Glasgin Firebeard: Gnome Barbarian (Solo, Semi-Blind, Minimal Reload, Role-Played Play-Through)
Elrandir
Member Posts: 1,664
So it's here. Icewind Dale:Enhanced Edition. This was the game that first brought me to love fantasy, even though my time with it was short. Now it's been re-released with enhancements of every kind. What better way to celebrate this than with a role-played play-through? (My specialty) Now I'll keep working on the other play-throughs I have (three BG1, one BP1) but I have to start playing this, and right now I have a unique opportunity that I lacked with Baldur's Gate. A lack of knowledge. Sure I played this game as a kid, but that was over ten years ago, and I barely progressed at all, not to mention I was a child, so my memory of it is pretty foggy. That said, even though this is practically blind, I won't call it a truly "blind" play-through for honesty's sake. Regardless, why not have some fun with my ignorance? And of course, who wants to be normal and play this game a normal way? Why not play it solo? With a non-min-maxed character? Minimal reload? (only on character death/game breaking failure) Sure! Let's do it. As for difficulty rating, I'm playing on Easy, partly because I suck, and partly because I don't want to struggle too much. This is as much for you guys as it is for me, but if I don't enjoy it, then I'm less likely to make more of it. Anyway, without further ado, here's Glasgin. (Screenshot taken from the end of chapter 1) (Also, for those wondering about the pronunciation of his name, it's Glaz-gehn. I just made it up, but that's how I'd pronounce it.)
Now let's get started.
Chapter 1. Easthaven
Now let's get started.
Chapter 1. Easthaven
The lone gnome sat at the table, silently watching the people go by. He noticed a man approaching him, and took a drink from his mug of strong mead. It was not nearly as potent a brew as what they made back in the village, but it was close enough for him to stomach it. The approaching man wore a suit of fine plate, and was surely some knight or such. At the very least a high ranking guard for the town. He came up to the table and began to speak.
“What’s this? New face in town, eh?” he said with a warm smile. “Well met, stranger. The name is Hrothgar, originally of Hillsfar, but now after years of traveling up, down, and under Faerun, I am content to call this town my home. Who might you be?” Firebeard grunted at the man before realizing he should speak.
“Greetings, Hrothgar. My name is Glasgin Firebeard.” Hrothgar smiled warmly again, but something in his eyes hinted at less warm thoughts.
“Well then, welcome to Easthaven.” he said, before his tone darkened to match his eyes. “Whatever your business in these parts might be, I would offer you this small piece of advice; while you’re in my town, you’d do well to be on your best behaviour. These folk are under my protection, and anyone who would seek to do harm to them in any way shall answer to me.” Hrothgar’s tone lightened again as he continued. “That said, I’ll let you get back to your cup. I’m sure you’ve had a long journey, and you’ll find there’s no better way to shake off the cold of the road than by downing a few mugs of Grisella’s best.” Hrothgar continued to speak, letting Firebeard know of the stores and inns in the area. When he was done, Firebeard thanked him and said farewell, though it was more a couple of grunts at different pitches than actual words. Before he left, however, Hrothgar said that once Firebeard had had a chance to rest up, he should stop by Hrothgar’s house. He left, making the rather cryptic statement “There’s some business I would like to discuss with you.” as he went. Firebeard shrugged and thought no more of it for now. He would see what amenities were available in the town, and then stop by Hrothgar’s later. A barbarian arriving in a town did not often draw much interest, but apparently someone had some need of him. After finishing his drink, Firebeard began speaking to the locals, seeing if there was anything of note to learn in town. Perhaps he could learn of some artifact he could obtain, or some dungeon where treasures could be found. His supplies were certainly lacking, after all. To his surprise, he learned that the owner of the tavern, Grisella, had an infestation of insects in her cellars. Firebeard thought it could be an amusing warm-up to slaughter them, once he had obtained a real weapon. His ceremonial staff was hardly a fitting weapon, though he was certainly trained in it’s use. He offered his assistance and she accepted happily.
From the other patrons of the tavern he learned little tidbits of information, such as an expedition that Hrothgar was supposedly preparing. Something about a disturbance up in the mountains. Another patron of note was one exceptionally rude fellow who assumed that since Firebeard was a gnome, he must be related to some “Fiddlebender” in Kuldahar, a town south of Easthaven. The man meant no harm with his words, however, and even offered some fish, a great export of the town, as a token of apology. He also mentioned that the weather had been unusually bad recently as well, though Firebeard had often seen foul weather living in his village, and thought nothing of it. He did mention a variety of creature sightings near town however that piqued Firebeard’s interests. The rest of the patrons were unhelpful, though all of them mentioned this “Fiddlebender” fellow, to which Firebeard became quite irritated.
After leaving he went straight to Pomab’s Emporium to buy his equipment. Yet another fool awaited him inside, however. The owner, who Firebeard assumed was Pomab, cried out,
“What is this? More barbarians come to my shop? No doubt with nothing to barter with but more wolf pelts and polished stones. Very well… let us get this over with. What do you want?”
Firebeard scowled but merely said “Right. I’d like to see what you have for sale.”
“And I would like to see some coin before I go to the trouble of showing you my wares. I have no patience for those who are ‘Just browsing’”. retorted Pomab. This was too much for Firebeard.
“Look, you toad, I have gold and I need supplies! Are you going to sell to me or not?!”
The little man cried out. “How DARE you speak to me in such a manner! Do you know who I am?!” Firebeard rolled his eyes.
“I don’t care who you are… I just want to buy something!” The man then began to blather on about his name and title or some such nonsense. Firebeard tuned him out. Once the man was done, however, Firebeard then mockingly replied,
“Forgive me, your lordship. I had no idea.” The man continued to blather, though he easily spotted Firebeard’s sarcasm. Eventually Firebeard cut him off.
“Whatever. Can I just buy something, please?” Finally the man relented, and began to show Firebeard his wares.
After purchasing some splint mail, a helm, a spear, some wine in case alchohol was needed for medical treatment, and several bags for holding items, he left, intending to return later to purchase a bow and greatsword, his other weapons of choice.
Before continuing, we should draw back from the tale for a moment, to better explain the life of Glasgin. Born into a most unusual village of mountain dwelling gnomes, Glasgin has grown up as a “barbarian”. Unlike for many, however, this is no job or title, it is merely a part of his culture. Though his tribe IS gruff, sometimes rude, often dirty, and lacking in “social graces”, they are a normal functioning society. This upbringing has left Glasgin with a strong body, but little knowledge. He is quite intelligent, however, and were the role of tribal leader chosen merely on intelligence, he would likely take the role. He is somewhat gruff, even for his tribe’s standards, however, communicating with more grunts than words when possible.
This society places great emphasis on one’s own strength, and the art of war is different to them than to most. What makes this tribe truly unique in battle are the tattoos placed on their face at birth by the shaman of the village. What to many appears as naught but a symbol of clan hood, is in fact a magical symbol that allows the wearer to draw upon great inner strength, releasing all fear from their body, thereby gaining an immense increase in power both physical and mental. Glasgin’s tattoo is an almost indescribable symbol, though it could best be said as a cat’s eye, with the rays of the sun bursting forth from it. This is due to Glasgin’s name, which in his tribe’s native tongue means “Burststar”. The symbol is colored a deep orange, but glows brightly when activated. The greatest warriors of the village are known for their talent to use this ability for longer than the rest, thereby giving them a state of almost immortality for hours at a time. This ability plays a key role in choosing the chieftain of the village. Every twenty-five years, all the men and women of the village that wish to participate are given a ceremonial staff, and nothing else. They are given five years to search the land and find weapons of immense power. These weapons are then used in a great tournament, where the village’s warriors fight till one warrior stands as champion. This warrior then takes the reigns of leadership, unless the previous chieftain makes a challenge of leadership. If this is done then one final battle is fought. Unlike the other fights in the tournament, however, this one is to the death. Most chieftains step down gracefully, but there are always some who refuse to accept retirement.
