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What kit would you add to Fighter/Mage/Thief and why?

abacusabacus Member Posts: 1,307
What the title says... assume you can only add one kit.

Power play or RP reasons are fine.

I've discounted Dwarven Defender mostly due to the scarcity of Dwarf FMTs, and also the lack of available options... so you can just be angry at me about that if you like...
  1. What kit would you add to Fighter/Mage/Thief and why?33 votes
    1. Kensai
      21.21%
    2. Berserker
        9.09%
    3. Wizard Slayer
        3.03%
    4. Barbarian
        6.06%
    5. Assassin
      12.12%
    6. Bounty Hunter
        0.00%
    7. Swashbuckler
      15.15%
    8. Shadowdancer
      18.18%
    9. Wild Mage
      12.12%
    10. Other Specialist Mage
        3.03%
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Comments

  • FinneousPJFinneousPJ Member Posts: 6,455
    ^
  • abacusabacus Member Posts: 1,307
    I played with a Barbarian/M/T once and really liked it as a solo charname... although I think my favourite thing was how quickly he got around the place.
  • SionIVSionIV Member Posts: 2,689
    edited February 2015
    Swashbuckler if i wanted something overpowered.

    Mage specialist : Diviner,Transmuter or one of the other 'weak' ones if i wanted to roleplay.

    My opinion -> F/M/T with swashbuckler is stronger than with Kensai. You still only get ** in proficiency and the swashbucklers bonuses are better.
  • JarrakulJarrakul Member Posts: 2,029
    Swashbuckler is both powerful and works better than most thematically, imo. Not that I'm typically a fan of kitting multiclasses in BG, but if you're going to, you might as well make it count.
  • elminsterelminster Member, Developer Posts: 16,317
    Berserker. Combo needs to be more Op :p
  • FinneousPJFinneousPJ Member Posts: 6,455
    @SionIV @Jarrakul Swashbuckler can't abuse Mislead backstabs, so it's a lot less powerful than a backstab enabled multi.
  • SionIVSionIV Member Posts: 2,689

    @SionIV @Jarrakul Swashbuckler can't abuse Mislead backstabs, so it's a lot less powerful than a backstab enabled multi.

    I don't have time to use backstabs, i'll be flinging spells, not to mention backstabs aren't nearly as effective in SCS and your mislead won't survive for long there.

    You're also focusing on end game, I'm putting just as much focus on early game, and there i'll be much more powerful with my fullplate and swashbuckler armor bonus.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @SionIV: Early game, the Swashbuckler bonus to AC is 1 or 2, compared to a Kensai's unchanging 2. And if your F/M/T uses Full Plate, he or she can't use thief abilities or cast spells. In which case you're playing a fighter with subpar THAC0 and HP.

    Swashbucklers get bonuses to damage. Backstabbers get multipliers.
  • SionIVSionIV Member Posts: 2,689
    edited February 2015

    @SionIV: Early game, the Swashbuckler bonus to AC is 1 or 2, compared to a Kensai's unchanging 2. And if your F/M/T uses Full Plate, he or she can't use thief abilities or cast spells. In which case you're playing a fighter with subpar THAC0 and HP.

    Swashbucklers get bonuses to damage. Backstabbers get multipliers.

    I ended up deleting most of my post by mistake, so i'll cut it short.

    Until your Kensai is level 12 (3 000 000 experience in a F/M/T) the swashbuckler will deal more damage because of the ability to use gloves. The swashbuckler will have ½ APR more (Gauntlets) than the kensai, that is 1APR with improved haste.

    So in Baldur's Gate 1 i'll deal more damage with my swashbuckler have the same Thac0 and a TON more armor. I'll gladly trade that in for backstab and Kai.

    They have the samee amount of HP, don't know where you are getting that from.

    It's first when you reach end of SoA and ToB that the Kensai will deal more damage per hit, and he's still got 1 less APR and much less armor.

    Oh and to answer your question, thieving skills aren't important in combat, and you can buff up and then put on your full plate afterwards.

    [Edited] :

    Once you get to SoA the swashbuckler will be able to use the robe of vecna and bracers of defense 3 right from the start.

    I'm not going to say one of the combinations is better than the other, because they are different. I prefer a strong early and mid game character in my no-reload games which the swashbuckler is, and once i get to late SoA and ToB, i'm using a modified F/M/T, there is absolutely nothing in the game that can stop me anyway.
    Post edited by SionIV on
  • BlackravenBlackraven Member Posts: 3,486
    edited February 2015
    @abacus I voted Wizard Slayer thinking you'd solo (but I just reread and it doesn't say so).

    If you were to solo, why WS/Mage/Thief? Not because it'll be you the most powerful character, but because it'll give you a bit of a challenge, but a manageable one I think. You'll be forced to use your Thief abilities and spell casting in creative ways to compensate the WS's item restrictions.

