IWD:EE Portrait Megapack [by VaZqeZ]
vazqez
Member Posts: 8
Greetings to all current and future players of this great game!
I recently finished my project "Wasteland 2 Portrait Megapack v1.0" and I plan to do the same for this game.
https://forums.inxile-entertainment.com/viewtopic.php?f=18&t=10400
I started with the compilation and editing "Icewind Dale: Enhanced Edition Portrait Megapack v1.0".
Plan
a) All characters body will be completely visible from the knee to up (small characters body will be completely visible).
b) Characters face direction to be specified in advance (front) or slightly to the side.
c) Correction to all images - brightness/contrast/intensity/sharpness/color palette etc. for unification.
d) All images will be available in two versions: Large (L) 420x660px and Medium (M) 169x266px.
Portraits will be divided into the following groups (at least three images from each group).
(For example A1 is one group, A2 is onother and so on..)
Male
A1 - A2 - A3 - A4 - A5 - A6 - A7 - A8 - A9 - A10 - A11
B1 - B2 - B4 - B6 - B7 - B9 - B11
C1 - C2 - C4 - C5 - C6 - C7 - C8 - C9 - C11
D1 - D4 - D6 - D7 - D11
E1 - E4 - E7 - E11
F1 - F4 - F7 - F11
G1 - G4 - G7 - G11
Female
A1 - A2 - A3 - A4 - A5 - A6 - A7 - A8 - A9 - A10 - A11
B1 - B2 - B4 - B6 - B7 - B9 - B11
C1 - C2 - C4 - C5 - C6 - C7 - C8 - C9 - C11
D1 - D4 - D6 - D7 - D11
E1 - E4 - E7 - E11
F1 - F4 - F7 - F11
G1 - G4 - G7 - G11
LEGEND
A : Human
B : Elf
C : Half-Elf
D : Gnome
E : Halfling
F : Dwarf
G : Half-Orc
1 : Fighter
2 : Ranger
3 : Paladin
4 : Cleric
5 : Druid
6 : Mage
7 : Thief
8 : Bard
9 : Sorcerer
10 : Monk
11 : Barbarian
It will generally be a roughly +/- 210 big pictures and 210 small pictures.
I expect that the character of the men will be slightly more than women.
I create for IWD:EE Portrait Megapack a page like this: http://vazworks.sitey.me/
Estimated completion time I dare not guess but it will not be long
If you have any comments, questions or ideas, I'll be happy for feedback.
I recently finished my project "Wasteland 2 Portrait Megapack v1.0" and I plan to do the same for this game.
https://forums.inxile-entertainment.com/viewtopic.php?f=18&t=10400
I started with the compilation and editing "Icewind Dale: Enhanced Edition Portrait Megapack v1.0".
Plan
a) All characters body will be completely visible from the knee to up (small characters body will be completely visible).
b) Characters face direction to be specified in advance (front) or slightly to the side.
c) Correction to all images - brightness/contrast/intensity/sharpness/color palette etc. for unification.
d) All images will be available in two versions: Large (L) 420x660px and Medium (M) 169x266px.
Portraits will be divided into the following groups (at least three images from each group).
(For example A1 is one group, A2 is onother and so on..)
Male
A1 - A2 - A3 - A4 - A5 - A6 - A7 - A8 - A9 - A10 - A11
B1 - B2 - B4 - B6 - B7 - B9 - B11
C1 - C2 - C4 - C5 - C6 - C7 - C8 - C9 - C11
D1 - D4 - D6 - D7 - D11
E1 - E4 - E7 - E11
F1 - F4 - F7 - F11
G1 - G4 - G7 - G11
Female
A1 - A2 - A3 - A4 - A5 - A6 - A7 - A8 - A9 - A10 - A11
B1 - B2 - B4 - B6 - B7 - B9 - B11
C1 - C2 - C4 - C5 - C6 - C7 - C8 - C9 - C11
D1 - D4 - D6 - D7 - D11
E1 - E4 - E7 - E11
F1 - F4 - F7 - F11
G1 - G4 - G7 - G11
LEGEND
A : Human
B : Elf
C : Half-Elf
D : Gnome
E : Halfling
F : Dwarf
G : Half-Orc
1 : Fighter
2 : Ranger
3 : Paladin
4 : Cleric
5 : Druid
6 : Mage
7 : Thief
8 : Bard
9 : Sorcerer
10 : Monk
11 : Barbarian
It will generally be a roughly +/- 210 big pictures and 210 small pictures.