Glasgin is not overly picky when it comes to his tools, but he tends towards weapons of a two-handed nature, as he feels that ultimate strength comes from ultimate offense. Defense is important, of course, but he prefers to avoid the enemy’s blows, rather than take them. This is not to say that Glasgin is a speeding bullet, however, as he is only relatively agile. He makes the best use of what speed he does have, though, and is no slouch in combat. He fights with the staff, greatsword, longbow, and spear, as these were both common and useful within his tribe. He will likely obtain and use other weapons as time passes, however, since every clan member dreams of mastering every weapon.
Glasgin is a gruff, sometimes rude, and rather intimidating person to be around, but deep within he has a heart of gold. Or at least a gold core. He’s unmerciful to his enemies, heartless when faced with moral crises, and will always prioritize the needs of the many over the needs of the few, but despite his chaotic and sometimes heartless methods, he’s truly good, willing to go out of his way to help others, regardless of how menial it might be.
His appearance is unusual for a gnome, though the tattoo on his face is only part of it. Though he is but the height of a normal gnome, he is as broad as a dwarf, albeit thinner than one. Atop his head is a wild untamed mass of fiery gold red hair, and on his chin a beard equally as wild and flamboyant. The gnomes of Glasgin’s tribe are given their name upon birth by their parents, and their last name as they age. When Glasgin’s fiery beard first showed itself, “firebeard” was the nickname on everyone’s tongues. It stuck, and no one has ever had reason to question his name. His skin is dark for a gnome, having been tanned by many hours spent in the sun, and his brown eyes compliment his skin perfectly. Of course his body is also well-muscled, having been forged through a life of survival and warfare.
So now that we know a bit of Glasgin and his background, how did he come to Easthaven, you may ask? Well that answer is quite simple, really. The twenty-five years of rule for the current chieftain has ended, so those gnomes willing to try for chieftain were armed with the ceremonial staves and sent out, Glasgin included. While many of his clan mates traveled to nearby villages first, Glasgin struck out, heading straight for Easthaven. Few clan mates would consider it, and therefore any rumours of treasure or artifacts would be heard by his ears only. With this in mind he made the long and treacherous journey to the village, fighting whatever struck at him on the way. Eventually he arrived, and before anything else, he sought to warm himself with a mug of mead. And from there, you know the rest…
Once he had finished purchasing what he could for now, he returned to the tavern and proceeded into the cellar. What met him were but a few large beetles. Glasgin took up his staff, and did what any sane man would do. He squashed some bugs. After doing so he returned to Grisella, who thanked him profusely, but paid him a mere pittance of five gold pieces. He left the inn and began to search the town, looking for things of interest.
(Upon completing Grisella’s quest, Firebeard reached the 2nd level, netting him another 15 HP, as well as -1 THAC0)
The first person of interest Glasgin came across was a man who came running up to him before stammering out, “Oh, thank the gods. Whoever you are, you picked the perfect time to wander by. I could really use some help.”
Glasgin introduced himself, to which the man said that his name was Apsel. He then stammered out that he did not have the time for such pleasantries, however, so Glasgin asked what was wrong.
“A wolf somehow got into my workshop and is tearing the place apart!” Apsel exclaimed before continuing. “It attacked me as I was opening the shop this morning. I-I was so startled by the sight of the beast that I accidentally broke the key off in the lock while trying to get away. Now I can’t even get back in!”
Glasgin stroked his beard before replying. “What is it exactly that you want me to do?”
Apsel replied that he wanted Glasgin to kill it, to which Glasgin simply asked how he would get in the workshop. Apsel told him he didn’t know, but to break the door down if necessary. Glasgin shrugged and prepared his spear for combat.
Glasgin burst through the door and charged the beast. It took far longer to kill than he had expected, and he was injured quite severely by the beast. (5/30HP) Nonetheless, he returned to Apsel immediately. Apsel was overjoyed and rewarded Glasgin with an intricately carved scrimshaw dagger, for Apsel was a scrimshander. Glasgin was not one for knives, but he gratefully accepted the gift nonetheless. After this he went and rested at the inn for a while (4+days, I’m unhappy to say) before going out again. This time he met an old drunk who asked him for some wine, since Grisella had cut him off. With the right “incentive”, Glasgin handed over the wine he had bought for medicinal purposes. It wasn’t helping him much anyway, and he could use the gold. The room at the inn was more expensive than expected.
(Upon completing Old Jed’s quest, Firebeard reached the 3rd level, netting him +15 HP, −1 THAC0, and a weapon pip, which was placed in Two Handed Weapon Style)
Deciding to relax by the water’s edge, Glasgin went there, only to find a strange blue-skinned woman. He tried to communicate with her, but to no avail. Finally he told the woman to stay hidden from the villagers, as they might see her as a monster. After this strange circumstance, he traveled next to the temple. He spoke with both Accalia and Everard, but learned little of importance, though some strange local occurrences came up, such as more talk of Hrothgar’s expedition, which was apparently begun after a messenger from the south came speaking of evils in the mountains. The man died shortly thereafter, however, so not much information could be gained.
Sensing there was little else to be done as of now, Glasgin decided to explore the area around Easthaven. As he crossed the bridge out of town a little boy came running towards him. Glasgin stopped the boy, asking what was going on. The little boy began stammering about how he needed to get to Hrothgar, as there were monsters in town, and that they had stolen his fishing catch and that his father would be furious that he lost the catch. Glasgin took a second to decide whether this was like the fable of The Squire Who Called Dragon or true, and decided that false or not, it needed to be dealt with. He handed the boy the fish he had been given earlier, then rushed across the bridge, finding several goblins just as the boy had said. Jumping into action, Glasgin slaughtered them singlehandedly. He was wounded slightly, but nothing serious. He began searching for anymore of them to be sure they were gone. Fortunately there were only eight of them. Even more fortunately. he found the boy's catch on what appeared to be the leader of the group. Glasgin wasn't entirely sure he knew what to do with the fish, but he had given the boy his own, so he was glad to have another.
After dealing with the beasts, Glasgin returned to town. No fanfare, no thanks, no nothing. Glasgin didn’t much mind, however. He had gained something valuable from this. A pelt. (In reality I stole the pelt from a house, but I felt like Glasgin might not do such a thing) A winter wolf pelt, to be exact. With the money he gained selling it from Pomab, he was easily able to purchase a greatsword, composite longbow, and plenty of arrows. He next went back to the temple, where he picked up a second potions case. There was a second scroll case on sale as well but it did not interest Glasgin. He would be using few scrolls, merely carrying them for sale, as magic sold quite well in primitive areas. With this done he went to Hrothgar’s, seeing no need for further exploration of the town.
Hrothgar smiled as Glasgin entered, motioning him over. When Glasgin came near, Hrothgar began to speak. “Well met, friend. And welcome to my home. Make yourselfves comfortable, but try not to break anything. Many of these curiosities that you see lying about have… sentimental value.” Hrothgar gestured haphazardly to the various trinkets and baubles that were on display around the room. Glasgin noticed various body parts of animals, assorted spheres and stones, and even three mounts on the wall, though one was empty. From where they stood, Glasgin thought he could read the small plaque underneath it. He wasn’t quite sure, but he thought it read “invisible stalker”
Glasgin returned his gaze to Hrothar and gave him a surprised look. “Sentimental value? You don’t seem the type.” Hrothgar smirked.
“Ah, they’re all remembrances of my adventuring days. Little trinkets and the like that I picked up here and there. More keepsakes than valuables really, leftovers from my days of fortune and glory.”
Glasgin nodded slowly, thinking of his own journey for fortune and glory. “May I have as much luck as you.” he muttered.
Hrothgar smiled, the cunning mind showing through his eyes. “Indeed? Well then, this might interest you. I’m putting together an expedition of sorts, one which would surely provide opportunities for both fortune and glory. This is the business I wished to speak to you about.”
Glasgin raised an eyebrow. This might be the kind of lead he had been looking for. He grunted in a questioning way, which Hrothgar seemed to understand.
Hrothgar leaned against one of the display tables, his metal armour making a slight clink as it scraped the wood. Crossing his arms, he began to speak, occasionally gesturing with his right hand. “We’ve received word from Kuldahar, our neighbors to the south, that evil forces are stirring nearby in the Spine of the World Mountains.” Glasgin raised an eyebrow. “I am organizing and leading a party from Easthaven south to Kuldahar Valley to investigate. You look to be capable enough, perhaps you would like to join us. What say you?” Glasgin was always eager to face new challenges, but he was no fool.