    Of course once the 3 million XP mark is reached and your first HLA becomes available you'll be in for a wonderful treat. :smiley:

    Conceptually it would be nice to RP the character as a self-righteous Wizard Slayer who uses every trick he has (including thievery and magic - which s/he unlike other Mages can use freely) to cleanse the realms of evil magic users. An executioner type.

    In a full party the build might be a bit trying for you (not sure, never tried it myself nor do I know how patient or impatient you are).
  • elminsterelminster Member, Developer Posts: 16,317
    Assassin would be another good one
  • SionIVSionIV Member Posts: 2,689
    elminster said:

    Assassin would be another good one

    It would be nice from a roleplay point of view, but wouldn't a tripple class ruin your level progression so much that you won't really get to enjoy that high backstab?
  • WowoWowo Member Posts: 2,064
    So, Assassin? The straight +1/+1 gives comparable damage to Swash and Kensei early on but the poison just makes it a better choice I think.

    Later on we have x6 and x7 mislead backstabs under whirlwind attack ...

    Well, either that or Wild Mage as @semiticgod suggested which was my second choice.
  • GoturalGotural Member Posts: 1,229
    Pick Shadowdancer and become the most powerful Charname of all times.
  • elminsterelminster Member, Developer Posts: 16,317
    SionIV said:

    elminster said:

    Assassin would be another good one

    It would be nice from a roleplay point of view, but wouldn't a tripple class ruin your level progression so much that you won't really get to enjoy that high backstab?
    Poison weapon is its big thing.
  • SionIVSionIV Member Posts: 2,689
    elminster said:

    SionIV said:

    elminster said:

    Assassin would be another good one

    It would be nice from a roleplay point of view, but wouldn't a tripple class ruin your level progression so much that you won't really get to enjoy that high backstab?
    Poison weapon is its big thing.
    Poison weapon is awesome, but is it worth it to pick an assassin only for poison weapon? Would it even be possible with the XPcap we have in BG2 to reach x7?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited February 2015
    Kensai for me. Swash has interesting bonuses, but I'd only play a triple class in a small party anyway, meaning XP will go higher a lot faster. Also I don't care about BG1, so there's that :P

    But I wouldn't fault anyone for choosing Swash, it is a pretty close deal.

    @SionIV: I sort of disagree about the whole glove thing, simply because there's only one pair of them and unless you're playing solo or have no other melee at all, they're not lost in overall damage output if you just put them on someone else.
  • SionIVSionIV Member Posts: 2,689

    Kensai for me. Swash has interesting bonuses, but I'd only play a triple class in a small party anyway, meaning XP will go higher a lot faster. Also I don't care about BG1, so there's that :P

    But I wouldn't fault anyone for choosing Swash, it is a pretty close deal.

    @SionIV: I sort of disagree about the whole glove thing, simply because there's only one pair of them and unless you're playing solo or have no other melee at all, they're not lost in overall damage output if you just put them on someone else.

    I though this was mostly about solo play, in a team i fully agree that the gloves aren't such a big bonus, but then again in a party it'll take forever to get the Kensai to high level, so for most of the game the swashbuckler will be more powerful because of item restriction on the Kensai, Full plate and one of the many pair of gloves in BG1 and once you hit BG2 we got items like Robe of Vecna.

    It really comes down to personal opinion here, and even though i find the swashbuckler to be the most powerful, i would probably go for something more fun and original like a specialist mage or the bounty hunter.
  • GoturalGotural Member Posts: 1,229
    It's so easy to reach an AC of -20 or better and average damage per hit of 25+ with a F/M/T that I don't consider the bonuses from Swashbuckler or Kensai interesting.

    But cheat like HiPS that breaks 95%+ of the game, yes please.
  • SionIVSionIV Member Posts: 2,689
    edited February 2015
    Gotural said:

    It's so easy to reach an AC of -20 or better and average damage per hit of 25+ with a F/M/T that I don't consider the bonuses from Swashbuckler or Kensai interesting.

    But cheat like HiPS that breaks 95%+ of the game, yes please.

    When you're at the point of having -20 AC And 25+ damage per hit, it doesn't matter what you picked, you'll wreck the game. The interesting part at least to me with adding a kit to a F/M/T is early to mid game, because let's be honest here, you could add a kit named "Stupid" remove 5 stats from every attribute and STILL wreck the game as a F/M/T.
  • DreadKhanDreadKhan Member Posts: 3,857
    WS would be most entertaining, Shadowdancer far and away most powerful, Barbarian would be the funniest.
  • GoturalGotural Member Posts: 1,229
    With HiPS you can have 10 AC and 3 damage per hit, you will still destroy 95% of the trilogy with no chance of retaliation. As early as level 1, you already have 55% chance of hiding, at level 4 plus with the boots of stealth, you have 100%. And from this point, nothing except Liches / Fiends / Dragons a.k.a. those who can see innately through invisibility can touch you (even with SCS).

