Something I feel should be included
Lewis244
Member Posts: 26
A problem I've had with this game so far seems to be enemy aggro. I'm not sure if that's the right term for it or not, but for those not catching my drift I mean the characters of my party that the enemies chase down and attack.
If I get ambushed or something, it seems like the enemies always go for the weaker members of my party first, like my sorcerer and bard. They almost never focus the stronger members like my Barbarian or Dwarven Defender. My poor Elf sorceress only has 40-odd HP and my DD is rocking 190, and never gets to put it to good use, as the enemies always go for the squishy members first, and that leads to me either using some spell to get them to go away, or running in circles as the other members chase the enemy.
Long story short, I feel like there should be an ability for the more tanky classes to steal the aggro of enemies and have them focus on that one character. Anyone else agree?
If I get ambushed or something, it seems like the enemies always go for the weaker members of my party first, like my sorcerer and bard. They almost never focus the stronger members like my Barbarian or Dwarven Defender. My poor Elf sorceress only has 40-odd HP and my DD is rocking 190, and never gets to put it to good use, as the enemies always go for the squishy members first, and that leads to me either using some spell to get them to go away, or running in circles as the other members chase the enemy.
Long story short, I feel like there should be an ability for the more tanky classes to steal the aggro of enemies and have them focus on that one character. Anyone else agree?
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Comments
If the monsters just keep chasing my Bard why wouldn't I just keep leading them to bottlenecks with my bard in the rear after the merry chase ensues? That turns the adventure into a borefest....
I do agree that sometimes the monsters should give up quicker, because while you lead them around, your ranged characters can punch them full of holes.
Enemy "aggro" AI is very basic but the challenge is made up by enemy abilities.
This does not make IWD easier to survive or less of a challange. BG with scs offers intelligent enemies, true, but IWD in its pure state offers hordes, and I mean hordes, of not-so smart enemies. It is still tons of fun!
There's no quicker way to change scripts than record - customize - script is there?
My thief does a great job sneaking into the middle of an army, just so he can he pick a fight, meanwhile my mage uses 3 fireballs on a handful kobolds and leaves himself stones for the bosses.
Is it super lazy to want a toggle button where you can set two scripts?
Would be great to more easily switch a thief between scouting and attack modes or chose if I want arcane magic used now or mid fight.