“What sort of ‘evil forces’ are we talking about here?” he asked, stroking his beard absentmindedly as he spoke.
Hrothgar frowned. “I don’t really know. The messenger wasn’t too specific. I suppose if you want more details you could ask old Everard over at the temple, but time’s a-wasting. We need to get this expedition moving before the snows seal off the pass to Kuldahar. So what’s it going to be? Are you in or out?”
Glasgin stroked his beard a moment more before replying heartily. “Sounds exciting! Count me in.”
Hrothgar grinned broadly, his winning smile giving just a glimpse as to the many ways he was a strong leader. “Excellent!” he said loudly. “Glad to have you onboard. I plan to assemble the rest of the expedition and set out for Kuldahar within a few days.” His grin faded however, and he continued. “With storms brewing in the mountains, I’d rather we depart sooner, but there are matters that require my attention here about town.”
Glasgin replied immediately. “What sort of matters? Perhaps I could help?”
Hrothgar paused a moment before giving a thoughtful look to Glasgin. “Actually, now that I think about it, maybe you can help. Pomab, the local shopkeeper, has recently expressed concern over the rapidly thinning stock of his store. He’s been complaining that the regular caravan from Caer-Dineval is long overdue, and that if they don’t arrive soon, he’s sure to be out of business.” Glasgin rolled his eyes and muttered “Pomab…” to which Hrothgar chuckled slightly before continuing. “Now normally, I take Pomab’s whining with a grain of salt, but with heavy snows on the way, it would be best to make sure that caravan makes it through.”
Glasgin nodded. “So what is it you need me to do?”
Hrothgar replied “I want you to find that caravan. Leave town by way of the south bridge and scout the hills west of Lac Dinneshere—between Easthaven and Caer-Dineval. Caravans always stick close to the shoreline this time of year. Once you find it, see the caravan safely to Easthaven. In the meantime, I’ll assemble the rest of the expedition and make the final plans for our journey. Return here as quickly as you can, we must make for Kuldahar Pass while the weather is favourable. Good luck and safe journey.”
Glasgin nodded and left Hrothgar’s, deciding to stop by the inn and rest for the eve. He would set out in the morning and find this caravan and then be on his way to glory, treasure, honour, and power. These thoughts led him to a deep and peaceful sleep that night.
Inventory shot from end of chapter:
“What’s this? New face in town, eh?” he said with a warm smile. “Well met, stranger. The name is Hrothgar, originally of Hillsfar, but now after years of traveling up, down, and under Faerun, I am content to call this town my home. Who might you be?” Firebeard grunted at the man before realizing he should speak.
“Greetings, Hrothgar. My name is Glasgin Firebeard.” Hrothgar smiled warmly again, but something in his eyes hinted at less warm thoughts.
“Well then, welcome to Easthaven.” he said, before his tone darkened to match his eyes. “Whatever your business in these parts might be, I would offer you this small piece of advice; while you’re in my town, you’d do well to be on your best behaviour. These folk are under my protection, and anyone who would seek to do harm to them in any way shall answer to me.” Hrothgar’s tone lightened again as he continued. “That said, I’ll let you get back to your cup. I’m sure you’ve had a long journey, and you’ll find there’s no better way to shake off the cold of the road than by downing a few mugs of Grisella’s best.” Hrothgar continued to speak, letting Firebeard know of the stores and inns in the area. When he was done, Firebeard thanked him and said farewell, though it was more a couple of grunts at different pitches than actual words. Before he left, however, Hrothgar said that once Firebeard had had a chance to rest up, he should stop by Hrothgar’s house. He left, making the rather cryptic statement “There’s some business I would like to discuss with you.” as he went. Firebeard shrugged and thought no more of it for now. He would see what amenities were available in the town, and then stop by Hrothgar’s later. A barbarian arriving in a town did not often draw much interest, but apparently someone had some need of him. After finishing his drink, Firebeard began speaking to the locals, seeing if there was anything of note to learn in town. Perhaps he could learn of some artifact he could obtain, or some dungeon where treasures could be found. His supplies were certainly lacking, after all. To his surprise, he learned that the owner of the tavern, Grisella, had an infestation of insects in her cellars. Firebeard thought it could be an amusing warm-up to slaughter them, once he had obtained a real weapon. His ceremonial staff was hardly a fitting weapon, though he was certainly trained in it’s use. He offered his assistance and she accepted happily.
From the other patrons of the tavern he learned little tidbits of information, such as an expedition that Hrothgar was supposedly preparing. Something about a disturbance up in the mountains. Another patron of note was one exceptionally rude fellow who assumed that since Firebeard was a gnome, he must be related to some “Fiddlebender” in Kuldahar, a town south of Easthaven. The man meant no harm with his words, however, and even offered some fish, a great export of the town, as a token of apology. He also mentioned that the weather had been unusually bad recently as well, though Firebeard had often seen foul weather living in his village, and thought nothing of it. He did mention a variety of creature sightings near town however that piqued Firebeard’s interests. The rest of the patrons were unhelpful, though all of them mentioned this “Fiddlebender” fellow, to which Firebeard became quite irritated.
After leaving he went straight to Pomab’s Emporium to buy his equipment. Yet another fool awaited him inside, however. The owner, who Firebeard assumed was Pomab, cried out,
“What is this? More barbarians come to my shop? No doubt with nothing to barter with but more wolf pelts and polished stones. Very well… let us get this over with. What do you want?”
Firebeard scowled but merely said “Right. I’d like to see what you have for sale.”
“And I would like to see some coin before I go to the trouble of showing you my wares. I have no patience for those who are ‘Just browsing’”. retorted Pomab. This was too much for Firebeard.
“Look, you toad, I have gold and I need supplies! Are you going to sell to me or not?!”
The little man cried out. “How DARE you speak to me in such a manner! Do you know who I am?!” Firebeard rolled his eyes.
“I don’t care who you are… I just want to buy something!” The man then began to blather on about his name and title or some such nonsense. Firebeard tuned him out. Once the man was done, however, Firebeard then mockingly replied,
“Forgive me, your lordship. I had no idea.” The man continued to blather, though he easily spotted Firebeard’s sarcasm. Eventually Firebeard cut him off.
“Whatever. Can I just buy something, please?” Finally the man relented, and began to show Firebeard his wares.
After purchasing some splint mail, a helm, a spear, some wine in case alchohol was needed for medical treatment, and several bags for holding items, he left, intending to return later to purchase a bow and greatsword, his other weapons of choice.
Before continuing, we should draw back from the tale for a moment, to better explain the life of Glasgin. Born into a most unusual village of mountain dwelling gnomes, Glasgin has grown up as a “barbarian”. Unlike for many, however, this is no job or title, it is merely a part of his culture. Though his tribe IS gruff, sometimes rude, often dirty, and lacking in “social graces”, they are a normal functioning society. This upbringing has left Glasgin with a strong body, but little knowledge. He is quite intelligent, however, and were the role of tribal leader chosen merely on intelligence, he would likely take the role. He is somewhat gruff, even for his tribe’s standards, however, communicating with more grunts than words when possible.
This society places great emphasis on one’s own strength, and the art of war is different to them than to most. What makes this tribe truly unique in battle are the tattoos placed on their face at birth by the shaman of the village. What to many appears as naught but a symbol of clan hood, is in fact a magical symbol that allows the wearer to draw upon great inner strength, releasing all fear from their body, thereby gaining an immense increase in power both physical and mental. Glasgin’s tattoo is an almost indescribable symbol, though it could best be said as a cat’s eye, with the rays of the sun bursting forth from it. This is due to Glasgin’s name, which in his tribe’s native tongue means “Burststar”. The symbol is colored a deep orange, but glows brightly when activated. The greatest warriors of the village are known for their talent to use this ability for longer than the rest, thereby giving them a state of almost immortality for hours at a time. This ability plays a key role in choosing the chieftain of the village. Every twenty-five years, all the men and women of the village that wish to participate are given a ceremonial staff, and nothing else. They are given five years to search the land and find weapons of immense power. These weapons are then used in a great tournament, where the village’s warriors fight till one warrior stands as champion. This warrior then takes the reigns of leadership, unless the previous chieftain makes a challenge of leadership. If this is done then one final battle is fought. Unlike the other fights in the tournament, however, this one is to the death. Most chieftains step down gracefully, but there are always some who refuse to accept retirement.
