@agris The club was installed: [S9HouseRules/itm/S3CLPAIN.itm] loaded, 410 bytes override/S3CLPAIN.itm copied to S9HouseRules/backup/61/S3CLPAIN.itm, 410 bytes
This is the barbed club of pain.
and it was placed in the correct area: Extending game scripts ... [S9HouseRules/baf/ar4005.baf] loaded, 203 bytes
I guess I should update the description because it installs as part of "Conlan sells Magic Clubs". I thought I at one point renamed that to something like "Add Magic Clubs" or something.
So you are good, the club should be there, I'll correct the text for the next version.
@smeagolheart, this mod conflicts with IWD NPC 5.0 and Frosty Journey. I'm not sure about other mods, but with these two there is text strings replacement. A lot. For example: names of IWD NPC heroes displays as text strings from bonus merchants and bonus merchants names and replics are replaced with kit description of Frosty Journey kits. Both in 1.3 and 1.4 versions
yes that is true. If you apply the patch it will hose everything up with text and you'll have to install all the mods over again and start a new game I think.
@smeagolheart, @subtledoctor no, my install was clean on GoG version 1.4... wait a little. I will reinstall in order of subtledoctor and post here my result (i had copied the last weidu log for any case)
I deleted the whole folder)) Every time. Now I start new game. For the first look all is correct, but I don't arrive in Kuldahar yet... The problem affects, when I load an old save, buy the way... I'll post later...
Bug: Nothing happens when a multiclass mage uses the dragon disciple tome. Why there are no thief kit tomes? I think swashbuckler multiclass is quite powerful
I've found what I believe is a bug. The arrows and sling stones produced by the Quiver of Arrows and Bag of Bullets are striking as if they are magic weapons. Either they should be striking as normal weapons, or the descriptions should be updated to say what + they're striking as. Note that THAC0 and damage are the same as for normal ammunition, it just that they can hit creatures that are immune to normal weapons.
In this screenshot, Darien is using the Quiver, while Gudrun is using a normal two-handed sword. Darien can hit the Shadow, as can the other two characters using the Bags.
*Joril's Axe should require 21 Strength to wield and have a weight of 100, but it should do 2d12 damage or something along those lines. This will make it feel more like a frost giant's weapon and less like a slightly different version of Lonesome Road (Joril's Axe isn't necessarily worse; it's just that they're not different enough). *There should be some sort of awesome +5 two-handed sword easily as powerful as the Blade of Aihonen somewhere in the game. The same goes for halberds, spears and quarterstaves (I know that there's already a +5 spear in the game, but I'd like one with some cool abilities). *Giants should move quickly (not with a faster animation), since they cover quite a distance with each step. *Krilag, Joril, Seth, Purvis, the Hosttower assassins and most of the enemies on Icasaracht's island should be much tougher. *The good items that are unobtainable due to Heart of Winter's change in random loot should be put in the game. For example: Morning Star of Action: Wielded by Fleezum (who would be given 5 points in Flail/Morning Star if he doesn't already). Bhaal's Fire: Wielded by Flozem. Short Sword +4: Hammer: Wielded by Purvis. Ring of the Warrior Thief: Worn by Purvis or perhaps Marketh. Ring of Wizardry: Worn by Presio. *Kelly should wield a Long Bow +4: Hammer. *Throughout the game there should be a bunch of each of those potions that change stats permanently.
I looked at the list of HLAs you give to each class. I think it would be better to assign HLAs based on kit rather than based on class (Swashbucklers should not learn Assassination).
Also, if the user has custom kits installed, it would probably be better to give them the same HLAs as the base class of the kit (even though this could cause similar problems) than to give them no HLAs at all.
