Can mods do this?
Mestar
Member Posts: 78
So I know there are some things mods can and can't do, based on the games hard coding.
So can mods alter existing classes considerably? Or only kits?
Would it be possible to make a Fighter kit identical to the Monk class, thus allowing you to to play a dual classed Monk? Or even Multiclassed like how Gnomes can be Illusionist/X? Or with Keeper?
Same Question but a Sorcerer as a Mage Kit?
Or to possibly rewrite the base Fighter and/or Mage to be identical to the Monk and/or Sorcerer to simply make a multiclass Fighter/Mage act as a Sorcerer/Monk?
Or could XP Tables be changed for kits? Thus, create your own Monk/Sorc Kit under a class and modify the XP required for level up to slow your progression? Or set something to reduce XP earned for the Kit or CHARNAME only?
Any thoughts? Thanks!
So can mods alter existing classes considerably? Or only kits?
Would it be possible to make a Fighter kit identical to the Monk class, thus allowing you to to play a dual classed Monk? Or even Multiclassed like how Gnomes can be Illusionist/X? Or with Keeper?
Same Question but a Sorcerer as a Mage Kit?
Or to possibly rewrite the base Fighter and/or Mage to be identical to the Monk and/or Sorcerer to simply make a multiclass Fighter/Mage act as a Sorcerer/Monk?
Or could XP Tables be changed for kits? Thus, create your own Monk/Sorc Kit under a class and modify the XP required for level up to slow your progression? Or set something to reduce XP earned for the Kit or CHARNAME only?
Any thoughts? Thanks!
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Comments
No you couldn't change Fighter and Mage to be identical to Monk and Sorcerer. Beyond the fact that its not possible, it would also affect ALL other Fighters or Mages in the game.
And no, you can't change XP tables on the kit level, although you can give a kit a permanent experience percentage penalty (using Opcode 104).
Or creating a Monk kit with an XP penalty that also gives the spell casting of the Sorcerer.
You would probably be better off starting with a thief.
Monk with sorcerer spells: not possible
Edit:
Monk like sorcerer kit: possible, but you have the issues with stealth and detect traps mentioned earlier
And yes AstroBryGuy, you are correct, I had incorrectly remembered that BG2Tweaks allows Wild Mages and Barbarians, but not Sorcerers.
What about using the ranger as a base? Still has the buttons for spell casting and stealth.
Would it be possible to change the rangers casting to mimic the Sorcerers for a Ranger Kit? Let Stealth be an automatic progression and grant spell-like ability Find Trap x times per day, or make it a constant buff at a certain level.
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids-now-works-with-iwd-ee