Glasgin is not overly picky when it comes to his tools, but he tends towards weapons of a two-handed nature, as he feels that ultimate strength comes from ultimate offense. Defense is important, of course, but he prefers to avoid the enemy’s blows, rather than take them. This is not to say that Glasgin is a speeding bullet, however, as he is only relatively agile. He makes the best use of what speed he does have, though, and is no slouch in combat. He fights with the staff, greatsword, longbow, and spear, as these were both common and useful within his tribe. He will likely obtain and use other weapons as time passes, however, since every clan member dreams of mastering every weapon.
Glasgin is a gruff, sometimes rude, and rather intimidating person to be around, but deep within he has a heart of gold. Or at least a gold core. He’s unmerciful to his enemies, heartless when faced with moral crises, and will always prioritize the needs of the many over the needs of the few, but despite his chaotic and sometimes heartless methods, he’s truly good, willing to go out of his way to help others, regardless of how menial it might be.
His appearance is unusual for a gnome, though the tattoo on his face is only part of it. Though he is but the height of a normal gnome, he is as broad as a dwarf, albeit thinner than one. Atop his head is a wild untamed mass of fiery gold red hair, and on his chin a beard equally as wild and flamboyant. The gnomes of Glasgin’s tribe are given their name upon birth by their parents, and their last name as they age. When Glasgin’s fiery beard first showed itself, “firebeard” was the nickname on everyone’s tongues. It stuck, and no one has ever had reason to question his name. His skin is dark for a gnome, having been tanned by many hours spent in the sun, and his brown eyes compliment his skin perfectly. Of course his body is also well-muscled, having been forged through a life of survival and warfare.
So now that we know a bit of Glasgin and his background, how did he come to Easthaven, you may ask? Well that answer is quite simple, really. The twenty-five years of rule for the current chieftain has ended, so those gnomes willing to try for chieftain were armed with the ceremonial staves and sent out, Glasgin included. While many of his clan mates traveled to nearby villages first, Glasgin struck out, heading straight for Easthaven. Few clan mates would consider it, and therefore any rumours of treasure or artifacts would be heard by his ears only. With this in mind he made the long and treacherous journey to the village, fighting whatever struck at him on the way. Eventually he arrived, and before anything else, he sought to warm himself with a mug of mead. And from there, you know the rest…
Once he had finished purchasing what he could for now, he returned to the tavern and proceeded into the cellar. What met him were but a few large beetles. Glasgin took up his staff, and did what any sane man would do. He squashed some bugs. After doing so he returned to Grisella, who thanked him profusely, but paid him a mere pittance of five gold pieces. He left the inn and began to search the town, looking for things of interest.
(Upon completing Grisella’s quest, Firebeard reached the 2nd level, netting him another 15 HP, as well as -1 THAC0)
The first person of interest Glasgin came across was a man who came running up to him before stammering out, “Oh, thank the gods. Whoever you are, you picked the perfect time to wander by. I could really use some help.”
Glasgin introduced himself, to which the man said that his name was Apsel. He then stammered out that he did not have the time for such pleasantries, however, so Glasgin asked what was wrong.
“A wolf somehow got into my workshop and is tearing the place apart!” Apsel exclaimed before continuing. “It attacked me as I was opening the shop this morning. I-I was so startled by the sight of the beast that I accidentally broke the key off in the lock while trying to get away. Now I can’t even get back in!”
Glasgin stroked his beard before replying. “What is it exactly that you want me to do?”
Apsel replied that he wanted Glasgin to kill it, to which Glasgin simply asked how he would get in the workshop. Apsel told him he didn’t know, but to break the door down if necessary. Glasgin shrugged and prepared his spear for combat.
Glasgin burst through the door and charged the beast. It took far longer to kill than he had expected, and he was injured quite severely by the beast. (5/30HP) Nonetheless, he returned to Apsel immediately. Apsel was overjoyed and rewarded Glasgin with an intricately carved scrimshaw dagger, for Apsel was a scrimshander. Glasgin was not one for knives, but he gratefully accepted the gift nonetheless. After this he went and rested at the inn for a while (4+days, I’m unhappy to say) before going out again. This time he met an old drunk who asked him for some wine, since Grisella had cut him off. With the right “incentive”, Glasgin handed over the wine he had bought for medicinal purposes. It wasn’t helping him much anyway, and he could use the gold. The room at the inn was more expensive than expected.
(Upon completing Old Jed’s quest, Firebeard reached the 3rd level, netting him +15 HP, −1 THAC0, and a weapon pip, which was placed in Two Handed Weapon Style)
Deciding to relax by the water’s edge, Glasgin went there, only to find a strange blue-skinned woman. He tried to communicate with her, but to no avail. Finally he told the woman to stay hidden from the villagers, as they might see her as a monster. After this strange circumstance, he traveled next to the temple. He spoke with both Accalia and Everard, but learned little of importance, though some strange local occurrences came up, such as more talk of Hrothgar’s expedition, which was apparently begun after a messenger from the south came speaking of evils in the mountains. The man died shortly thereafter, however, so not much information could be gained.
Sensing there was little else to be done as of now, Glasgin decided to explore the area around Easthaven. As he crossed the bridge out of town a little boy came running towards him. Glasgin stopped the boy, asking what was going on. The little boy began stammering about how he needed to get to Hrothgar, as there were monsters in town, and that they had stolen his fishing catch and that his father would be furious that he lost the catch. Glasgin took a second to decide whether this was like the fable of The Squire Who Called Dragon or true, and decided that false or not, it needed to be dealt with. He handed the boy the fish he had been given earlier, then rushed across the bridge, finding several goblins just as the boy had said. Jumping into action, Glasgin slaughtered them singlehandedly. He was wounded slightly, but nothing serious. He began searching for anymore of them to be sure they were gone. Fortunately there were only eight of them. Even more fortunately. he found the boy's catch on what appeared to be the leader of the group. Glasgin wasn't entirely sure he knew what to do with the fish, but he had given the boy his own, so he was glad to have another.
After dealing with the beasts, Glasgin returned to town. No fanfare, no thanks, no nothing. Glasgin didn’t much mind, however. He had gained something valuable from this. A pelt. (In reality I stole the pelt from a house, but I felt like Glasgin might not do such a thing) A winter wolf pelt, to be exact. With the money he gained selling it from Pomab, he was easily able to purchase a greatsword, composite longbow, and plenty of arrows. He next went back to the temple, where he picked up a second potions case. There was a second scroll case on sale as well but it did not interest Glasgin. He would be using few scrolls, merely carrying them for sale, as magic sold quite well in primitive areas. With this done he went to Hrothgar’s, seeing no need for further exploration of the town.
Hrothgar smiled as Glasgin entered, motioning him over. When Glasgin came near, Hrothgar began to speak. “Well met, friend. And welcome to my home. Make yourselfves comfortable, but try not to break anything. Many of these curiosities that you see lying about have… sentimental value.” Hrothgar gestured haphazardly to the various trinkets and baubles that were on display around the room. Glasgin noticed various body parts of animals, assorted spheres and stones, and even three mounts on the wall, though one was empty. From where they stood, Glasgin thought he could read the small plaque underneath it. He wasn’t quite sure, but he thought it read “invisible stalker”
Glasgin returned his gaze to Hrothar and gave him a surprised look. “Sentimental value? You don’t seem the type.” Hrothgar smirked.
“Ah, they’re all remembrances of my adventuring days. Little trinkets and the like that I picked up here and there. More keepsakes than valuables really, leftovers from my days of fortune and glory.”
Glasgin nodded slowly, thinking of his own journey for fortune and glory. “May I have as much luck as you.” he muttered.
Hrothgar smiled, the cunning mind showing through his eyes. “Indeed? Well then, this might interest you. I’m putting together an expedition of sorts, one which would surely provide opportunities for both fortune and glory. This is the business I wished to speak to you about.”
