[MOD] klatu Tweaks and Fixes
klatu
Member Posts: 108
in BGII:EE Mods
Good news, everyone! I made a mod!
Check it out here.
Feedback is welcome. Just post here or here if you have any problems, suggestions or comments.
PS: Because so many resources are changed by this mod if fully installed, it might be a good idead to also install Generalized Biffing on top of it, in order to keep the game running smoothly.
Just make sure to open your CHITIN.KEY in notepad++ and change all the "DATA\tb#gen" strings to "DATA/tb#gen" (without the ""s).
Check it out here.
Feedback is welcome. Just post here or here if you have any problems, suggestions or comments.
PS: Because so many resources are changed by this mod if fully installed, it might be a good idead to also install Generalized Biffing on top of it, in order to keep the game running smoothly.
Just make sure to open your CHITIN.KEY in notepad++ and change all the "DATA\tb#gen" strings to "DATA/tb#gen" (without the ""s).
2
Comments
Get it here:
http://www.shsforums.net/files/file/1109-klatu-tweaks-and-fixes/
If you've never heard of it before, take a gander. If you're familiar with it and like it, please upgrade at some point.
If you've heard of it and hate it, feel free to:
a) leave me alone.
b) leave me alone some more.
c) give criticism and be generally excellent.
Thanks for noticing, everyone!
How did I get more than 11k downloads? No idea, but I appreciate it.
PS: I know there are some typos in the readme. Ignore them. Those don't count.
Have you thought about merging your mod into Tweaks Anthology ?
Generally my mod should work for any modern game-version (not PST, or the old BG1 or IWD). One possible wild-card is that area-codes vary a lot (BGT uses different BG1 area codes than BGEE, for example). Once EET gets an official stable release, I'll address any remaining problems.
I'm not sure this mod fits thematically with Tweaks Anthology. This collection is a bit more specialized, I guess. It's meant to address annoyances that the "big" mods usually miss (intentionally, I'm sure).
If someone from the Tweaks Anthology team were to contact me about integrating parts of this mod, I wouldn't say no. But I'm not holding my breath.
I think the current release candidate is feature complete so there shouldn't be any big changes in the way things work.
shsforums.net is down
I read on Reddit that Orrick could interact on the Elven tome part?
(And yes I know its OP).
Gus
Thanks @Gusinda
Always there to help us with your insight.
As of this writing, your mod isn't compatible with BGT nor EET due to changes in area codes. Pweath fix.
Thankee!
Klatu seems to be MIA any where. Even on the Spellhold Studies where he/she uploaded the mod.
Btw. I have several quedtions about the “Manual of war” part, that I couldnt get to work on the 2.5 BG1:ee. If any body has made that part work, some insight would be helpful.
Do you have a specific question, or do you just want a walkthrough on the Manual of War?
@Shirak
Hopefully a walktrough, but some general hints would suffice - mostly about what “rewards” it may yield.
I found a page om the internet, where the dialogue strings where shown. That gave a rough idea, but I cant seem to find the said page again.
The enchantment levels, or magical power, required to unlock the various abilities increases.
What the Manual of War can do for you is:
So yeah, you probably will understand why I find it overly OP, and declined to use it.....
Thanks. It does sound a bit broken - but I do have a soft spot for the OP, so I may give it a try.
I tried it in a BG1:ee install, but it didn’t work, but perhaps it works better in BG2:ee
Anyway, without mods to provide Bags of Holding early in the game, it's hard to actually use the Manual of War in BGEE due to the amount of items required to power it. And unlike BG2EE, where $$$ is no issue, you will have to sell all the loot in BGEE, or even convert them to gems, if you want to overcome the stupid SOD $$$ grab story........
Thanks. It was actually finding the tome.
It should be in the ulcaster ruins, but I couldnt find it there. Perhaps my Dark Horizons install ruined it. In BG1:ee it’s Thalantyr that unlocks the secrets right?
Awesome. Thanks for the ultra Quick and insightful replies.
I know the “manual of war” isnt everbodies cup of tea, but I like it
Don't get me wrong. I'm not saying that the Manual of War is bad, but if one is going to use it for every playthrough, it's stupidly OP.
Imagine if you play a Paladin and use the IWD spell tables from Tweaks Anthology, allowing you to cast Righteous Magic eventually, and then you use the Manual of War to give you GM, and you dual wield.......
Maybe if you're doing an SCS Insane run and you're having trouble, it might be more viable, but in most other runs, you're just going to walk over every fight.
I remember seing some sort of table, where the manuals dialogue options shown. In other words what outcome you could expect.
I have tried finding it again, without succes. Does anybody know the manuals full potential? And yes, I know its totally OP…
Does anyone know where to download Klatu tweaks - the SHS link does not work.
thanks
"1060 - CtB: Skip Candlekeep Chores and intro cutscenes"
"1070 - CtB: Remove Venereal Disease"
"1080 - CtB: Fixed Harp of Myth Drannor"
Are they still relevant or even compatible with the version 3 of Check the Bodies?
1060 doesn't work with v3.0 because it looks for the wrong filename. Thanks, I'll look into fixing this.
1080 doesn't seem relevant anymore, the Harp looks fixed to me (and klatu's solution actually skewers the probabilities anyway).
Thanks for your time and patience! Back on my EET install
No other mods installed