New characters are useless
Leonidas
Member Posts: 4
What's the point in adding new party members if they are all useless? I mean the half-orc and the drow have good stats, but evil alignments, hence they are unusable in a good party (meaning for about 90 percent of all people playing the game). And the wild mage is completely useless in combat.
I was really looking forward to having the new characters in my party, but it's impossible due to their alignment.
I mean what's the point, evil players already have Edwin and Viconia!
So I'm stuck again with Minsc/ Kivan/ Branwen/ Imoen/ Dynaheir, which is regrettable, because I bought all the additional characters as well.
I was really looking forward to having the new characters in my party, but it's impossible due to their alignment.
I mean what's the point, evil players already have Edwin and Viconia!
So I'm stuck again with Minsc/ Kivan/ Branwen/ Imoen/ Dynaheir, which is regrettable, because I bought all the additional characters as well.
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Comments
Clearly you're describing a world vastly different from mine and its BG community.
Viconia has 50% magic resistance (which none of the good aligned NPC's get) and 19 dexterity
Kagain has 20 constitution.
Edwin can memorize more spells than any other mage (and has 16 constitution).
Xzar (with the appropriate tome) can dual class into either a thief or a cleric.
Shar-Teel starts with 18/58 strength (in the original only Minsc's is better) and can dual class into a thief.
I'm not sure what makes Neera so terrible, but yeah Rasaad's weakness has been brought up before. In general, monks are kinda lacklustre at low levels, which is exacerbated by his sub-optimal stats. But people have come up with a number of strategies to make him usable.
Rasaad starts out a bit weak, I admit, but all monks do. Once he has leveled up to a comfortable zone in bg1, and especially in bg2, he performs amazingly well in combat, as all monks tend to do.
"Minsc is useless because I already have a Half-Orc Barbarian, derp."
But even without the new characters the EE extras add a lot to the game for me. It has been a very nice refresh of a favorite old game.
I actually agree though op the new chars imo should have been 2 neutral one good and one evil to maxamise how many players will actually use them. Dorn and Hexxat may as well not exist in my game(and i'm sure many others) and tbh even if I do get round to playing evil I still probably wouldn't use Hexxat. The two evil characters were a total waste of time for me if I could I would uninstall them from my game(no hyperbole). For me the only new character is Neera as she is both fun and not broken, Hexxat and Dorn are pointless and I haven't even managed to actualy get through Rasaads content so he may as well not exist either
unless you want an actual thief for good/neutral parties or a neutral fighter then your still just as screwed
Also, like someone said in this thread, it's a lot more difficult to play with an evil party then it is a good one, in most scenarios, so the extra points certain evil NPCs get (like Kagain's 20 CON and Edwin's 16) make things a little easier for you.
Rasaad is better written than he is an effective in-game npc in BGEE, imo. He does have an interesting story and becomes a powerhouse in the next game.
I find Dorn unusable. He is the opposite of Rasaad in that regard. He is very effective, but amounts to as many fingernails on chalkboard in the experience, again imo. No disrespect intended to those that enjoy him.
Neera, on the other hand, I find to be terribly effective with respective to both roleplaying and gaming. I mean if you bring a wild mage along, you better be ready for the unexpected
My advice is to play a no-reload/no-res game. That will force you to use many NPCs and will help you to realize that no NPCs are useless. They are all useful in their own ways...
They're all fun, and if you use a mod to eliminate the reputation difficulties you can take whomever you like. Slap on the helm of opposite alignment and Dorn is suddenly the nicest Blackguard on the Sword Coast. Have a neutral character do the deed so your paladin doesn't have to dirty his hands with mind control.
But, if you don't like them, that's fine. Happily, all kinds of players are accepted here on the forums! Even Cernd lovers are allowed.
Having those two classes represent the new characters (as well as black guard and sorc, added to the EE and BG2 respectively) makes the most sense as they were not represented in the previous crop of characters.
As stated by others, monks and to a lesser extent wild mages, tend to be weaker at lower levels, but as they progress so do their usefulness and power.
Stats can be fixed with spells and items and changing one or two characters in a play through can change the tactics you need in battles.
Try leaving your comfort zone of your go to party and leave Minsc and Dyna at the gnoll strong hold and take Neera's and Rasaad for a spin. Then take Ajantis instead of Kivan to tank and let Rasaad handle your archery.
A wild mage who can cast 10 Cloudkills in the final BGEE fight is not important.
A sorcerer who can cast tons and tons of spells and has 55 MR and a nice robe is a weakling.
A monk... well, in this case, you should follow this guide: http://forum.baldursgate.com/discussion/21205/i-punch-dopplegangers-aka-bgee-monk-guide and even he will shine!
BG1 and BG2 have some pretty powerful good and neutral characters. Guys like Kivan, Jan, Xan, Keldorn and BG2 versions of Jaheira and Minsc have lots of tremendously good abilities as well.
Sure, some evil npc's have superior abilities, but then I'd like to mention the AD&D book "the complete book of Villains" , where it says that a 'recipe" for creating a true villain is giving it one extremelly high attribute or a very special power , so that players would spot him and think "careful, it's the evil Lord Jerk , he's is feared throughout the realms because of his super human strength/dexterity/magical skills"!
Great fun !