Glasgin raised an eyebrow. This might be the kind of lead he had been looking for. He grunted in a questioning way, which Hrothgar seemed to understand.
Hrothgar leaned against one of the display tables, his metal armour making a slight clink as it scraped the wood. Crossing his arms, he began to speak, occasionally gesturing with his right hand. “We’ve received word from Kuldahar, our neighbors to the south, that evil forces are stirring nearby in the Spine of the World Mountains.” Glasgin raised an eyebrow. “I am organizing and leading a party from Easthaven south to Kuldahar Valley to investigate. You look to be capable enough, perhaps you would like to join us. What say you?” Glasgin was always eager to face new challenges, but he was no fool.
“What sort of ‘evil forces’ are we talking about here?” he asked, stroking his beard absentmindedly as he spoke.
Hrothgar frowned. “I don’t really know. The messenger wasn’t too specific. I suppose if you want more details you could ask old Everard over at the temple, but time’s a-wasting. We need to get this expedition moving before the snows seal off the pass to Kuldahar. So what’s it going to be? Are you in or out?”
Glasgin stroked his beard a moment more before replying heartily. “Sounds exciting! Count me in.”
Hrothgar grinned broadly, his winning smile giving just a glimpse as to the many ways he was a strong leader. “Excellent!” he said loudly. “Glad to have you onboard. I plan to assemble the rest of the expedition and set out for Kuldahar within a few days.” His grin faded however, and he continued. “With storms brewing in the mountains, I’d rather we depart sooner, but there are matters that require my attention here about town.”
Glasgin replied immediately. “What sort of matters? Perhaps I could help?”
Hrothgar paused a moment before giving a thoughtful look to Glasgin. “Actually, now that I think about it, maybe you can help. Pomab, the local shopkeeper, has recently expressed concern over the rapidly thinning stock of his store. He’s been complaining that the regular caravan from Caer-Dineval is long overdue, and that if they don’t arrive soon, he’s sure to be out of business.” Glasgin rolled his eyes and muttered “Pomab…” to which Hrothgar chuckled slightly before continuing. “Now normally, I take Pomab’s whining with a grain of salt, but with heavy snows on the way, it would be best to make sure that caravan makes it through.”
Glasgin nodded. “So what is it you need me to do?”
Hrothgar replied “I want you to find that caravan. Leave town by way of the south bridge and scout the hills west of Lac Dinneshere—between Easthaven and Caer-Dineval. Caravans always stick close to the shoreline this time of year. Once you find it, see the caravan safely to Easthaven. In the meantime, I’ll assemble the rest of the expedition and make the final plans for our journey. Return here as quickly as you can, we must make for Kuldahar Pass while the weather is favourable. Good luck and safe journey.”
Glasgin nodded and left Hrothgar’s, deciding to stop by the inn and rest for the eve. He would set out in the morning and find this caravan and then be on his way to glory, treasure, honour, and power. These thoughts led him to a deep and peaceful sleep that night.
Inventory shot from end of chapter:
Post edited by Elrandir on
17
Comments
Interesting decision to go solo btw. Daring, but oh so understandable far as I'm concerned.
OHHHHH YESSS!
Note to self: Firebeard, not Firebead. But still... So hard to find blind playthroughs nowadays!
I hope @Elrandir comments on this...
bengoshi: Thanks for being so excited! =D And the firebead/firebeard thing threw me off a bit when I was writing too. XD
Azzara: I'm hoping! It'll be interesting if they do, though I fear they won't.
Anduin: Gnome discrimination is a dark thing indeed. We've already experienced some of it in the first minutes of the game with this "fiddlebender" nonsense. I'll be sure to comment if I find any more.
“Hmmm… eh? Oh! Sorry, friend… I didn’t see you standing there. Name’s Jhonen. Something I can do for you?”
Glasgin shrugged. “Are you all right? You seem preoccupied.”
The man smiled sheepishly and adjusted the simple hat he wore, made to keep his hair out of his face. He was a young man, with long brown hair and an honest face, and Glasgin was reminded of a kind-hearted woodsman the tribe had met many years ago. Shrugging the thought away, Glasgin returned to the conversation. “No, no, I’m fine.” Jhonen said before continuing. “Just taking in the view of the lake for a bit, trying to shake these dreams out of my head… The lake’s beautiful, isn’t it?”
Glasgin nodded. “’Tis. Dreams, you say? Usually those fade upon waking, friend. Mayhap a day’s worth of fishing will chase them away.”
Jhonen frowned slightly before replying. “Ah, well, the dreams have been fishing in *me* of late, friend. So much so I can barely catch a wink before they rouse me from it. A frustration it is at times. Sometimes, it seems like they’re more real than the waking world.”
Glasgin raised an eyebrow. “What kind of dreams?”
“Well, there’s a woman.” He blushed slightly and turned to Glasgin quickly before exclaiming, “And don’t give me that eye, it’s not like you think!..” Glasgin smirked as Jhonen continued to speak. “She walks upon the surface of the lake as if it were flagstones instead of waves. She doesn’t say anything, just sings…” Jhonen paused a moment and sighed. “Beautiful songs they are, but I can’t understand a word.” He looked up at Glasgin and was surprised to see the gnome’s face scrunched up in thought.
“Hmmm. I think I may have met this woman by the shores of the lake.” Glasgin said slowly. Jhonen’s eyes widened.
“If truth be told, friend, I… th… dammit, there’s no sense to it! These dreams are eating at me like a starving wolf! I can barely hold a daily thought in my head before the memory of the dreams hounds its way back in there. I… by the hells, I don’t know how much more of this I can take!”
Glasgin stroked his beard slowly. “Hmm. The woman by the shore didn’t seem threatening, but… well, let me see what I can do.”
Jhonen’s eyes widened again, and he grew excited. “Eh? You’re not playing on a man’s hopes, are you? I’d be grateful for just *one* night of peace!”
Glasgin nodded. “I’ll see what I can do. If I think of anything, I will return.”
Glasgin returned to the shores of the sea and found the woman there, the same as she was. Blue skinned, green haired, and singing. Glasgin approached her and she turned towards him. She seemed less afraid of him than last time, and he wondered if his peaceful attitude previously had made her more trusting. She began to sing at him, a soft flowing song, like the sound of a great undersea current. Glasgin shrugged at her and she looked downcast. “That song. Are you the woman that Jhonen sees in his dreams?”
The woman looked almost puzzled and tried to mimic Glasgin’s word. “::Jho-nyn?::”
Glasgin nodded. “Yes, Jhonen. You *are* the woman from his dreams, aren’t you?”
The woman looked excitedly at Glasgin. “::Yes, yes!:: ::Have your eyes fallen upon him?:: ::Do you know where it is he walks?::”
“Yes, I spoke to him recently. He sees you in his dreams, but he doesn’t know what you want of him. What *do* you want?”
The woman bowed her head and clasped her hands to her chest. “::I am of the calling Elisia-of-the-Sky’s-Mirror.:: ::My heart is Jho-nyn’s, but he cannot see me in the flesh, or else I shall become as the currents upon the shore.:: ::A gift do I have for him, from one of his blood long ago, who also held my heart, but not as Jho-nyn holds it now.::”
Glasgin began to stroke his beard. “Gift? What do you mean?”
“::Many reflections of the moon have come and gone since the day in which the one of the blood of Jho-nyn fell beneath the waters of the lake.:: ::He fought the last of the great white serpents that swam upon the northern winds, the queen mother Icasaracht, who now lies without life on the bed of the lake.:: ::A promise was made, and I must honor it.::”
Glasgin nodded slowly, thinking that perhaps he should have just ignored Jhonen’s humming. “What promise?”
“::The one from whom Jho-nyn comes asked I see his blade returned to those of his blood if the queen serpent Icasarcht drank his life.:: ::She did, but not before he dealt her a mortal blow.:: ::From the depths of the lake, I have brought the fire-shaped steel that ended her life.:: ::It is intended that it be belong of Jho-nyn’s now.::”
“So you wish to return the sword of Jhonen’s ancestor to him, but you cannot because the sight of you will make you stream away to water?” Glasgin asked, trying to take this all in.
