Protagonist for Evil party
King_Nothing
Member Posts: 26
I havn't played this game for quite a few years and Im thinking about starting a new evil party using scs2 and ascension from bp. I think of a party with korgan, edwin, viconia and Jan. I also want to add dorn since i used him in bg1. I wan't include hexxat since a single class theif seems like a waste of space. The question is: What protagonist should i use? I got this stupid idea that i could play a inquistor, the kit is quite strong, and i can use the holy avenger. It just feels a bit wrong to use a "good" kit in an evil party. Maybe two paladins is too much anyway, what does you guys think? Any other ideas?
I would like some ideas for a good party as well
I would like some ideas for a good party as well
2
Comments
With Dorn and Korgan, your front line is already crazy powerful, so a less melee-oriented Charname will work just fine, if not outright better. Jester, Sorcerer, Cleric/Mage, all work well. I'm sure there are others I'm not mentioning. I'd save the Inquisitor for the good party. A Lawful Good PC, a Paladin especially, leading such a dastardly group of ne'er do wells such as that feels rather odd and forced. But YMMV.
jackjack's right, though, in that your front line doesn't need much help. Not that your anything needs much help, in that party. You could run a cleric/mage as an acolyte to some dark god, a skald or jester as a scheming strategist, or a druid (any kit, or even multiclass) as a scourge of civilization. You could run a monk, simply because you don't have one, or a fighter/thief for maximum backstabs.
That's it for the top of my head. Good luck finding something cool.
Plus, you can "fall" to Neutral Evil during the Hell trials without any loss of class abilities.
That said, I really suspect an Avenger would add a great deal to that party. Druids have brutal options right when Avengers start running out of great new mage spells. Chaos alone is amazing, Web is amazing, tossing in a few more generally useful spells (...and Lightning Bolt) along with things like Creeping Doom, summoning Elemental Princes, etc, you get serious bang for your buck. If you fall during the hell trials, you can wear the Human Flesh armour, which IMHO is the standard gear for a high level Shadow Druid anyways. Early on, your shapeshifted forms offer some tricks, especially Sword Spider after webbing everyone, but the big payout will be tons of great debuffs and damage spells that other folks can't cast. I wouldn't bother with the Elemental Forms, but ymmv.
Darkmoon Monk can dispel illusions, but so can Jan. Who needs an inquisitor when they have Jan? Nobody, thats who! But Darkmoon Monks are a good, solid support character, and your party has everything covered but Druid magic.
I'd also suggest druid or some variety of split-class or pure mage. You could make a good case for either of them to round out the party. Perhaps if you have a preferred stronghold quest line use that to decide, but I'd agree you definitely won't need PC to be a tank or thief.
Monk sounds interesting as well, but they may be too much of a liability early game if you're using some of the really crazy powered mods, they don't really blossom until really high levels IMO.
Truesight is like a crappy version of Detect Illusions, which has unlimited uses. Just learn to love DI and you won't miss Truesight... and if you do, Jan can still cast it.
If you really like F/M multi, F/I is pretty much all around a bit better.
Dorn and Korgan make a good frontline duo but there are tons of situations where 2 frontliners are just not enough. Viconia or Jan will do in a pinch but then you are not playing with your strenghts. I guess somebody will make the argument that Viconia is decent in melee but she IS a better backliner.
Although I have to clarify that while most people play with front-, mid- and backlines, I play with only front- and backline. That's why I use 3 melees and 3 backliners of various sorts.
If you were to change Jan to Haer'Dalis, I'd suggest picking the part of thief yourself. F/T or a T/M. This way you would get the traditional front-, mid- and backlines nicely into order.
My canon Bhaalspawn was a Fighter/Thief, but I found her a bit redundant with Hexxat on the team. Honestly, my main recommendation would be to go Fighter/Mage, Fighter/Cleric (Dual) or Mage/Cleric (Multi). I felt like I could have really used another high-level caster a lot of the time.
Kensai/Thief
Korgan
Viconia
Edwin
There isn't much need for another tank with Korgan and the K/T flanking. Sometimes I throw in some summons. Once Viconia hits level 15, raise undead will help out a lot in situations where I need more than Korgan standing in the front.
- She's literally immortal.
- She has 20 strength.
- Full backstab progression. Oh, it doesn't work on liches, you say? Who cares? Almost nothing works on liches. She can down trolls in one hit at level 8.
- 100 in every Thief skill within a few levels.
- Use Any Item.
- Free bag of holding.
- Children of Night special ability summons a bunch of wolves for those pussies who like to hide behind a menagerie of summoned creatures.
What? Evil people need entertainment too, and Faerun doesn't have reality TV.
Tbh, all this party needs is a fearsome leader who keeps the bastards from stabbing themselves.
And in my opinion the problem with Hexxat isn't the gameplay, it's the character in itself. I've been starting to warm up to Rasaad and Dorn, but i doubt i'll ever find Hexxat useful or interesting.
[Edited] : And we're talking about Jan, you don't find much more hilarious dialogues in the game than the stories he comes up with.
[Edited 2] : The one thing Hexxat has going for her early game is being a pure class thief, but this is a dual edged sword and once you reach end game you'll see that she falls of the power scale.