Comments
WeiDU v 23703 Log
SETUP-S9HouseRules.exe
[./chitin.key] loaded, 522650 bytes
[./chitin.key] 165 BIFFs, 36998 resources
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us/dialog.tlk] loaded, 4461585 bytes
[.\lang\en_us/dialog.tlk] 40979 string entries
Using Language [English]
[English] has 1 top-level TRA files
[S9HouseRules/languages/english/setup.tra] has 184 translation strings
Using .\lang\en_us/dialog.tlk
Couldn't open the readme: file not found.
Would you like to display the components from [Reveal City Maps]?
[Y]es, [N]o?
Would you like to display the components from [Items]?
[Y]es, [N]o?
Would you like to display the components from [House Rules Class HLAs]?
[Y]es, [N]o?
Would you like to display the components from [Kit Tomes]?
[Y]es, [N]o? MINORNPCPORTRAITSFORIWDEE/SETUP-MINORNPCPORTRAITSFORIWDEE.TP2 0 0 Installed
WSR/SETUP-WSR.TP2 0 100 Installed
RR/SETUP-RR.TP2 0 0 Installed
RR/SETUP-RR.TP2 0 1 Installed
RR/SETUP-RR.TP2 0 3 Installed
RR/SETUP-RR.TP2 0 4 Installed
RR/SETUP-RR.TP2 0 6 Installed
RR/SETUP-RR.TP2 0 999 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 60 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 110 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 120 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1070 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1140 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2020 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2030 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2040 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2140 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2150 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2160 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2200 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2210 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2250 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2261 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2281 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2291 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2320 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2330 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2339 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2352 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2371 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3070 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3090 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3100 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3110 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3125 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3200 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 102 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 104 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 125 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 130 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 140 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 201 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 204 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 205 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 211 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 210 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 212 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 213 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 261 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 510 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 999 Installed
Install Component [Reveal City Maps]?
[N]o, [Q]uit or choose one:
1] Reveal Kuldahar, Easthaven & Lonleywood
2] Reveal Kuldahar & Easthaven only
Already Asked About [Reveal City Maps]
Install Component [Pomab & Conlan sell Convenient Ammunition]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Pomab & Conlan sell Convenient Ammunition]
Install Component [Emmerich sells +1 Convenient Ammunition]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Emmerich sells +1 Convenient Ammunition]
Install Component [Conlan sells Magic Clubs]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [Conlan sells Magic Clubs] [1.1]
Copying 1 file ...
[S9HouseRules/bam/S3ICL01.bam] loaded, 3367 bytes
override/S3ICL01.bam copied to S9HouseRules/backup/61/S3ICL01.bam, 3367 bytes
Copied [S9HouseRules/bam/S3ICL01.bam] to [override/S3ICL01.bam]
Copying 1 file ...
[S9HouseRules/bam/S3ICL02.bam] loaded, 3367 bytes
override/S3ICL02.bam copied to S9HouseRules/backup/61/S3ICL02.bam, 3367 bytes
Copied [S9HouseRules/bam/S3ICL02.bam] to [override/S3ICL02.bam]
Copying 1 file ...
[S9HouseRules/bam/S3ICL03.bam] loaded, 5729 bytes
override/S3ICL03.bam copied to S9HouseRules/backup/61/S3ICL03.bam, 5729 bytes
Copied [S9HouseRules/bam/S3ICL03.bam] to [override/S3ICL03.bam]
Copying and patching 1 file ...
[S9HouseRules/itm/S3ICL01.itm] loaded, 314 bytes
override/S3ICL01.itm copied to S9HouseRules/backup/61/S3ICL01.itm, 314 bytes
Copied [S9HouseRules/itm/S3ICL01.itm] to [override/S3ICL01.itm]
Copying and patching 1 file ...
[S9HouseRules/itm/S3ICL02.itm] loaded, 314 bytes
override/S3ICL02.itm copied to S9HouseRules/backup/61/S3ICL02.itm, 314 bytes
Copied [S9HouseRules/itm/S3ICL02.itm] to [override/S3ICL02.itm]
Copying and patching 1 file ...