Elisia nodded sorrowfully. “::It is one of the laws in the lands beneath the lake’s mirror.:: ::Will you give this to Jho-nyn and tell him my heart?:: ::My songs are his, my heart is his.::”
Glasgin rolled his eyes slightly, but nodded. “I will see to it this blade is returned to Jhonen, Elisia.”
Elisia smiled broadly. “::Here, then, I entrust this to your keeping until your path crosses with that of Jho-nyn.:: ::Return when you have given it to him.:: ::I must know if it has found its way back to its home.::”
“I’ll return when I’ve given to to Jhonen, Elisia. Farewell.”
As they finished speaking, Elisia handed Glasgin a folded piece of cloth, which he unraveled slightly. He was awed at the shimmering blade underneath, it’s magic quite visible despite it’s shattered state. He wrapped it back up and placed it carefully in his bag before returning to Jhonen. As he came towards him, Jhonen looked up happily. “Oh, greetings to you again! Forget something last time we spoke?”
Glasgin smirked. “I think I found the reason for those dreams you’re having, Jhonen.”
Jhonen jumped up from his sitting position excitedly. “Eh?! You’re not playing on a man’s hopes, are you? I’d be grateful for just *one* night of peace.”
“The woman in your dreams is a sea spirit, Jhonen.” Glasgin replied slowly, giving the young man plenty of time to take it in. “Her kind speaks through song, which is why you couldn’t understand her.”
Jhonen’s jaw dropped, and he stuttered a response. “A… sea spirit? Eh… what does she *want*, then? Why the dreams?”
“Her name is Elisia. Speaking through dreams is one of the talents of her race. She speaks to you because she loved one of your ancestors and has carried a promise for him for many, many years.”
Jhonen composed himself slightly, and replied, “One of my *ancestors*? Why come to me, then?”
“Your features remind her of him, and your heart is as strong, if not stronger. She has come to love you, but she cannot let you see her in the flesh. She wishes to give you something that belonged to your ancestor, if you would take it.”
Jhonen nodded slowly. “Aye, I will. Of course I will… sorry, it’s… well, it’s a bit much to be laid upon a fsherman all at once. I… well, I’d be honored to accept anything she wishes me to have.”
Glasgin nodded and handed Jhonen the parcel. “Here you are. It’s the blade your ancestor used against Icasaracht, the last of the white dragon matriarchs. It lay within the dragon’s heart for almost a century at the bottom of the waters. Carry it well and know that Elisia loves you, your dreams shall trouble you no more.”
Jhonen’s jaw dropped yet again as he unraveled the cloth. “By the Spine of the World… even shattered, this blade’s a wonder. But… no more dreams, you said? I… well, I’ll miss them, actually. Her songs… beautiful. Simply beautiful.”
Glasgin nodded, and a faint smile appeared on his face. “I’ll tell her, Jhonen. Farewell.”
(Upon completing Jhonen’s quest, Glasgin achieved the fourth level, providing another fifteen HP, as well as a −1 to THAC0.)
Glasgin returned to Elisia, who asked him as he approached. “::Have you found Jho-nyn?::”
Glasgin nodded. “I returned the blade to him.”
Elisia smiled, though there was a touch of sadness in her eyes. “::You have my gratitude.:: ::Please take this shaped piece of sand which I have taken from the bed of the lake.:: ::I have heard that those that walk upon land value such things.::”
Glasgin nodded appreciatively as Elisia handed him a pearl. “Thank you, Elisia. Farewell.”
With this, the woman faded away into the water, a faint ripple showing where she had disappeared to. Glasgin pondered this for a while. “Quite strange. Quite strange indeed.” he thought to himself.
With this small matter done, he immediately left town, ready to find this caravan. It was nearing noon, and he had much searching to do. Fortunately his search took far less time than he expected. Not an hour’s walk from town led him to find faint tracks of a caravan. At first he saw only wolf prints, but slightly buried, he found the traces of humanoid tracks. He gripped his bow, and kept a hand ready for his sword. Following the tracks, he came across three wolves, which he dealt with quickly, though they wounded him slightly. Further up the “path” he found the entrance to a cave. It was guarded by a lone orc, and Glasgin muttered something indistinguishable, but insulting. He launched two arrows at the orc, and both found their mark, bringing him down. He paused outside the cave, expecting full well for there to be many devious foes to face within.
As he stepped inside, he was assaulted by three orcs. He brought down the first with his bow, but the remaining two caught up to him before he could shoot them down. The battle was short, but it left Glasgin wounded. (42 of 60 HP) Bandaging his wounds as best he could, he prepared to continue further. Unfortunately, this was only the beginning. After another three orcs, one of whom was a talented archer, Glasgin was limping slightly. (34 of 60 HP) He shot down a couple of lone orcs before he decided he would have to retreat and rest. After he had recovered his strength, he continued on.
(Don’t judge me. I tried to take on this next group of orcs four times, using a combination of range, luring, rage, and melee to win, and the archers left me like a pincushion every time. I feel like this game is going to be FILLED with resting. At least right now, I can’t take on anything with less than full health.)
A few hours later (8 days and 16 hours) Glasgin returned, back to some semblance of health. He charged the next group of orcs he met, which was perhaps a bad decision. At least he activated his hidden power, giving him a better chance against the group. He managed to kill the shaman and captain as well as an archer before having to retreat. (20 of 60 HP) The group followed him, but by ducking into a corner at the cave’s entrance, he tricked the group into leaving the cave. He planned to continue into the cave while they were gone, but his wounds overwhelmed him and he collapsed. When he awoke, he felt better, but he heard the footsteps of the four remaining orcs outside. He touched his tattoo and realized that his power had recharged. Activating it, he charged outside and straight into the four orcs. Their blades pierced him (44 of 60 HP) but he slaughtered the lot of them. Returning to the large room where the orc group had been, he found a crate with a couple of gems and a scroll, which he pocketed. He then continued further into the cave, finding two more orcs, one of whom fell to his bow, while the other died to his blade. The one that reached him did manage to wound him, however, but the damage was slight. (38 of 60 HP) Another archer further along managed to stab him once, but fell quickly. (33 HP now) Down a small dead end, Glasgin found three more orcs who seemed to be guarding a chest. Within he found some gold, a silver necklace, and a pair of enchanted boots. They were far too large for Glasgin’s feet, so he stuffed them in his sack, assuming he could sell them later.
(I know the first two varying item spots, and this was the absolute WORST item I could have received at this one. I honestly think the gods of IWD don’t want me to play this way since it’s been brutal so far, and I’ve had sh** luck with both attack rolls and drops. But I digress.)
He decided that resting again would be best, so after a short rest (just another 12 and a half days. T_T) he continued to search. After a simple battle with a couple of orc warriors and a shaman, Glasgin traveled further into the cave, killing two more orcs. A bit further, and he was forced to fight two warriors and an archer. As he approached the next room, a sinking feeling occurred in Glasgin’s stomach. He gripped his bow tightly and proceeded into the next room to find a large group of orcs, led by an ogre. Loosing a few arrows, Glasgin retreated. With some expert maneuvering, Glasgin managed to turn all the orcs AND the ogre into pincushions. He was wounded slightly (51 of 60) but nothing serious. After recovering all the gold from the corpses, he took a look at a note the ogre held. It was a caravan contract for the caravan the orcs had raided. Glasgin tucked it away, thinking that he knew who would like to have it. He then returned to the room where he first found the ogre and raided a chest that was against the wall. He found a scroll and a wolf pelt within. He left the area, still on guard for any stragglers that might have escaped him, and returned to Easthaven. Once there, he went to Pomab’s first. He had collected several bows from the orc archers, and he sold them to Pomab for a small sum. From there he traveled to the fishmonger’s, where he gave Gaspar the caravan contract. The caravan was intended to purchase three crates of scrimshaw from Gaspar, so obviously Gaspar was dismayed to lose the profit. He rewarded Glasgin twenty-five pieces of gold as thanks. He also thanked Glasgin for helping his son, Damien, with the goblins. Glasgin was surprised to learn of the connection, but replied that it was nothing.
