Make Pickpocketing (more) Worthwhile
NancyButtpeach
Member Posts: 38
Current Behavior: Many NPCs have nothing on them to pickpocket, not even weapons or gold.
Expected Behavior: Make all NPCs have items on them that can be pickpocketed. It could be just a dagger and a few gold coins, or a potion. It would also be nice if their possessions fit who and where they are. It will make playing a thief a lot more fun. It is always disappointing to re-load three times after trying to pick a guard's pocket, then find nothing.
Expected Behavior: Make all NPCs have items on them that can be pickpocketed. It could be just a dagger and a few gold coins, or a potion. It would also be nice if their possessions fit who and where they are. It will make playing a thief a lot more fun. It is always disappointing to re-load three times after trying to pick a guard's pocket, then find nothing.
12
Comments
Your name is difficult to understand though, friend.
In BG1 ( even BG2 ) is only few guys what have something worthy pickpocketing.
Some random loot ( like 5 - 100 G, gems, normal weapons, potions or VERY small chance on weapons +1 ) will be good and it´s not hard to set it in scripts.
I am sorry to call you again @Tanthalas but you are most active and co-operative moderator
What did you think about this ?
Now what I thought would be cool is if there were actually other thieves operating on the Sword Coast, and you'd have to worry about getting *your* pockets picked while walking through Beregost or Baldur's Gate. Let's face it, cities are full of thieves, the wilderness is full of bandits, and you are likely to be the most attractive targets.
I really like the idea of getting things stolen from you, especially if there is a way to track the thief down or follow the stolen item. I would like more role-play encounters like this myself, something similar to those in RoA: Startrail. I also wouldn't mind a few randomized quests that change in their details and content from session to session.
For instance, there could be a thief who can be encountered in three to four different areas. In one of them he attempts to steal something, and you have to track him down. In another, you might come upon a party of ogres, and find his corpse on your gear, along with some other ill-gotten gains. In another screen he might offer you his life in exchange for a treasure map to the Flesh Golem lair, et cetera.
I actually think adding some of this kind of roleplaying randomness could really add a new dimension to Baldur's Gate, be it 1, 2 or 3 ;-) it would greatly increase the re-playability.
Gorion: "You're a fool if you'd believe I'd trust your benevolence! Step aside and you and your lackeys will be unhurt..."
Sarevok: "I'm sorry you feel that way old man..."
Sarevok: Wait...
Sarevok: Huh...
Sarevok: Where is my sword ?!
CHARNAME: You mean THIS sword ?
Sarevok: **** !
There is many things in Feature Requests.
Some are good, some are´t so good...
But sometimes have some peoples brilliant ideas ( i was see at least ten i that section ) what are smart and very easy to do. That kind ideas may really improve BG:E.
It would be nice if sometimes someone from developer team say in that topic:
"" Yes that is good idea and we can do it. ""
Once we see BG:EE, it'll be easier to understand their thought process.
Other thief skills should be better worked, for example what's the utility of move in silence? the game doesn't make spot or listen checks (they don't exist in BG/BG2) so this skill absolutelly does nothing (i only take it for roleplay pruposes).
Of course, you could do the same in Fallout, just with C4, rather than magical curses.
@kamuizin AFAIK Move Silently is what is rolled when determining whether you stay in Stealth, i.e. Hide in Shadows determines your initial stealth roll and Move Silently determines every one after that until Stealth is broken.
Move silently shoud be used agains feat checks of spot and listen, but as there's no feats in BG/BG2 there's no way to detect a invisible person other than magical means or check hability from thiefs. Maybe move silently is used against detect illusions from another thief, but i don't know for certain this.
@Kamuizin: Speaking of Detect Illusions, I no idea what this skill actually does. It might be useful, but I almost never invest in it.
But we always focus first in pick locks and detect traps (and maybe in hide in shadows and move silently), so normally detect illusion is always neglected.
Unfortunally, traps and locks are a big issue in BG, not only because normally any trap in this game cause serious damages or are deadly in other ways (disintegrate trap, flesh to stone trap... etc...), but they earn a good amount of experience that make a huge difference on the gameplay.
There is indeed plenty to pickpocket in BG1 (for example you can loot several items off all the Amnish guards in Nashkel). Some randomisation would be nice though - perhaps something I could add to the Realistic Random Treasures component of Aurora's Shoes.
Aurora's Shoes rocks. Great Mod. Pickpocketing shouldn't be tooo rewarding, but should still give you something worthwhile... or you wouldn't bother. Perhaps reducing randomisation a little...
Pickpocket a wizard you should get a wizard scroll or money.
Pickpocket a cleric you should get a cleric scroll, potion, weapon or money.
Pickpocket a barbarian you should get a weapon, necklace or gem (coins are too civilised)
Pickpocket a fighter you should get a piece of equipment like a shield, arrows, weapons or money.
Pickpocket a bard or monk you should get very little... Bards spend all there money in the pub. Monks onlu use their fists!
Pickpocketing a peasent should recieve very little money or nothing.
Pickpocket a merchent and you should recieve a gem, money or expensive piece of equipment.
Pickpocket another rogue should result in... a fight!
"12 coppers, 5 silvers, 2 gold and a bunch of cracked, empty nutshells."
http://s13.invisionfree.com/DMs_Den/ar/t368.htm
It was originally from Dragon Magazine #207.
Also, this: http://sloshedhobbit.blogspot.com/2010/05/trifling-treasures-ordinary-objects-to.html