Best 2 person party?
limax
Member Posts: 14
What would you say would be the ideal party if you could only have 2 characters? Or if not idea from a powergaming perspective, what would be interesting? I'm just starting a game with a F/M/T and a M/C to try to cover all bases while also making use of all the spells added in from bg2. One downside to this is of course that neither of these is a sorcerer. I was planning to go F/M/T + F/M/C at first but F/M/C barely gets better THAC0 than the M/C and the loss of higher level spells didn't seem worth the increased APR with all the weapons that give bonus APR in this game.
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2 triple classes aren't really going to level slowly. Each class will be leveling at the rate a single class character is leveling in a 6 man party.
Sorcerers are nice, and getting Arcane spells early is even nicer. But you're really stuck with a character with horrible melee potential and very, very limited magic damage potential (because if there's only 2 characters the Sorc is definitely going to run out of spells before all enemies drop dead)
If we're not talking about HoF, go nuts with a Sorc and FMT or FM. C's aren't really needed, their team buffs only have 2 characters to work on (and maybe summons, but those aren't important when enemies have low enough HP that high level Skull Trap is going to blow them up anyway)
You can always use the Ferret Familiar and reloading to Pick Pocket, Sorcs can walk through traps and shrug the damage off thanks to Mirror Image and Stone Skin, locks can be Knocked or Bashed. Although you do lose out on Mislead Backstab.
Difference of 6+ on THAC0, access to Exceptional STR & CON plus Wpn Spec & Warrior APR: FMC > MC
It's 6 THAC0 when FMC hits fighter 21 but for most of the game the cleric level on the M/C will be a good deal higher than the Fighter level of a F/M/C. When the M/C hits cleric 22 for THAC0 6, F/M/C would only be fighter 16 with THAC0 5. Dual-wielding +1 APR weapons with draw upon holy might for strength 25 and improved haste would still put M/C on 8 APR with good damage and acceptable THAC0 on the 6 main hand attacks. Obviously F/M/C will still be better fighter but higher mage level for more and earlier 8th/9th level spells feels more usefull now that bg2 spells are in.
Without HoF, I would go Priest of Tempus and Totemic Druid. IWDEE divine spells, that are new if compared to BG, are so, so good. With these two characters you'll be forced to try them - and you'll like them. It's amazing how clerics and druids can finally kick anyone's arse.
Going to try 3 person party with a single classed human fighter that I'll dual later who can tank a bit early game. FMT being only 13 hp and the lone damage dealer kind of sucked.
Frankly, the best party for whatever you're doing is : F/M/T for everything thief related, then fill the party with as many F/M/C as you need. Maybe, just maybe replace the 5th F/M/C with another F/M/T for better weapon distribution. The guide is actually telling the truth.
Almost feel like giving it a go myself now...
btw, for a no reload run I would prob go for something without any downtime and screw max atk/sec, GM or whatever. Min maxing is not worth the risk of losing your toon, imo at least.
DD
F/C
F/M/T
This is my call for a no reload 3 man party. You got heals, tanking, thief utility, summons and, again, all the toon looks quite effective at any point of the run.
You can also play max summon always and go for 2 ranged toons and an totemic but it's not my playstile since I see it boring has hell
Keep in mind I'm not used in no reload runs, I like to play hof/scs etc so keep in mind this is a newbie suggestion for this kind of run
If you decide to add a third character, I suggest:
FMT
FD
FC
A swashie leveling fast would be a good melee character actually, single. Backup with a Sorcerer or Avenger.
FMT + 'zerker 7 -> cleric. two chars with 5 APR each, very nice combo.
though I still wouldn't two-man it. add a sorcerer or cleric/illusionist for crowd control and maximum fun.
btw if you mess with the ini file, R/C might also work very well instead of F/D.