With this he left and went next to the temple. There he had the boots identified. They were boots of stealth, and were useless to Glasgin. That said, they helped him somewhat as he made over four hundred gold pieces of profit by selling them. With his trading done, he returned to Hrothgar and informed him of the caravan’s fate. Hrothgar quietly murmured about the orcs not usually attacking caravans so near to town, and he wondered if there was a reason. Glasgin did not choose to ponder the matter, and instead asked when the expedition left. Hrothgar simply said that they still had a few supply matters to take care of first. He handed Glasgin a list to take to Pomab, and said that if there was any more outfitting that he needed to do, now was the time. Glasgin wasn’t sure why Hrothgar had foisted this job upon him, but he accepted.
(Upon completing Hrothgar’s quest, Glasgin achieved the fifth level, gaining −2 to death/wand/polymorph/spell saves, −3 to breath saves, −1 THAC0, and another 15 HP)
He stopped by Pomab’s, handed him the list, and left immediately, not wishing to deal with the annoying little man any more than necessary. He paused at the door, however, and returned to purchase some arrows, as he had used nearly eighty in the orc cave. With this done he walked to the inn and went to bed for the eve. The next morning (1 day and 16 hours later) he returned to Hrothgar, and waited outside his house until the rest of the group arrived. He was surprised at the number of people that were coming on this expedition. He smiled slightly, thinking that with numbers like these, the mission would be far easier than expected.
For several days they traveled, occasionally dealing with weak foes that presented themselves. Towards the end of the Kuldahar pass, a large canyon with great walls of rock and ice on either side, tragedy struck. High above the expedition, several great frost giants stood atop the cliffs. The expedition never even saw it coming. Great rocks and mounds of snow came falling upon them, as the giants displaced it all with their feet and hands. They created an avalanche which crushed the expedition. Glasgin was towards the front of the expedition, and realizing the danger as one man to his left was crushed by a rock, he dashed forward. They were so close to the end of the pass, if he could just get past it, he could survive. He mentally thanked his father for forcing him to run as a child for training, as it gave him an edge in speed that allowed him to pass by the others. Finally he escaped the pass, and he collapsed on the ground, exhausted. Looking back, he saw mounds of snow and the occasional body part sticking out of it. He growled and swore, but picked himself up off the ground. To his surprise, a man approached him from the other direction.
“Merciful gods!” the man exclaimed. “You’re lucky to be alive! Are you all right? Anything broken?”
Glasgin growled back. “No, I am not *all right*! Half the damn mountain just fell on top of my expedition!”
The man scratched his head awkwardly. “I know. I saw the whole thing. I was dozing off in my cave over yonder when I felt the ground begin to shake and heard a rumble something fierce. I stumbled outside just in time to see the avalanche come crashing down. It’s a good thing you ran forward instead of back into the pass like the others. Poor bastards. One thing’s for sure… I’m not digging their bodies out from under there. They’ll have to wait ’til the snows melt to receive a proper burial.”
Glasgin scowled at the man. “We’re touched by your concern for our fallen comrades. Do you, by chance, know the way to Kuldahar?”
The man raised an eyebrow. “Kuldahar? Why would you want to go to that miserable little berg? Nothing there but a big tree and a bunch of shacks and lean-tos. It’s an eyesore, if you ask me.”
Glasgin was rapidly losing his patience with this man. “Look, all we asked for was directions. Now, can you help us or not?”
The hermit shrugged. “I suppose it wouldn’t hurt to point you in the right direction. Follow this trail east through the valley. Kuldahar lies just beyond the old mill. But you’d do well to keep your guard up. There are goblins everywhere between here and town. Filthy little buggers… ever since them townsfolk abandoned their farmsteads, they’ve been crawling all over the valley like they own the place.”
Glasgin nodded. “Thanks for the help. Farewell.”
Glasgin walked not twenty feet and found that the man was right about the goblins. The area was swarming with them. He wiped them all out without TOO much trouble. (First area completely clear, HP at 48/75)
He saw a goblin marshal standing at the top of the mill and approached him. The goblin noticed him, but made no move, so Glasgin did not attack. As he approached he heard the goblin muttering. “What am I doing here? Rrrrr…”
Glasgin responded slowly. “Well, it looks like you’re looting and pillaging this mill.”
The goblin shook his head. “I’m not pillaging the mill. Some of my men are, but what do you expect? We have no food, and we don’t understand why we were called here.”
Glasgin raised an eyebrow. “‘Called here’? What do you mean?”
The goblin winced in pain. “It’s like a gnawing in my stomach when I’m hungry. I must have eaten everything in this damned pass, and it won’t let me be. Why can’t I make it stop? RrrrrrAAAAGH! Maglubiyet, make it end!”
Glasgin backed away slowly, and then decided to leave the goblin alone. He went into the mill, however, and was surprised by four orcs who declared that he must pay tribute. Glasgin told them to shove off and they attacked. Four dead orcs later, and Glasgin found a magical cloak that he put on. It fit perfectly, and so he assumed it had been made for a gnome. (I won’t lie, I save-scummed to get this item. Not only do I REALLY need the defense, it also has an amusing backstory when considering that Glasgin now wears it. This is the last place I know about item variance, so I won’t be doing this sort of thing anymore. Ideally) Glasgin was wounded by the fight (25/75) but he decided to try and clear out the mill before resting. In the basement he found and killed a few goblins with no challenge. In the attic, however, a slight challenge lay. Three normal goblins as well as two archers lay in wait for him. With some skillful use of his bow and sword he managed to survive, however. He was horribly wounded (2/75) though, and lay down to rest.
Several hours later (24 days and 8 hours) he walked out of the mill. As he passed through the basement, however, he heard a faint whimpering. He opened a closet door and found a young boy hiding within. When he inquired about the boy, he said that the goblins had killed his family. Glasgin put a hand on the boy’s shoulder and told him that he was sorry and that he would take the boy to the village. The boy said that since the goblins were dead, he could find the way on his own. Glasgin said farewell and watched the boy leave.
Glasgin considered going across the bridge south of the mill to Kuldahar, but decided he’d try and search the rest of this area first. He traveled into a dilapidated old tower to the northwest first, where he found an ogre complaining of an aching head. This resulted in very little, however, as the ogre was not aggressive. Glasgin thought that perhaps it would be of benefit to aid the ogre if he found some remedy, though for now he simply left. Further to the north he entered an area filled with goblins, some of whom were feasting on the remains of some very large beetles. A few of the goblins noticed him and attacked, but he shot them down. Making great use of the goblin’s obliviousness, he managed to kill all of them while sustaining very few injuries. (71/75) He entered a cave just beyond where the goblins were and found four giant beetles, all of whom were feasting on goblin corpses. They ignored him, however, and he left them full of arrows. On the corpses of the goblins he found nine enchanted arrows, which he pocketed greedily, as well as a small sum of money and a gem, both of which he stored away as well.
With this area cleared, he returned to the bridge and traveled to Kuldahar. As he walked, he felt the weather warming, and soon he began to see grass, flowing water, and living trees. He smiled and savored the warmth.
Edit: Obviously enough, I misread meditation as medication. Oh well. To respond more accurately to your statement... How do you think they gain their "rage" ability?
@kcwise I think if I had a more min-maxed character it would be much easier. I'm really missing an 18 DEX. 16 Just doesn't seem to be cutting it.
http://4.bp.blogspot.com/_0dOXQ_dv5kk/TFvVu5ibKHI/AAAAAAAAANc/xQqvcDrL8SY/s1600/gnome.jpg
from:
http://fightingfantasy.wikia.com/wiki/The_Forest_of_Doom_(book)
The Forest of Doom - the gamebook published in 1983.
(just realised i have a first edition of this book, maybe i better find it!!)
“I knew you’d make it through. I just knew it!” The boy exclaimed loudly as he bounced up and down excitedly.
Glasgin held out a hand to make the boy stop bouncing. “Who are you, and how did you know we were coming?”
“I’m Nate. Arundel said that help was on its way. I’ve been here every day, keeping a lookout for you. Where is the rest of your army? Are you just a scout or something?”
Glasgin looked down for a moment before replying. “Sorry to disappoint you, but I’m it.”
“Alone?” The boy said, surprise and disappointment visible in his face. “I thought for sure that the Ten Towns would send an army to help us. Wait ’til Arundel finds out it’s just you.”