[./override/KUSMITH.sto] loaded, 2280 bytes
S3ICL01.ITM is already in the store. Skipping...
S3ICL02.ITM is already in the store. Skipping...
Copying and patching 1 file ...
[S9HouseRules/itm/S3CLPAIN.itm] loaded, 410 bytes
override/S3CLPAIN.itm copied to S9HouseRules/backup/61/S3CLPAIN.itm, 410 bytes
Copied [S9HouseRules/itm/S3CLPAIN.itm] to [override/S3CLPAIN.itm]
Extending game scripts ...
[S9HouseRules/baf/ar4005.baf] loaded, 203 bytes
[./override/TRIGGER.IDS] loaded, 8420 bytes
[./override/ACTION.IDS] loaded, 14667 bytes
[./override/AR4005.BCS] loaded, 9564 bytes
override/ar4005.bcs copied to S9HouseRules/backup/61/ar4005.bcs, 9564 bytes
Extended script [ar4005.bcs] with [S9HouseRules/baf/ar4005.baf]
Install Component [Orrick Sells All His Items]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Orrick Sells All His Items]
Install Component [No Save for Fire Arrows]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [No Save for Fire Arrows]
Install Component [Jiedra and Doluv Bonus Merchants]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Jiedra and Doluv Bonus Merchants]
Install Component [Class HLAs]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Class HLAs]
Install Component [Kit Tomes for IWDEE]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Kit Tomes for IWDEE]
SKIPPING: [Panver's Merchandise -> Panver Sells 01 Tome per Kit]
You must install the main component before any others. Please exit and begin again.
SKIPPING: [Panver's Merchandise -> Panver Sells 02 Tome per Kit]
You must install the main component before any others. Please exit and begin again.
SKIPPING: [Panver's Merchandise -> Panver Sells 06 Tome per Kit]
You must install the main component before any others. Please exit and begin again.
SKIPPING: [Panver's Merchandise -> Panver Sells 10 Tomes per Kit]
You must install the main component before any others. Please exit and begin again.
Saving This Log:
MINORNPCPORTRAITSFORIWDEE/SETUP-MINORNPCPORTRAITSFORIWDEE.TP2 0 0 Installed
WSR/SETUP-WSR.TP2 0 100 Installed
RR/SETUP-RR.TP2 0 0 Installed
RR/SETUP-RR.TP2 0 1 Installed
RR/SETUP-RR.TP2 0 3 Installed
RR/SETUP-RR.TP2 0 4 Installed
RR/SETUP-RR.TP2 0 6 Installed
RR/SETUP-RR.TP2 0 999 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 60 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 110 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 120 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1070 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 1140 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2020 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2030 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2040 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2140 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2150 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2160 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2200 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2210 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2250 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2261 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2281 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2291 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2320 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2330 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2339 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2352 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 2371 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3070 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3090 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3100 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3110 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3125 Installed
BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2 0 3200 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 102 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 104 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 125 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 130 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 140 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 201 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 204 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 205 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 211 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 210 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 212 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 213 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 261 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 510 Installed
