game mechanics differences IWD1 - BG:EE - IWD:EE
zur312
Member Posts: 1,366
i would like to know the differences between game versions in mechanics
is IWD:EE the same engine as BG:EE?
if it is not than
what about dualwielding?
rangers are they still gaining aps while using 1handed weapon without anything in offhand?
druid shapeshifting what about elemental forms?
bards are they lacking spell levels like in old bg1/2?
is IWD:EE the same engine as BG:EE?
if it is not than
what about dualwielding?
rangers are they still gaining aps while using 1handed weapon without anything in offhand?
druid shapeshifting what about elemental forms?
bards are they lacking spell levels like in old bg1/2?
1
Comments
Dual wielding is as in BG2/BG:EE/BG2:EE. This replaces the Ranger Dual Wielding that IWD has.
Druids have IWD forms (Winter Wolf, Beetle, Elemental Forms and I forget the other)
Don't know about Bard progression but they have IWD songs at least.
Where spells are shared by both games but differ in implementation then the IWDs version of the spells are used.
- Grandmastery gives a total of 3/2 APR (1/2 for Specialization + 1 for Grandmastery)
- Ranger/Cleric class combinations get clerical spells, not druidic ones
- Rangers and Paladins get spells up to lvl 6
- Thieves gain Evasion at lvl7, a chance to avoid some spells and effects entirely (like fireballs)
And obviously the many many spell differences. That's the ones I've personally noticed so far anyway.
The spell differences are not engine differences. You could easily port BG2EE spells to work exactly the same way in IWDEE. I would be surprised if there wouldn't be made some mod like this.
(making engine universal for all games with every spell/class/race/etc. combination there is to infinity engine games)
Put it this way - when Bioware and Black Isle designed these video games, the most important thing for them was whether the player would enjoy themselves - not whether or not they conformed exactly to PnP standards. PnP standards are all well and good, but if your game is no fun, then what is the point? So they made sure that the spells that they have in the game work in a way that suits the game.
i didnt say make it more like PnP
i said make it so we have more "things" like druidic shapeshifting only available in IWD1? spells only for clerics in IWD1? port them to BG2! ; ) i would say the only thing we don't need is more weapons because there are overpowered weapons already so making more loot would be more of diablo choice not D&D
Yes, the immunities of spirit animals are the same for BG(1,2)EE and IWDEE.