Glasgin raised an eyebrow. “Who’s Arundel?”
The boy brightened up again and replied cheerfully. “Arundel’s my friend. He’s the oldest and smartest man in the whole world. He can talk to animals, you know! You should probably go see him… He’ll be wanting to talk to you too.”
“Very well. Where can I find him?”
“He lives across this bridge, on the other side of the brook. Just look for the house with the three big rocks out front.”
“Thanks, Nate. Farewell.”
With this Glasgin walked across the bridge and paused in wonder at the house carved out of a massive root. He looked more carefully, and saw that the root was connected to the largest tree he had ever seen. He marveled at it for a few minutes before deciding he’d best go in. Inside stood a large man with an even larger beard, dressed in a simple brown robe. He nodded at Glasgin as he entered and began to speak. “Welcome. I’ve been expecting you for some time now.”
“Expecting me? I see. You’re the one who sent the messenger to Easthaven. You must be the Archdruid of Kuldahar?”
“Yes, it was I who sent Hallaster to Easthaven for help. His death weighs heavily upon my conscience, for not only was he a student of mine, but he was also a friend and trusted companion. He will be missed. As will Hrothgar and the other members of your expedition.”
Glasgin raised an eyebrow; something he had been doing more than he was used to recently. “You know about the avalanche?”
Arundel nodded sadly. “Oh, yes, I know. I also know that it was no accident. Someone or *something* did not want your party to reach Kuldahar alive.”
“Well they succeeded. I’m the only one left alive, and the trip post-avalanche nearly finished the job. What troubles this town?”
Arundel’s voice grew quiet. “There are malevolent forces at work in these mountains, forces that seek to undermine the delicate balance we druids have struggled to preserve for centuries.”
“Could you be more specific?”
Arundel shook his head, exasperation in recent events showing in his face. “Would that I could. The face of the evil remains hidden, but its presence is unmistakable. All about us, there are signs of its damaging influence on the balance… The unnatural weather, the recent rash of abductions, the numerous monster sightings in the pass… These all point toward something sinister. Even the animals sense something is amiss.”
“Can you tell me more about these disturbances?”
“I can only tell you what little I know. Which disturbances would you have me speak of?”
“The weather first.”
“The weather in these mountains has always been harsh, but never like this. Fierce storms ravage the valley without warning, often lasting for several days at a time before vanishing as quickly as they come. It is barely midway into Leafall, and yet the pass to the south has been snowed in entirely. Weather such as this is most unnatural. Nature presents itself in cycles that are predictable by those who know what to look for.”
“I see. What of the abductions?”
Arundel sighed. “Ah, yes. Terrible. Terrible. At first, there were tales told by travelers of companions disappearing into the night, snatched up from their bedrolls as they camped along the narrow trail that winds through the pass. We did not think much of these tales, for such occurrences are not unheard of in these mountains. Then one night Conlan’s boy, Sheemish, went missing. The next morning, the whole town searched for the boy, but turned up nothing. He was just gone. Vanished without a trace.”
“That is strange indeed…” replied Glasgin, who had begun stroking his beard as he listened.
“The boy was just the first. Several nights later, another disappeared; Maegan Potts, the local midwife. Her husband Kaleel was grief-stricken to the point of madness. With barely a word to anyone, he snatched up his sword and marched off into the darkness after his wife. No one has heard from him since. And now the abductions are occurring *more* frequently. Eidan, the old innkeeper from the Evening Shade was taken only three days ago.”
Glasgin nodded. “And what of the monster sightings?”
“As I’m sure you have noticed by now, there seems to be quite a few goblins about. It is unusual to see so many of their kind roaming the mountains so late in the year. It is almost as if something has drawn them out of their holes, like carrion birds drawn to the scent of death. As if goblins weren’t enough, several giants have been spotted moving through the pass in groups as large as ten. That many giants traveling together in such numbers indicates they are organized and are acting with a singular purpose. I have watched their activities closely. Their tracks trace a deliberate pattern through the mountains, almost as if they were on patrol. And another thing… While I was out scouting the giants, I discovered other sets of tracks, tracks I have never encountered before. What manner of beasts made them… I could not say.”
Glasgin nodded, still stroking his beard. “I see. So what am I to do about all this?”
“I fear that if we do not soon discover the source of these disturbances, then all that we have worked for will be destroyed. The evil that has come to these mountains infects this town like a disease. As it’s people suffer, so does the tree suffer from the sickness that attacks the balance, corrupting it’s very presence. Already, the circle of warmth that radiates from the Great Oak has begun to recede. We were forced to abandon the outlying farmsteads as a result of the shrine’s fading power. If we do not take action soon, I am afraid that the life-giving warmth will cease altogether. Both the Great Oak and the town nestled within its roots will die. This must *not* happen. We need your help.”
“I’d like to help you, but is there anything I could even do? I am one warrior, nothing more.”
“I understand, but the circumstances leave you little choice *but* to get involved. There is no way to get out of this valley. Your fate and the fate of Kuldahar are intertwined. You *must* discover the source of the disturbances and restore the balance… or we shall all perish together.”
“Very well, together we shall root out this evil that threatens this town. What must we do?”
Arundel pulled out a small map and laid it on a nearby table. “I suggest you begin by investigating the Vale of Shadows. It is a place not far from here. Darkness has always clung to the floor of the small canyon, as if the light of the sun itself were wary of the place. There are a number of ancient crypts hidden within the shadows of the Vale’s narrow cliff walls. There have been rumors of the dead awakening and emerging from their dusty tombs to walk once more amongst men. If these rumors are true, then I suspect that whatever is responsible for disturbing their slumber may be behind the other disturbances as well. Go to the Vale of Shadows. Learn what you can about the happenings there, then return here and we shall discuss a course of action. Good luck, and farewell.”
With this done Glasgin traveled around the town, speaking with the inhabitants. Most of what he learned was unhelpful, but among the rumors and superstitious suspicions, he learned some interesting facts about the village, it’s inhabitants, and the recent troubles. He also purchased an ammo belt at Conlan’s smithy, met his fellow gnome Fiddlebender in the alchemist's airship home, spoke with Orrick, the local wizard, and stopped at the tavern for a hot meal and one of what the owner called “Fiddlebender’s Mystery Brew.” It was a bit pricier than Glasgin would have liked, but one taste and he ordered another. After all, he hadn’t expected to find his tribe’s local brew here in Kuldahar! Obviously it wasn’t identical, but the taste was close enough to fill Glasgin with warmth and a sense of home. After visiting the local temple of Ilmater, who’s head priestess had disappeared, he stopped by Arundel’s again to ask if the druid knew of any cure for Ghereg the ogre’s headache. Arundel told him a remedy immediately. Glasgin could tell Arundel smiled favorably on such a kind act. With this knowledge, he returned to Ghereg immediately. Getting there and back took but a half day, and Glasgin was still relatively fresh. Ghereg thanked Glasgin and left to gather his ingredients. When Glasgin returned to Kuldahar, he rested till the next day before setting out. As he prepared to leave the town for the Vale, a man came running up, exclaiming that he was being chased by two yetis. These were beasts Glasgin had only heard of, and killing them was no simple task. They wounded him (55/75) but he managed to slay both of them. The man who had fled came up and introduced himself as Mirek, a man Glasgin had heard about from a villager. Apparently Mirek and his brother traveled to the Vale of Shadows every year to pay their respects to their ancestors. Mirek explained that they had been on their annual pilgrimage when they were attacked by the beasts. Mirek’s brother, Silas, had not made it, however. Apparently Silas was carrying their family’s heirloom when he fell, as well, and Mirek asked Glasgin if he could recover it. Glasgin agreed. He took the yeti’s pelts and stored them, along with his wolf pelt, within the chest in his room at the inn. He had heard that Orrick could make things out of either pelt variety, provided that he had enough of them. With this done, he prepared to head to the Vale, to see what things he could discover.
Character Selfie and Inventory:
Solo runs really appeal to me and I wanted to read about your exploits but when I'm on the forums it's usually only for a few minutes when I'm inbetween one task and another.
It's been really great seeing the same fight through different lenses and overcome with different strategies, some of which I'd never have even thought of.