IWD items in BG, BG spells in IWD, etc.
semiticgoddess
Member Posts: 14,903
There's a question I've been thinking about for a long time now. Finally I have to voice it.
If you could take one item from each Infinity Engine game and bring it to one of the others, what would it be?
For BG2, I'd take BG1's Cloak of Balduran, IWD's Helm of the Trusted Defender, and IWD2's Big Death.
For BG1: BG2-style Wand of Lightning, Messenger of Sseth, and Phantom Staff +5.
For IWD: Celestial Fury, Golden Heart of Charname.
For IWD2: Tome of Understanding, Eidon's Ring of Wizardry, Robe of Vecna.
What about for spells?
BG1: Lance of Disruption, Spook, Summon Monster I (IWD2)
BG2: Dimension Door (BG1), Lance of Disruption, Mordenkainen's Sword (IWD2)
IWD: Dimension Door (BG1), Teleport Field, Summon Monster IX
IWD2: Dimension Door (BG1), Teleport Field, Righteous Wrath of the Faithful (IWD)
What do you think?
If you could take one item from each Infinity Engine game and bring it to one of the others, what would it be?
For BG2, I'd take BG1's Cloak of Balduran, IWD's Helm of the Trusted Defender, and IWD2's Big Death.
For BG1: BG2-style Wand of Lightning, Messenger of Sseth, and Phantom Staff +5.
For IWD: Celestial Fury, Golden Heart of Charname.
For IWD2: Tome of Understanding, Eidon's Ring of Wizardry, Robe of Vecna.
What about for spells?
BG1: Lance of Disruption, Spook, Summon Monster I (IWD2)
BG2: Dimension Door (BG1), Lance of Disruption, Mordenkainen's Sword (IWD2)
IWD: Dimension Door (BG1), Teleport Field, Summon Monster IX
IWD2: Dimension Door (BG1), Teleport Field, Righteous Wrath of the Faithful (IWD)
What do you think?
1
Comments
http://www.gibberlings3.net/iwdification/
I once added IWD-style Haste, Righteous Wrath of the Faithful, and Unfailing Endurance, and the result was wildly overpowered, since Haste in IWD (maybe IWD:EE) doubles APR rather than adds one, and also doubles bard songs and lets you cast two spells and use two potions per round, although I could only mod the first thing. You can actually get a party of gnomish Cleric/Illusionists up to 10 APR in vanilla IWD, and if they use the Helm of the Trusted Defender, they're immune to the fatigue effects that normally cripple the utility of those spells.
I remember reading a walkthrough of IWD, saying that gnomes were worthless. Sometimes people form opinions on things they don't fully understand.
Perhaps @CamDawg or @CrevsDaak can be of help?
I'm too sleepy to even remember in which category IWDification was on...
They've got bloody good saving throw bonuses
Cleric/Illusionist means all the spells plus a few more
Better F/M (F/Illusionist in this case) than any elf or half-elf
They are dem awezum
And their penalty is to WIS, which means it's the least-affecting penalty for all the races