#11613 Unconscious targets should not wake up when attacked
Tresset
Member, Moderator Posts: 8,268
1. Load the attached saved ToB game.
2. Spawn some wolves with the console C:CreateCreature("wolf01")
3. Using Neera, Imoen, or Anomen, cast Emotion: Hopelessness or Greater Command on the wolves.
4. Using Neera, attack one of the wolves that was knocked unconscious with the Crimson Dart.
Observed: As soon as an unconscious target takes damage from any source it will wake up.
Expected: Damaging an unconscious target should not wake it up.
Edit: I added the save file which I forgot like usual...
2. Spawn some wolves with the console C:CreateCreature("wolf01")
3. Using Neera, Imoen, or Anomen, cast Emotion: Hopelessness or Greater Command on the wolves.
4. Using Neera, attack one of the wolves that was knocked unconscious with the Crimson Dart.
Observed: As soon as an unconscious target takes damage from any source it will wake up.
Expected: Damaging an unconscious target should not wake it up.
Edit: I added the save file which I forgot like usual...
Post edited by Gate70 on
4
Comments
Just for the record, this has been discussed in other places before, ever since the problem was introduced by the IWD:EE changes being backported in v1.3. So I would guess the devs already have an internal ticket for this.
http://forum.baldursgate.com/discussion/37789/spell-emotion-changed
http://forum.baldursgate.com/discussion/38143/devs-please-restore-spell-emotion
Dee summarized the situation:
Legend:
* = Creature (only) ability type stuff
# = Cutscene, scripted events, and similar stuff
% = Player usable stuff
Sleep spells that (I think) should inflict Unconscious:
BG2:EE
Abzaway.spl*
Balth01.spl*
Balth09.spl*
cdhgtrl.spl*#
cdtorgal.spl*#
cdtrlblz.spl*#
Ch3away.spl#
Ch3drain.spl#
Ch3flash.spl#
Ch3weak.spl#
Dgwhirl.spl*
Jwfall.spl#
Jwsiege.spl#
Jwsleep.spl#
Jwwhirl.spl#
Ohddivrt.spl*
Ohdmask.spl%
Ohrgrog.spl#
Spcl751a.spl%
Spcl911b.spl%
Spin531.spl*
Spin547.spl*
Spin600.spl#
Spin643.spl#
Spin656.spl#
Spin658.spl#
Spin695.spl*
spin775.spl*
spin802.spl*#
Spin892.spl#
Spin937.spl*
spin940.spl*
spin966.spl*#
Spogre01.spl*%
sppr720.spl%
Spwi004.spl#
Spwi105.spl%
Spwi213.spl%
Spwi411.spl%
Spwi711.spl%
Spwi922.spl%
spwi925.spl%
Spwish27.spl%
spwm187.spl%
Spyanc01.spl*%
Trollreg.spl*#
BG1:EE
Spcl751a.spl%
Spin656.spl#
Spin658.spl#
Spin695.spl*
spin775.spl*
spin802.spl*#
Spin892.spl#
Spin937.spl*
spin940.spl*
spin966.spl*#
sppr720.spl%
Spwi004.spl#
Spwi105.spl%
Spwi213.spl%
Spwi411.spl%
Spwi711.spl%
spwm187.spl%
Spells that (I think) should inflict Sleep:
BG2:EE
Sppr102.spl%
Sppr512.spl%
Spwi116.spl%
Spwi220.spl%
BG1:EE
Sppr102.spl%
Sppr512.spl%
Spwi116.spl%
spwi220.spl%
Spells I am unsure about:
BG2:EE
ohbbclt.spl
ohbquake.spl
BG1:EE
Bpgiaqke.spl
Legend:
* = Creature (only) item type stuff
% = Player usable stuff
Sleep items that (I think) should inflict Unconscious:
BG2:EE
Aurstaf.itm*
Ax1h16.itm%
Ohbbrvgr.itm*
Ravag01.itm*
Sper12.itm%
Staf21.itm%
Staf22.itm%
BG1:EE
Ax1h16.itm%
Ravag01.itm*
Items that (I think) should inflict Sleep:
BG2:EE
cdfampsd.itm%
Dagg13.itm%
Dwbolt01.itm%
Psdclaw.itm%
Staf15.itm%
Sleep.itm*
Wand08.itm%
BG1:EE
cdfampsd.itm%
Psdclaw.itm%
Sleep.itm*
Wand08.itm%
Thanks