Is my approach unrealistic?
The_Grump
Member Posts: 5
I'm playing through the campaign on Core Rules, with a not-quite-min/max'd party.
Cavalier w/ 2-hander
Fighter/Cleric mace/flail+shield(bunch of healing spells, stats for fighter)
Cleric warhammer/shield (semi-front line, buffer)
Avenger (ranged and shapeshifting whenever melee is needed. Spellbook is mixed between buffing, control, offense)
Mage/Thief (will use utility and situational spells; mainly ranged but high enough STR to buff for melee occasionally)
Sorcerer (offensive spells and often-used AOE's like glitterdust, haste, etc).
What I'm not getting is how this game is supposed to be played with role-playing in mind. I just got into the Temple of the Forgotten God. The opening fight with the cleric and 2 Verbeeg's nearly demolished my two front-liners and half of my healing spells were used up to get them back in fighting condition. If 1 fight knocks them down that much, then 2 more and they'll have to rest for 'x' number of hours. As far as RP goes, I'm not sure what I'm trying to do is viable: how can a party of 6 people realistically rest for all that time in a temple full of giants and priests that want to kill them?
Is my approach to trying to roleplay the entire scenario not going to be feasible?
Cavalier w/ 2-hander
Fighter/Cleric mace/flail+shield(bunch of healing spells, stats for fighter)
Cleric warhammer/shield (semi-front line, buffer)
Avenger (ranged and shapeshifting whenever melee is needed. Spellbook is mixed between buffing, control, offense)
Mage/Thief (will use utility and situational spells; mainly ranged but high enough STR to buff for melee occasionally)
Sorcerer (offensive spells and often-used AOE's like glitterdust, haste, etc).
What I'm not getting is how this game is supposed to be played with role-playing in mind. I just got into the Temple of the Forgotten God. The opening fight with the cleric and 2 Verbeeg's nearly demolished my two front-liners and half of my healing spells were used up to get them back in fighting condition. If 1 fight knocks them down that much, then 2 more and they'll have to rest for 'x' number of hours. As far as RP goes, I'm not sure what I'm trying to do is viable: how can a party of 6 people realistically rest for all that time in a temple full of giants and priests that want to kill them?
Is my approach to trying to roleplay the entire scenario not going to be feasible?
0
Comments
For a single spell slot you have a way to mitigate a dozen or so points of damage. Can't remember how much HP summons have in normal mode.
What do you care if it's 'realistic' or not?
Play the game and have fun! If that means resting for 90 days in an underground cavern, so be it.
Don't let the little things take away from your enjoyment of a product you paid your hard-earned money for.
Surviving to level up was supposed to be a feat of skill and luck in 2e and of you had a character survive until higher levels he was treasured, respected and quickly retired before something unfortunate happened.
Save/ reload in crpgs ruined that feeling. If you want the correct vibe then play no-reload and see how your appreciation for the game changes.
@TvrtkoSvrdlar Normally I don't much care for realism, but I set up this party from the get-go to be more role-play centric. After the third bout of my berzerker complaining about how quickly the priest ran out of his holy magic, I realized there was probably going to be a certain disconnect I'd have to deal with if I wanted to keep the party going.