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Custom Druid kits - Locked into Druid Proficiencies

Mod-only obviously, but still:

Custom Druid kits cannot choose any proficiency that is not allowed by the base Druid class. However, they still earn Proficiency points as if they could, resulting in extra Proficiency points that cannot be spent, and prevent the level up process from completing.

I assume this is an unintended part of the change to prevent Priests from taking a Proficiency they cannot use while dual-classed, and as such custom Cleric kits likely suffer from it as well.

Comments

  • Gate70Gate70 Member, Developer Posts: 3,883
    @kjeron‌
    Is this breaking existing mods, requiring them to be reworked.
    Or does it prevent mods from doing the desired behaviour, i.e. they cannot be reworked.

    (& is it just druids/clerics or could it also affect thief & mage as they also have weapon restrictions)
    Thanks
  • kjeronkjeron Member Posts: 2,368
    It is just Cleric and Druid kits, and there is no way around it that I can find that doesn't involve changing the base class.
    The lockout from being able to level up can only be avoided by using the same proficiency selection as the base class.

    I tested Monk, Thief, Mage, and Sorcerer kits as well, they could all put proficiency points into any proficiency specified in WEAPPROF.2da, regardless of whether the base class had access to it.
  • Gate70Gate70 Member, Developer Posts: 3,883
    Hmm. It would really help to be able to demonstrate this in the unmodded game. Don't suppose a beastmaster does anything similar @kjeron‌
  • kjeronkjeron Member Posts: 2,368
    @Gate70 No, no unmodded kit has a less-restrictive proficiency selection than the base class.
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