#10832 [All] It should not be possible to kill Mebdinga before she talks to the party
Jaseace
Member Posts: 44
Once you've acquired Wylfdene's Tribal Insignia from his tomb below, you can show it to Hjollder and point out that it has been defaced for another 420,000 experience points. Hjollder confirms that Wylfdene would have never defaced such a sacred object, which makes him realize that the king is definitely an impostor.
I have the item, killed woman who had the insignia, but Hjollder still wont initiate the conversation to get him out?
I have the item, killed woman who had the insignia, but Hjollder still wont initiate the conversation to get him out?
Post edited by Jalily on
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Is there any way I can add the banshee? Or Polar Spirit?
I was trying to see if there was a code (through C:) that I could bring back the Banshee or one of the others who chats, to no avail thus far.
I'm gonna head to bed, hoping their will be a solution by tomorrow, been at this all night trying to figure it. If not by Saturday, seems I may have to start the game again.lol
http://www.gamebanshee.com/icewinddale/walkthrough/burialisle1.php
Can I not just carry on to area (Gloomfrost - 9500) without the story with Hjollder ending?
While it is not intended that you kill every spirit without asking them questions, I have reported this as #10832. It should be possible to progress since the option to avoid questioning the spirits is there. :-)
If you have Debug Mode enabled, you can set the necessary variables and journal entry with the following.
Variable:
C:SetGlobal("KNOW_SOUL","GLOBAL",1)
Journal Entry:
C:Eval("AddJournalEntry(34114,QUEST)")
If you do not have Debug Mode enabled, or would rather not, then you can upload a saved game and I'll fix it for you.