    From this point you can literally play all BG1 naked without using a single spell with SCS and have 100% chance to win. HiPS is that powerful.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @SionIV: I was comparing the HP of a fighter to that of a F/M/T. I was saying that wearing full plate would render a F/M/T little different from a fighter, not comparing Swashbucklers and Kensais. I was complaining about the use of full plate on a F/M/T, NOT complaining about a Swashbuckler's HP. Also, it is true that you can take off full plate to use thieving abilities (which I imagine would get kind of tedious after a while), but you won't be able to combine Hide in Shadows and backstabbing, nor will you be able to cast spells, which is one of the main reasons to pick a F/M/T over a straight fighter anyhow. And that does have a concrete impact on combat.

    As far as damage goes, I'm still pretty sure the Kensai wins out if we're talking about a F/M/T with only one kit. The Kensai's damage bonuses come in earlier, Kai adds 1.5 to 4.5 depending on the weapon, and backstab will effectively grant extra 1 to 4 APR, compensating for the Gauntlets of Extraordinary Specialization you're referring to. I would also point out that by the time you actually get those gauntlets, your F/M/T is almost guaranteed to have UAI, since those gauntlets only appear on the fifth level of Watcher's Keep. If you're looking for an early to midgame-oriented build, the Swashbuckler does not get a damage advantage in the time frame you mentioned.

    And again, we lose a lot of defensive spells if we're using armor, so the Swashbuckler's ability to use armor isn't all that meaningful after, say, 30,000 XP, when we get Mirror Image. How often is a Fighter/Mage/Swashbuckler going to be better off wearing armor? As for bracers that give AC boosts, they're weaker than mage spells at every point in the saga (Shield beats all BG1 bracers, and Ghost Armor beats all BG2 bracers). And the mage spells override the AC bonuses. So, for most of BG1 as well, the Kensai will have better AC, unless we wear armor and disable our spells.

    But more importantly, I think both of us neglected a critical issue for BG1... the Kensai has terrible missile options. And the ability to use bows is a big deal in BG1. I'd actually rate the Swashbuckler over the Kensai, come to think of it, because of its greater access to ranged weapons.
  • DreadKhanDreadKhan Member Posts: 3,857
    Can Kensai still use throwing daggers? If so, they are totally fine ranged in BG1, though still solidly worse than a Berserker I would wager.

    Bows are solid in BG1 agreed, but throwing weapons can deal more damage if you don't mind throwing non-magic and using melee vs enemies requiring magic to hit. Most of the time a dagger will do pretty well, due to strength. Lack of side-effects is a disadvantage though, no dispel daggers, no daggers of detonation (...though unless you go Assassin, why not just use the Necklace of Missiles anyways??).
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I think Kensais can use them. DLTCEP says so, but I'm using a modded BG2 game that might differ from others. Throwing daggers don't have such good reach, though. Those distances are pretty significant in BG1.
  • FinneousPJFinneousPJ Member Posts: 6,455
    I've experimented with kensai and throwing daggers in BG1, and it's perfectly fine. Very powerful, in fact.
  • elminsterelminster Member, Developer Posts: 16,317
    SionIV said:

    elminster said:

    SionIV said:

    elminster said:

    Assassin would be another good one

    It would be nice from a roleplay point of view, but wouldn't a tripple class ruin your level progression so much that you won't really get to enjoy that high backstab?
    Poison weapon is its big thing.
    Poison weapon is awesome, but is it worth it to pick an assassin only for poison weapon? Would it even be possible with the XPcap we have in BG2 to reach x7?
    Technically speaking it is possible to get x7. Really though Poison Weapon is such a huge damage dealer that its still worth it just for that alone.
  • WowoWowo Member Posts: 2,064
    I think we can all agree that Assassin blows Swash and Kensei away in BG1 as the damage bonus is the same or similar and poison weapon is so powerful.

    In ToB Assassin gets it's x6 multiplier at 4.5mil and x7 at 7.2mil which would be a pretty huge windfall though it has to be weighed against +4/+4 from Swash and +6/+6 for kensei (don't forget the assassins +1/+1).

    As soon as you get UAI kensei starts to looks much better and Swash loses out hugely.

    SoA is the question mark. Which kit is better there? No UAI hamstrings the kensei but the bonuses are becoming significant. No mislead yet keeps the Swash in contention and robe/elven chain use combined with Swash bonuses gives the best maintainable AC. Assassin bonus and poison still make a significant difference but the lower thief points might necessitate a second thief in the party (in contrast to bg1 where a second thief is optimal IMO and ToB when the assassin catches up on points).

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