ATWEAKS/SETUP-ATWEAKS.TP2 0 999 Installed
S9HOUSERULES/SETUP-S9HOUSERULES.TP2 0 61 Installed ~Conlan sells Magic Clubs~
[wsr/tra/english/wsr.tra] has 20 translation strings
[rr/tra/english/game.tra] has 1180 translation strings
[rr/tra/english/setup.tra] has 25 translation strings
[bg2_tweaks/languages/english/description_updates.tra] has 14 translation strings
[bg2_tweaks/languages/english/setup.tra] has 516 translation strings
[atweaks/tra/english/setup.tra] has 89 translation strings
[atweaks/tra/english/game.tra] has 352 translation strings
[S9HouseRules/languages/english/setup.tra] has 184 translation strings
2171 characters, 7 entries added to DIALOG.TLK
[.\lang\en_us/dialog.tlk] created, 40986 string entries
SUCCESSFULLY INSTALLED Conlan sells Magic Clubs
WeiDU Timings
OUTER_INNER_PATCH_SAVE 0.000
<<<<<<<< 0.000
parsing .ids files 0.000
load TLK 0.000
DEFINE_PATCH_FUNCTION 0.000
DEFINE_ACTION_FUNCTION 0.000
OUTER_SET 0.000
INCLUDE 0.000
BUT_ONLY 0.000
find local string 0.000
strings to add 0.000
parsing .log files 0.000
process_patch2 0.000
eval_pe 0.000
DEFINE_ACTION_MACRO 0.000
parsing .bcs files 0.000
OUTER_INNER_PATCH 0.000
add strings to TLK 0.000
EXTEND_BOTTOM 0.000
READ_* 0.000
loading files 0.000
saving files 0.000
DEFINE_PATCH_MACRO 0.000
COPY 0.000
marshal BCS 0.016
unmarshal KEY 0.016
parsing .tra files 0.016
adding translation strings 0.016
parsing .baf files 0.016
unmarshal TLK 0.016
marshal and save TLK 0.031
Parsing TPA files 0.047
stuff not covered elsewhere 0.094
Parsing TP2 files 0.140
TOTAL 0.406
[S9HouseRules/itm/S3CLPAIN.itm] loaded, 410 bytes
override/S3CLPAIN.itm copied to S9HouseRules/backup/61/S3CLPAIN.itm, 410 bytes
This is the barbed club of pain.
and it was placed in the correct area:
Extending game scripts ...
[S9HouseRules/baf/ar4005.baf] loaded, 203 bytes
I guess I should update the description because it installs as part of "Conlan sells Magic Clubs". I thought I at one point renamed that to something like "Add Magic Clubs" or something.
So you are good, the club should be there, I'll correct the text for the next version.
I want to HLA part only....
Why there are no thief kit tomes? I think swashbuckler multiclass is quite powerful
In this screenshot, Darien is using the Quiver, while Gudrun is using a normal two-handed sword. Darien can hit the Shadow, as can the other two characters using the Bags.
*Joril's Axe should require 21 Strength to wield and have a weight of 100, but it should do 2d12 damage or something along those lines. This will make it feel more like a frost giant's weapon and less like a slightly different version of Lonesome Road (Joril's Axe isn't necessarily worse; it's just that they're not different enough).
*There should be some sort of awesome +5 two-handed sword easily as powerful as the Blade of Aihonen somewhere in the game. The same goes for halberds, spears and quarterstaves (I know that there's already a +5 spear in the game, but I'd like one with some cool abilities).
*Giants should move quickly (not with a faster animation), since they cover quite a distance with each step.
*Krilag, Joril, Seth, Purvis, the Hosttower assassins and most of the enemies on Icasaracht's island should be much tougher.
*The good items that are unobtainable due to Heart of Winter's change in random loot should be put in the game. For example:
Morning Star of Action: Wielded by Fleezum (who would be given 5 points in Flail/Morning Star if he doesn't already).
Bhaal's Fire: Wielded by Flozem.
Short Sword +4: Hammer: Wielded by Purvis.
Ring of the Warrior Thief: Worn by Purvis or perhaps Marketh.
Ring of Wizardry: Worn by Presio.
*Kelly should wield a Long Bow +4: Hammer.
*Throughout the game there should be a bunch of each of those potions that change stats permanently.
IWD version 2.5 is upon us. I am planning a IWD run, and I want to include your great mod. Is it 2.5 compatible?
I am on iPhone, so modding and testing isnt easy...
Should this be installed before or after Distinguished Clubs? Or are those effects already included?
I also saw a variety in images, without installing Distinguished Clubs, so it seems Distinguished Clubs is included in this mod.
Also, if the user has custom kits installed, it would probably be better to give them the same HLAs as the base class of the kit (even though this could cause similar problems) than to give them no HLAs at all.