[HOW TO] Install SCSII on your iPad
Pibaro
Member, Translator (NDA) Posts: 2,989
1) Download the latest SCS exe.
2) Connect your iPad to your PC usign iFunbox (there's somewhere a step by step guide for this).
3) Copy the whole BGIIEE baldur.app folder of your iPad into your PC.
4) Open scs.exe (or whatever is the name, but the .exe file) with winrar, and extract it into the folder called baldur.app you previously created.
5) Open the stratagems.ini file and edit the string "Run_Silent 0" into "Run_Silent 1"
6) Launch SCS and install it (use the english language).
7) Choose every option you like (In BG1EE you better skip some of them). Don't bother with the party easy of use AI since you won't have a keyboard in your iPad.
8) Once the installation is over, use iFunbox to copy the whole content of the "override" folder of your PC into the "Characters" folder of your iPad (under library). You better copy 100 files at a time (When I tried to copy all of them at once, I had issues).
9) Launch BG2EE in your iPad.
When you'll meet the first genie, answer "I press the button".
You'll meet an ogre magi, and if he's going to be a PITA you'll know that SCS is working
If you still have problems, remember that someone could simply zip his "Characters" folder and send it to you, so the only thing you should do is to copy that in your iPad (but you won't be able to choose the options).
2) Connect your iPad to your PC usign iFunbox (there's somewhere a step by step guide for this).
3) Copy the whole BGIIEE baldur.app folder of your iPad into your PC.
4) Open scs.exe (or whatever is the name, but the .exe file) with winrar, and extract it into the folder called baldur.app you previously created.
5) Open the stratagems.ini file and edit the string "Run_Silent 0" into "Run_Silent 1"
6) Launch SCS and install it (use the english language).
7) Choose every option you like (In BG1EE you better skip some of them). Don't bother with the party easy of use AI since you won't have a keyboard in your iPad.
8) Once the installation is over, use iFunbox to copy the whole content of the "override" folder of your PC into the "Characters" folder of your iPad (under library). You better copy 100 files at a time (When I tried to copy all of them at once, I had issues).
9) Launch BG2EE in your iPad.
When you'll meet the first genie, answer "I press the button".
You'll meet an ogre magi, and if he's going to be a PITA you'll know that SCS is working
If you still have problems, remember that someone could simply zip his "Characters" folder and send it to you, so the only thing you should do is to copy that in your iPad (but you won't be able to choose the options).
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Comments
Also, in bg2:ee, it may be better to skip improved Abazigal's Lair, it adds quite a few extra dragon fights and each have unique names and dialogue. Also, IIRC, you need a new dialogue to get a hem of rope from Amkehtran bar. Since we can not touch dialog.tlk, obviously this will result in bugs galore if installed on Ipad.
All other tactical options work fine. Some spells edited by scs have wonky descriptions, like breach, ruby ray etc. and insect plague line, despite using the command line to avoid changing written text. But that's a very minor thing when compared to the beauty and majesty of having scs2 on Ipad!
The trick of making the game see our modded dialog.tlk on unjailbroken Ipad:
On your pc, You find the mod-editted dialog.under lang folder, en_US.
On your desktop, create an empty folder named 'lang'
Inside the empty lang folder, create another folder named 'en_US'
Copy the mod-editted dialog.tlk and paste it here under 'en_US'
Now, to zip the main folder 'lang', PROPERLY how:
Right click on lang folder, choose 'add archive' for options. In the options, choose ZIP AND 'store' as methods, otherwise it does not work.
You now have a PROPER lang.zip file for our purposes.
Download Scott Brook's exe file.
Drop the lang.zip file into SB's exe file. It will work its magic in a second.
Now this zip has become special, when you put it into folder on your Ipad, where baldur.ini is, under library, the game will recognise this as a valid path to the modified dialog.tlk inside. And everything works PERFECTLY!
As simple as that!
This a recent article for the changes made using ifunbox on 8.4
I don't exactly understand the computer lingo, maybe one of you guys speak this language