I expect that the character of the men will be slightly more than women.
I create for IWD:EE Portrait Megapack a page like this: http://vazworks.sitey.me/
Estimated completion time I dare not guess but it will not be long
If you have any comments, questions or ideas, I'll be happy for feedback.
Post edited by vazqez on
3
Comments
I need to know the answers to these three questions..
1) Why is written here "http://forum.baldursgate.com/discussion/36241/heres-how-to-use-custom-portraits-in-iwdee/p1" that i need 2 pictures to create custom portrait: 420x660 with "L" and 169x266 with "M".
But the game uses instead, three images: 420x660 with "L", 210x330 with "G" and 54x84 with "S".
What, then, of these two options should I use??
2) When editing the new pictures that I want to use I came across a question. What do I put the set values for "dpi"??
3) I do not want to place my pictures to the "portraits" folder. Instead, I want to edit "PORTRAIT.BIF" in the "data" folder.
I have downloaded program WinBiff v1.2.2 and extraction "portrait.bif" was successful but create a new BIF file in the program does not work. I'm doing something wrong? For creating a new BIF file should i use another program? And if so what program??
Without the answers to these three questions will not move further..
Therefore, thank you in advance for any advice!
Can't help with the the rest of it i'm afraid but good luck.
Ok, I'm a little progress as regards the question three. Create/Edit BIF file was successful.
But after the final storing the information on the altered BIF file to "chitin.key" and launch game..
..it crash with OpenGL error
Modders prefer to alter a copy of a resource and they let the original file unmodified.
As regards the portraits it would be a bit sad to reinstall your module each time Beamdog publishes a patch (which will repair/overwrite all original files).
I think that pasting your portraits in a dedicated folder once for all sounds better.
Moreover, I mean no offense but some of us may prefer to keep a selection of your portraits without installing the whole set.
One more comment, I like to have a small portrait which just captures the face of the character. This is the historical "small format" S of the original games.
I also thought that I would give here the characters one by one, let everyone download one that he likes.
Anyway, I want to create the Megapack definitely!
But it all comes back to points 1 and 2...
According to @AlexT, the small portraits (the ones ending with the S suffix) are not used in IWD:EE. So for your megapack you should make Large - 420x660 and Medium - 169x266 portraits.
In terms of editing the new pictures I can't help a lot.
The main thing, however, is that you, @vazqez , should pay your biggest attention to the copyrights. If you want to use certain images in your magapack, you should get the appropriate rights.
You can't use portraits if you haven't got a permission from the rightholder. Moreover, you can't post on this forum any portrait pack with portraits on which you haven't got a permission to use them.
For example, the only way I could create http://forum.baldursgate.com/discussion/31048/asian-portraits-for-bg-the-romance-of-the-three-kingdoms-pack#latest was that I contacted the owner of the http://kongming.net/ site to get the permission to use the portraits.
As regards the small portraits:
You wrote "the small portraits (the ones ending with the S suffix) are not used in IWD:EE".
But in the file "PORTRAIT.BIF" are images with extension S suffix (54x84px) are the only, with small character portrait displayed in the game on the sides.
Also, I do not fit that game, use 54x84 for small image and you advice 169x266 instead the second picture in game is 210x330? It seems to me also that the resolution of 169x266 for small image is too large, when the game just use 54x84...
But it is better if the game does not have to scale image because it leads to distortion and especially mainly sharpness suffers most. Which bothers me and it would be better 1:1.
1) How can to appear in the game my pictures without using the "CUSTOM" button?
2) Should I apply for a small picture resolution 169x266 or 54x84?
try it
Unfortunately does not work
I tried to put into the "Override" folder my "BIF" file and also the pictures themselves, but also without effect..
The same I tried to folder "Portraits" in my game documents and the same..
I know that it is to create portraits and rename them as well as the few original and it will work, but this procedure is NOT suited for my purposes.
It seems that without intervention, to file "chitin.key" it will not work?