#11227 Party members should not cancel movement if they are baulked by other party members
elminster
Member, Developer Posts: 16,317
1) Load attached save
2) Move your characters from their current location into the Temple of Oghma (hopefully should appear as a yellow indicator on your map).
3) Notice how one of the characters in your party (likely Wilson but I've had Yoshimo do it as well) simply stops in their place and proceeds no further. Further clicking to travel into the Temple of Oghma doesn't always help them move towards it (I've found that sometimes it will and sometimes it won't).
4) When selected all characters should proceed into the temple without permanently stopping.
Additional Information:
I've found it to be something more prevalent when you are telling your NPC's to go to another area, but that could just be bias on my part (it may be just a general moving issue).
Screenshot:
You can see this perhaps more by this screenshot. Wilson is the character at the very bottom of the screen (near Mae'var's guild) and he is refusing to move.
2) Move your characters from their current location into the Temple of Oghma (hopefully should appear as a yellow indicator on your map).
3) Notice how one of the characters in your party (likely Wilson but I've had Yoshimo do it as well) simply stops in their place and proceeds no further. Further clicking to travel into the Temple of Oghma doesn't always help them move towards it (I've found that sometimes it will and sometimes it won't).
4) When selected all characters should proceed into the temple without permanently stopping.
Additional Information:
I've found it to be something more prevalent when you are telling your NPC's to go to another area, but that could just be bias on my part (it may be just a general moving issue).
Screenshot:
You can see this perhaps more by this screenshot. Wilson is the character at the very bottom of the screen (near Mae'var's guild) and he is refusing to move.
Post edited by Gate70 on
0
Comments
Issue #9787 should address this in 1.3
Thanks
Hmm, OK I can reproduce it about 1 time in 5 with the same NPC's on a new save and it always seems to be Wilson who gets stuck so might be specific to him. Or are you getting other characters stop too?
Ohh and this is a game started in 1.3.
The following issues are also somehow related to the new pathfinding routine.
1. Characters are sometimes stuck for a moment on doorframes or sharp corners before moving on. Happens only randomly and less often than the above-mentioned issue.
2. When two (or more?) characters happen to (partially) overlap their positions while moving, they will be blocked for a long time unless you manually attempt to unblock them. This is especially annoying if it happens during a fight. I had to repeat several battles because key characters were blocked in critical moments.
@Gate70 Should I open separate topics for them?
http://forum.baldursgate.com/discussion/38026/11100-party-members-should-not-be-baulked-by-other-party-members-when-attacking-enemies
The original issue here posted by @elminster - would be good to see if there is another repro case without Wilson, I'll try and look into that.
Thanks
Thanks
Try moving the group from their current location to travel down the stairs in north-east part of the map (the stairs that lead to the rebels).
When I do it I find that Imoen will move initially but then get stuck and not move anymore.
She is wearing the boots of speed. If you remove them she (and a group of about 4 companions) will move in the direction of the stairs. So its probably the result of her differed speed.