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#11613 Unconscious targets should not wake up when attacked

TressetTresset Member, Moderator Posts: 8,226
edited February 2015 in BGII:EE Bugs (v1.3.2064)
1. Load the attached saved ToB game.
2. Spawn some wolves with the console C:CreateCreature("wolf01")
3. Using Neera, Imoen, or Anomen, cast Emotion: Hopelessness or Greater Command on the wolves.
4. Using Neera, attack one of the wolves that was knocked unconscious with the Crimson Dart.

Observed: As soon as an unconscious target takes damage from any source it will wake up.

Expected: Damaging an unconscious target should not wake it up.

Edit: I added the save file which I forgot like usual...

Post edited by Gate70 on
elminsterMaxxximuslolienlelag200

Comments

  • HurricaneHurricane Member, Translator (NDA) Posts: 730
    "Sleeping/unconscious" is not the same thing. Sleeping opponents should wake up. Unconscious and dispirited opponents should not.

    Just for the record, this has been discussed in other places before, ever since the problem was introduced by the IWD:EE changes being backported in v1.3. So I would guess the devs already have an internal ticket for this.

    http://forum.baldursgate.com/discussion/37789/spell-emotion-changed

    http://forum.baldursgate.com/discussion/38143/devs-please-restore-spell-emotion

    Dee summarized the situation:
    Dee said:

    The behavior is the result of Icewind Dale handling sleep differently in the engine, and when the code was brought over it wasn't accounted for with regard to spells that use the opcode for something other than sleep. It's something that we'll be looking at for the next update, but it will likely be a case of adjusting the spells that are supposed to inflict "unconsciousness" rather than "sleep". The functionality in Icewind Dale is one that we do want in Baldur's Gate; the spells that inflict sleep are weaker than the ones that inflict unconsciousness.

    Dee said:

    What would be most useful is a list of spells that use the sleep opcode but are not supposed to be sleep effects. That will give us a head start when we get back from the holiday.

    lolienhook71JuliusBorisovCrevsDaak
  • TressetTresset Member, Moderator Posts: 8,226
    @Dee You want a list, do you? Coming right up!

    lolienhook71HurricaneCrevsDaak
  • Gate70Gate70 Member, Developer Posts: 3,789
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