus removed from ammo: bullets.
- STR Bonus removed from ammo: arrows.
- Ankheg Plate (PLAT06) no longer designated as magical.
- Cursed Scroll of Ugliness (SCRL13) no longer looks obviously cursed because it now offers the caster a target.
- Wolfsbane Charm (AMUL18) now actually does protect vs lycanthropes.
- Magic items that have charges now all require identification before one gains access to the charges.
- Aldeth's sword now only obtainable one way in the game (no more multiple Kondar (SW1H03)).
- Charm animation now added when using Nymph's or Algernon's Cloak (CLCK07, CLCK08).
- Cloak of the Wolf now allows the user to return to reverse the transformation.
- Spear +3, Backbiter has been restored and can now be obtained in BGEE
- Composite Bow now uses the proper strngth requirement.
Area, creature fixes:
- Mulahey is now correctly given Half-Orc as his race.
- AR5200 no longer causes party members with less than 5HP to abnormally resort to combat posture.
- Drunk in AR3400 (Temple) will now actually pass out.
- Chloe no longer appears on the streets of Beregost if you've spoken to Officer Vai.
- Firebead's Protection from Evil is cast from a more effective (and lasting) level now.
- All gibberlings assigned the proper Gibberling race and class designations.
- Summoned Hobgobs no longer wander about.
- Flaming Fist Battle Wizards now cast as 7th level wizos (rather than 1st).
- Albert now actually gives a reward when he says he will for "rescuing" Rufie.
- Candlekeep Inn nobleman/noblewoman dialog now accessible.
- No longer get strange disembodied voice of Dradeel after clearing and flooding the Cloakwood Mines.
- Aldeth Sashenstar's sword (SW1H03) can now only be obtained once in the game.
- House of Gond soldiers and hosts now no longer have conflicting alliances if the party makes them go hostile.
- Now both of the halfling-killer ogrillons south of Beregost remain hunched around the dead halfling.
- Abela the Nymph reward XP exploit has been addressed.
- Silke's scripts fixed so she doesn't become a benevolent rescuer when you're attacked by Karlat, Marl, etc.
- Cythandria's pets Arghh and Ughh are now both removed after she surrenders rather than leaving one.
- Skie's happy voice now plays when she's happen rather than her sad lamenting one.
- Kagain's happy voice now actually plays when Rep goes down.
- Priest of Oghma's store in Candlekeep now doesn't require you to buy two Elixirs of Health at once.
- Hafiz's inventory no longer cluttered by oddball items in oddball inventory slots.
- The gnoll Ingot in AR5200 now goes hostile if he sees Dynaheir in the party.
- Now you cannot end up missing the Chapter 2 trigger by reaching the Nashkel Mines (AR5400) before reaching Nashkel.
- Brage's cursed sword can no longer be pick pocketed.
- Several problems with the Ragefast, Abela and Ramazith quest have been cleaned up.
- A major exploit with the reward from the "Samuel the deserter" quest has been dealt with.
- Fixed several inconsistencies with infiltrating the bandit camp at in Chapter 3.
- Tamah is no longer an ungrateful *****
- Garrick now plays the correct soundfile when expressing heavy disapproval.
- Talking with Tralit now ends with him leaving in all dialogue options that the player can choose.
- Red Sheaf invisible man now snoring visibly.
- Kolvar no longer respawns.
- Volo now gives you a rumour about Sarevok.
- Several missing races/class categories have been added.
- Nestor is more chatty now.
- Summoned fire elementals now have proper strength.
- Safana now can only be recruited if there is a male NPC in the party.
- Shank now adheres to the Thief moral code.
- Several container highlights have been corrected.
- Ivanne is 64% less loopy.
- Diseases Gibberlings are now a force to be reckoned with!
- Several fixes to the Dalton and Therella quest
Spell fixes:
- Blindness: now applies the -4 penalty to AC and THAC0 as per the spell description.
- Specialist mages can no longer use scrolls to cast spells from their opposing schools.
- Casting Blindness on a neutral NPC now turns them hostile.
- Lay On Hands now accompanied by full sound and casting animation.
- Ranger Charm no longer works on people... not even Minsc's...
- Temporary spell items (like Chill Touch hands) now disappear properly on expiration, even when re-casting the same spell.
- Spiritual Hammer now employs a STR bonus at all its levels.
- Improved Invisibility now grants +4 to some Saving Throws as per its desc.
- Branwen's Spiritual Hammer now scales properly with level.
- Chromatic Orb now works properly and will behave as per its description.
- Color Spray now works as per spell description.
(Edit note: fixed the outdated links)
(These are fixes that have gone through but which either derive entirely from suggestions made by Non-Beta Team, Non-dev folks posting here on the Bugs forum or have simply been addressed already when brought up on the Bugs forum...)
- Drizzt's +3 scimitar is now called Icingdeath as R. A. Salvatore named it in Drizzt's literature. (@Edvin)
- Dreppin's cow Nessa is now mentioned properly by the Dreppin doppleganger. (@Heinrich)
- When Lightning Bolts blast, they're no longer called "Lightening" Bolts. (@Syvishtar)
- The last name of Sarevok and his dad Rieltar is now officially Costak Anchev. (@Kenyon)
- Katana proficiency ensured for Monks. (@BrighamFish)
- Eagle Bow (BOW08) officially made consistent with all other bows in adding no STR bonus. (@Kerozevok)
- The rare sounds are ensured to play despite the ToB engine, though they're now random and not rare. (@Ward)
- Demonknight is now capitalized when you meet him. (@aXidal)
- Use of the THAC0 and Dam bonus opcodes with negative values no longer wraps up to high values. (@Boaster)
- Thieves no longer spring oddly-shaped traps while attempting to disarm them. (found elsewhere, mentioned by @caruga)
- Fighters cannot take advantage of BG2 proficiency point allotment of 4 pts in a single weapon.
- BG2 issue of unconscious creatures popping back up not present in BGEE. (@Jarl)
- Neera's hair color changed to white as per her portrait photos. (@Ken)
- The exclusivity of APR bonuses to fighter classes is indicated at Character Generation. (@Boaster)
- Female commoner in BG City tavern. (@elminster)
(Edit note: fixed the outdated links)
Just basic clerical work... no deity required though ;-)
[EDIT much after the fact...] And the lists in this thread are just broken off the Pt1 list due to having exceeded the available post space... So nothing new (other than the progressing new ones each day)... And the real list-makers are the modders like @Balquo, @CamDawg, and @Wisp who've been turning out the huge lists of bugs (and fixes) that I'm merely cataloging...
Nice to be appreciated... and may all your journeys be filled with bountiful XP. ;-)
I chewed my fingernails off in suspense man.
Well, at the present you can credit me for 100% of the Fixes list, 10-15% of the Confirms, and 1-2% of the Fix suggestions themselves... or thereabouts. And, no, no hard feelings, just slow to respond. ;-) Lots to do before gametime.
29. Intelligence scores lower than 1 no longer wrap to 25: instant death.
Does this mean mind-flayers won't be able to insta-kill you in a couple of hits?
@decado
I think what that fix means is that getting INT scores lower than 1 will now result in instant death. I think this bug was an issue when using equipment to lower your stats, not when enemies attacked you.
I figured that, I was just wondering if the fix might affect this mechanic.
...I Feel like a developer
If that wasn't in BG2, its not in BGEE either. I don't remember seeing any discussions about it being implemented.
What I find a little bit sad, this could be a positive change against the negative one, what rendered Edwin to not be able to cast Identify at all. (From Scrolls neither.)