Can a kensai be a tank?

Ok, ladies and gentlemen, this is a topic for a separate thread.
This discussion was created from comments split from: Kensai Problems.
Now when this is a separate thread, you can discuss to death whether a kensai can be a tank or not.
Cheers!
This discussion was created from comments split from: Kensai Problems.
Now when this is a separate thread, you can discuss to death whether a kensai can be a tank or not.
Cheers!
2
Comments
Unless the player is playing on Insane or HoF they're not a problem for a Kensai that has -10 AC and not extremely low HP
Then again, with reloading as an option anything works.
If you can't trust a character with -10 AC but no helmet to tank in Core then you can't trust a character with -10 AC with a helmet to tank in Insane.
Also any Fighter is still going to be brought down by a long enough string of 20's from the enemy thanks to how many of them there are. If you're afraid of enemies rolling natural 20's nonstop then you shouldn't be using characters as tanks to begin with.
Single class kensei or kensei/(cleric or thief) just aren't meant to tank. If you reduce the difficulty then I'm sure it's fine.
Unless the player is playing on Insane or HoF they're not a problem for a Kensai that has -10 AC and not extremely low HP
I'd much rather have a spellcaster do it (like the cleric in the above party).
But you're arriving at this -10 in a very round about way. Single weapon style means losing 1 to 4 attacks every round. Skald is great but I hope you have another 4 characters making use of his song.
If you want a kensai to tank on normal difficulty then:
- spirit armour 1 AC
- dexterity -3 AC
- protection from evil -5 AC
- ring of protection +2 -7 AC
- kensai bonus -9 AC
- wolf paw amulet -10 AC
Are all those numbers correct?
Anyway, that's fine for most situations but you're spending time and resources buffing a character that still won't stand toe-to-toe with the baddest badasses without taking some serious hits.
My point is that you're best off having a proper tank who's AC doesn't need to be micromanaged and isn't going to lose chunks of health to the occasional critical.
My point is that if a Kensai has -10AC then it can tank Core. This isn't about what's best. It's about if a Kensai can tank in Core with -10 AC, however it arrives at that number, not if it's the best tank.
-10 AC isn't enough for the monsters that are actually an issue.
If you have to sacrifice damage to get the AC then it defeats the purpose of a kensai in the first place (by using SWS).
And if you still insist on playing kensai as a tank then I propose stacking physical resistances instead of AC.
If you want a tank which will tank for a party that takes forever to kill anything, sure -10AC won't cut it. But if the rest of the party is capable, then -10AC is fairly high in Core.
Using Summons when the Kensai can't tank on their own won't net you a game over. It might take longer to win but you'll still win.
Sure the kensai can tank but so can any class, technically. The point is that the attributes that a kensai brings to the tanking role are less than almost any other class.
Let's consider what the Kensei brings:
- fighter hit dice
- kit qualities (+2 AC but no armour or bracers - a net loss in most cases)
Compared to other warriors:
- fighter hit dice
- crit immunity
- armour use
- kit benefits
Compared to divines:
- good hit dice
- crit immunity
- potent self buffs
- self healing
- skins and shape changing (druid only)
Compared to Arcanes:
- potent self buffs
- skins and shape changing
Compared to rogues:
- potent self buffs (bard only)
- defensive spin (blade only)
- skins and shape changing (bard only)
In conclusion, unless you have a party comprising of thieves, kenseis and arcanes there'll be a better candidate to tank and even then the arcane will quickly surpass the kensei as the best tank.
Also when determining if something can perform a role, it doesn't matter who does it better. This isn't about if the Kensai is a preferrable tank but if it can tank.
So if someone has a Kensai that wasn't destined to dual from birth, chances are it's going to stay a Kensai to the end.
All a tank needs to do is survive until the rest of the party kills all the enemies. Being able to stand while the rest of the party does nothing letting enemies just beat down on them, survive with full HP, survive with minimal damage? None of that is what a tank needs to do.
If it walks out of every encounter with 1 HP, no party members dead, and all enemies dead. Then it fulfilled its duty as a tank.
A tank should walk out of every encounter with full HP. Every HP lost is a question mark on their ability to tank and for a kensei there are a lot of question marks.
Clerics empty their spellbooks? So what. You get a full spellbook at a click of a button. A Mage can ensure safe resting with Invisibility 10' radius. So even the danger of resting is a non issue. No it doesn't.
Again the only requirement is that the player wins the battle and no party member dies.