[Not an Issue] [PC] unconscious trolls save vs fire arrows and don't die
smeagolheart
Member Posts: 7,964
1. Start a new HoW game with the default party.
2. Ensure that Party AI is turned OFF.
3. C:CreateItem("bow01")
3. C:CreateItem("arow08",255)
4. C:CreateCreature("troll")
5. Knock the troll unconscious
6. Shoot a fire arrow at it.
7. Watch the Troll save vs spell and not die.
Observed:
The message "Troll was immune to my damage." and "Troll Save vs. Spell 15" appears in the combat log.
Screenshot:
Expected:
Die troll, die
2. Ensure that Party AI is turned OFF.
3. C:CreateItem("bow01")
3. C:CreateItem("arow08",255)
4. C:CreateCreature("troll")
5. Knock the troll unconscious
6. Shoot a fire arrow at it.
7. Watch the Troll save vs spell and not die.
Observed:
The message "Troll was immune to my damage." and "Troll Save vs. Spell 15" appears in the combat log.
Screenshot:
Expected:
Die troll, die
Post edited by Dee on
1
This discussion has been closed.
Comments
Though I think it would be more realistic if helpless creatures should always fail their saving throws against effects that involve dodging (such as fire arrows, fireballs and the like). After all, they can be hit automatically with ranged weapons (which is less realistic but existing behavior).
I attacked it with melee regular weapons the default equipment from HOW default party (but I didn't use the newly created arrows) until it falls down like Trolls do.
I attacked it with fire arrows, 1st attack save with a 15, 2nd attack save with a 20, then the third arrow killed it
I meant unconscious that way, the normal troll knockdown.
It should be autodead when hit by fire arrows. If you try an acid arrow, they die immediately, I've just seen them not die repeatedly with fire arrows, they make the save same as in the screenshot.
Why doesn't he get a save vs acid arrows then too? Those always work.
Suggestion: Implement a no saving throw bit for helpless creatures in the .eff format, where there is already a bit for "ignore mirror images".
Flame arrows specifically state in the item description that there is a save associated with a flame arrow.
I appreciate the request:
* Save for Half
* Implement a "Unconsious = No Save" status
Both of these are enhancements to the game, NOT bugs. The game is working AS INTENDED: Acid Arrows do not allow a save by text and do not allow a save by game. Fire arrows allow a save by text and allow a save by game.
Beyond this, there is DEFINITELY reason for an enhancement request (makes sense), but I don't think this can be considered a bug.
Looks like an awesome thread for one of the discussion boards however, I'd love to see how that one plays out there!
@smeagolheart: Do the arrows in BG2 have the identifier of a save on them? Looks like they do indeed...so I may retract my statement then...this very well could be a bug if it's working differently BG2 vs. IWD. Or perhaps BG2 is what's bugged. We'll have to let a Dev make a comment on this. Thanks for the addition of the comparison, I didn't know that.