Conjuring lesser elementals
Azaloom
Member Posts: 56
Are they supposed to work like that, that you have no actual control over them even after successful psychic contest? If the caster attacks someone in their vicinity they sluggishly (might) partake in it. I'm talking about BGII:EE 5th level mage spells.
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@Gate70
I don't seem to have any problems with level 5 elementals, they summon OK and either go hostile or become responsive with an aggressive script.
I tried chaos > dispel but got disrupted. By the time I was able to line a 2nd dispel up the chaos wore off and shortly afterwards (might have been rounds rather than seconds), the elemental was responsive again. @Bengoshi can you remember what enemy you tried - I used the Planar Prison Warden but he was wilting, FoD'ing and disintegrating them first so not a great test.
Oh, and try setting "Game Options", "Color Circles", 0 in your ini files. Same save with 1 (edited, left) and 0 (edited, right)
& @Azaloom it sounds like your issue may be linked to mods.
Sluggishness might be due to the SCS scripts, if they are more refined that probably makes them longer and hence slower to process. Could be the tipping point on lower-end machines. If SCS keeps the same script names you may find the summons (xxxxx.cre) are not present but their scripts (yyyyy.bcs) are, and you'd need to investigate to find what creatures are affected (xxxxx values) and what scripts they use (yyyyy values).
In terms of removing files, all mod content should reside in the Override folder within the game folder. You'd need to find the files you are interested in and either move, delete or rename them while the game is not running. n.b. it isn't generally a good idea to remove parts of mods as that can lead to integrity issues, unless the mod is written in a way that each change it does works in isolation.
Btw. I don't believe this has to do with slow processing power, as I'm running fairly capable 3770k with R9 280X and 16GB DDR3.