Making multiplayer kits
Saryf
Member Posts: 2
I've read several party descriptions where people have kits on their multiclass players. Can someone please explain how to create a kitted multiclass player?
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I am unsure if this will work if you set the kit and then level up a few times before dual classing. I suspect the dropdown might revert back to "trueclass" if you level up when it is incorrectly set.
The alternative to add a kit to character who's already dual classed is to set the dropdown. Assign the innate abilities (there's a button at the bottom to add kit abilities) and add the effects of the kit from the effects tab (there's a button for this as well). Make sure that the level you add the innates and effects for is only the level of your thief class. You don't wanna get abilities you shouldn't have yet, it might mess something up.
I have had no issue with either method in gaining level dependent benefits from these kits.